Jump to content

Edit History

Jadetarem

Jadetarem

 

Omega, Turn Three (Year 9-12)

220.png

Frustration and peril. Progress cannot be halted, but it has been stymied in every direction by interlopers, malefactors, and the lost. To the north, Still Lake sends one of several prospective next Parents to negotiate. To the east, Still Lake sends Kor and the guardians.

Some news is good, though. With their new building techniques comes a new kind of Elemental, a genius loci, is born! The first among these is Emerald Root, and through it the forest of Root and all its creatures and features are linked. They are one. They are whole. The improvements are noticeable immediately: a wealth of resin flows forth, and paths open up to allow the passage of friends and mysteriously vanish as foes approach.

Actions:

[Military]: Send 6 units and Kor over the border to conquer Region 200! No military technology is in use, one region of distance is traveled, and the border is normal. Kor will attempt to use the Skirmish tactical doctrine.
[Military]: Raise One Unit
[Diplomacy]: Stake Claim on region 210. (Failure vs TN 12)
[Industry (Special 5)]: Establish the "city" of Emerald Root in Region 205.
[Industry]: Attempt to Buyout Lyrisite TP 2 in Region 203. (Success vs. TN 12)

Non-Actions:

Resist Buyouts
Resist Conversion Attempts

Jadetarem

Jadetarem

 

Omega, Turn Three (Year 9-12)

220.png

Frustration and peril. Progress cannot be halted, but it has been stymied in every direction by interlopers, malefactors, and the lost. To the north, Still Lake sends one of several prospective next Parents to negotiate. To the east, Still Lake sends Kor and the guardians.

Some news is good, though. With their new building techniques comes a new kind of Elemental, a genius loci, is born! The first among these is Emerald Root, and through it the forest of Root and all its creatures and features are linked. They are one. They are whole. The improvements are noticeable immediately: a wealth of resin flows forth, and paths open up to allow the passage of friends and mysteriously vanish as foes approach.

Actions:

[Military]: Send 6 units and Kor over the border to conquer Region 200! No military technology is in use, one region of distance is traveled, and the border is normal.
[Military]: Raise One Unit
[Diplomacy]: Stake Claim on region 210. (Failure vs TN 12)
[Industry (Special 5)]: Establish the "city" of Emerald Root in Region 205.
[Industry]: Attempt to Buyout Lyrisite TP 2 in Region 203. (Success vs. TN 12)

Non-Actions:

Resist Buyouts
Resist Conversion Attempts

Jadetarem

Jadetarem

 

Omega, Turn Three (Year 9-12)

220.png

Frustration and peril. Progress cannot be halted, but it has been stymied in every direction by interlopers, malefactors, and the lost. To the north, Still Lake sends one of several prospective next Parents to negotiate. To the east, Still Lake sends Kor and the guardians.

Some news is good, though. With their new building techniques comes a new kind of Elemental, a genius loci, is born! The first among these is Emerald Root, and through it the forest of Root and all its creatures and features are linked. They are one. They are whole. The improvements are noticeable immediately: a wealth of resin flows forth, and paths open up to allow the passage of friends and mysteriously vanish as foes approach.

Actions:

[Military]: Send 6 units and Kor over the border to conquer Region 200! No military technology is in use, one region of distance is traveled, and the border is normal.
[Military]: Raise One Unit
[Diplomacy]: Stake Claim on region 210.
[Industry (Special 5)]: Establish the "city" of Emerald Root in Region 205.
[Industry]: Attempt to Buyout Lyrisite TP 2 in Region 203.

Non-Actions:

Resist Buyouts
Resist Conversion Attempts

×
×
  • Create New...