Jump to content

Edit History

aerin13

aerin13

 The Sylvan Protectorate (SYP)

Master Storyteller Salix Willow
Diplomacy: 5 – Military: 5 – Industry: 1 – Faith: 3 – Intrigue: 3
Round 12

Actions:

1. Military – Artemisia Sagebrush quests against Bertille Blackheart. (Hero score:10, +1 SPH rank 1) 18

2. Diplomacy – Altarin translation project.

3. Diplomacy – Y'licis translation project.

4. Diplomacy – Yon Vaire translation project.

5. Diplomacy – Stabilize region 429. (+1 Irrigation technology) 15

Non-Actions:

A. Change rulers non-dynastically. Stat growths: +2 Dip. Non-dynastic succession: +1 to any two attributes.

Delphinium Larkspur: 3+1+2 Dip, 1 Mil, 1 Industry, 1 Faith, 2+1 Intrigue

B. Response to Announce an End to the Refugee Crisis: The humans and elves of the newly formed Sylvan Protectorate are not particularly industrious. They have thrived in the great forests of Brenn Tyr for centuries by perfecting the art of subsistence gardening, gathering, and hunting. To take more from the land than you need to outlast the winter is seen as dishonorable.

The Myrkran have settled into the Protectorate's pastoral villages and rural groves with temporary difficulty. Ever cultural chameleons, the monohorned outsiders quickly adapted into fine artisans. Instead of quantity of work, mass-produced for trade with the Sylvans, the Myrkran have adopted the technique of smaller, more delicate pieces of pottery, weaponry, jewelry, and architecture. Foreign methodology, often superior to the techniques of the isolated Sylvans, propels works with Myrkran makers marks to be in high demand.

In response, Sylvan culture has become more material and trade has become more centralized. Families save resources for barter on eighthdays, when entire villages will travel to hubs known as "farmer's markets" for produce and artwork. While started by Myrkrans, the practice has quickly spread even to settlements without settled refugees.

aerin13

aerin13

 The Sylvan Protectorate (SYP)

Master Storyteller Salix Willow
Diplomacy: 5 – Military: 5 – Industry: 1 – Faith: 3 – Intrigue: 3
Round 12

Actions:

1. Military – Artemisia Sagebrush quests against Bertille Blackheart. 18

2. Diplomacy – Altarin translation project.

3. Diplomacy – Y'licis translation project.

4. Diplomacy – Yon Vaire translation project.

5. Diplomacy – Stabilize region 429. (+1 Irrigation technology) 15

Non-Actions:

A. Change rulers non-dynastically. Stat growths: +2 Dip. Non-dynastic succession: +1 to any two attributes.

Delphinium Larkspur: 3+1+2 Dip, 1 Mil, 1 Industry, 1 Faith, 2+1 Intrigue

B. Response to Announce an End to the Refugee Crisis: The humans and elves of the newly formed Sylvan Protectorate are not particularly industrious. They have thrived in the great forests of Brenn Tyr for centuries by perfecting the art of subsistence gardening, gathering, and hunting. To take more from the land than you need to outlast the winter is seen as dishonorable.

The Myrkran have settled into the Protectorate's pastoral villages and rural groves with temporary difficulty. Ever cultural chameleons, the monohorned outsiders quickly adapted into fine artisans. Instead of quantity of work, mass-produced for trade with the Sylvans, the Myrkran have adopted the technique of smaller, more delicate pieces of pottery, weaponry, jewelry, and architecture. Foreign methodology, often superior to the techniques of the isolated Sylvans, propels works with Myrkran makers marks to be in high demand.

In response, Sylvan culture has become more material and trade has become more centralized. Families save resources for barter on eighthdays, when entire villages will travel to hubs known as "farmer's markets" for produce and artwork. While started by Myrkrans, the practice has quickly spread even to settlements without settled refugees.

aerin13

aerin13

 The Sylvan Protectorate (SYP)

Master Storyteller Salix Willow
Diplomacy: 5 – Military: 5 – Industry: 1 – Faith: 3 – Intrigue: 3
Round 12

Actions:

1. Military – Artemisia Sagebrush quests against Bertille Blackheart.

2. Diplomacy – Altarin translation project.

3. Diplomacy – Y'licis translation project.

4. Diplomacy – Yon Vaire translation project.

5. Diplomacy – Stabilize region 429. (+1 Irrigation technology) 15

Non-Actions:

A. Change rulers non-dynastically. Stat growths: +2 Dip. Non-dynastic succession: +1 to any two attributes.

Delphinium Larkspur: 3+1+2 Dip, 1 Mil, 1 Industry, 1 Faith, 2+1 Intrigue

B. Response to Announce an End to the Refugee Crisis: The humans and elves of the newly formed Sylvan Protectorate are not particularly industrious. They have thrived in the great forests of Brenn Tyr for centuries by perfecting the art of subsistence gardening, gathering, and hunting. To take more from the land than you need to outlast the winter is seen as dishonorable.

The Myrkran have settled into the Protectorate's pastoral villages and rural groves with temporary difficulty. Ever cultural chameleons, the monohorned outsiders quickly adapted into fine artisans. Instead of quantity of work, mass-produced for trade with the Sylvans, the Myrkran have adopted the technique of smaller, more delicate pieces of pottery, weaponry, jewelry, and architecture. Foreign methodology, often superior to the techniques of the isolated Sylvans, propels works with Myrkran makers marks to be in high demand.

In response, Sylvan culture has become more material and trade has become more centralized. Families save resources for barter on eighthdays, when entire villages will travel to hubs known as "farmer's markets" for produce and artwork. While started by Myrkrans, the practice has quickly spread even to settlements without settled refugees.

aerin13

aerin13

 The Sylvan Protectorate (SYP)

Master Storyteller Salix Willow
Diplomacy: 5 – Military: 5 – Industry: 1 – Faith: 3 – Intrigue: 3
Round 12

Actions:

1. Diplomacy 5 – Send an Embassy to CCC.

2. Diplomacy – Altarin translation project.

3. Diplomacy – Y'licis translation project.

4. Diplomacy – Yon Vaire translation project.

5. Diplomacy – Stabilize region 429. (+1 Irrigation technology) 15

Non-Actions:

A. Change rulers non-dynastically. Stat growths: +2 Dip. Non-dynastic succession: +1 to any two attributes.

Delphinium Larkspur: 3+1+2 Dip, 1 Mil, 1 Industry, 1 Faith, 2+1 Intrigue

B. Response to Announce an End to the Refugee Crisis: The humans and elves of the newly formed Sylvan Protectorate are not particularly industrious. They have thrived in the great forests of Brenn Tyr for centuries by perfecting the art of subsistence gardening, gathering, and hunting. To take more from the land than you need to outlast the winter is seen as dishonorable.

The Myrkran have settled into the Protectorate's pastoral villages and rural groves with temporary difficulty. Ever cultural chameleons, the monohorned outsiders quickly adapted into fine artisans. Instead of quantity of work, mass-produced for trade with the Sylvans, the Myrkran have adopted the technique of smaller, more delicate pieces of pottery, weaponry, jewelry, and architecture. Foreign methodology, often superior to the techniques of the isolated Sylvans, propels works with Myrkran makers marks to be in high demand.

In response, Sylvan culture has become more material and trade has become more centralized. Families save resources for barter on eighthdays, when entire villages will travel to hubs known as "farmer's markets" for produce and artwork. While started by Myrkrans, the practice has quickly spread even to settlements without settled refugees.

aerin13

aerin13

 The Sylvan Protectorate (SYP)

Master Storyteller Salix Willow
Diplomacy: 5 – Military: 5 – Industry: 1 – Faith: 3 – Intrigue: 3
Round 12

Actions:

1. Diplomacy 5 – Send an Embassy to CCC.

2. Diplomacy – Altarin translation project.

3. Diplomacy – Y'licis translation project.

4. Diplomacy – Yon Vaire translation project.

5. Diplomacy – Stabilize region 429. (+1 Irrigation technology) 15

Non-Actions:

A. Change rulers non-dynastically. Stat growths: +2 Dip. Non-dynastic succession: +1 to any two attributes.

Delphinium Larkspur: 3+1+2 Dip, 1 Mil, 1 Industry, 1 Faith, 2+1 Intrigue

aerin13

aerin13

 The Sylvan Protectorate (SYP)

Master Storyteller Salix Willow
Diplomacy: 5 – Military: 5 – Industry: 1 – Faith: 3 – Intrigue: 3
Round 12

Actions:

1. Diplomacy 5 – Send an Embassy to CCC.

2. Diplomacy – Altarin translation project.

3. Diplomacy – Y'licis translation project.

4. Diplomacy – Yon Vaire translation project.

5. Diplomacy – Stabilize region 429. (+1 Irrigation technology)

Non-Actions:

A. Change rulers non-dynastically. Stat growths: +2 Dip. Non-dynastic succession: +1 to any two attributes.

Salix Willow: 3+1+1 Dip, 3+1+1 Mil, 1 Industry, 3 Faith, 3 Intrigue

aerin13

aerin13

 The Sylvan Protectorate (SYP)

Master Storyteller Salix Willow
Diplomacy: 5 – Military: 5 – Industry: 1 – Faith: 3 – Intrigue: 3
Round 12

Actions:

1. Diplomacy 5 – Send an Embassy to CCC.

2. Diplomacy – Altarin translation project.

3. Diplomacy – That other translation thingy?

4. Diplomacy – Vaires translation project.

5. Diplomacy – Stabilize region 429. (+1 Irrigation technology)

Non-Actions:

A. Change rulers non-dynastically. Stat growths: +2 Dip. Non-dynastic succession: +1 to any two attributes.

Salix Willow: 3+1+1 Dip, 3+1+1 Mil, 1 Industry, 3 Faith, 3 Intrigue

×
×
  • Create New...