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Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 8

Mil: 3

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Dip, +1 Mil

Actions:

1. Diplomacy: Press Claim on 429

Merlyn Zan Cuddlu unites in sanguine matrimony with the local political power. To secure the inter-elven power structure and Ruinous interests in the area Zan Cuddlu’s chosen progeny, Mal Dread, is given to the Storytellers to be trained in their ways of survival, and Zan Cuddlu’s newborn child Emyr is paraded to amaze the various groups who recognize the sign of this birth. Zan Cuddlu culminates their power grab with a raging debauchery fueled feast to rival any other. Hallucinogenics are dispersed and some mauling occurs as a few guests mistake a father for a Lion.

2. Diplomacy: Raise Rep with DOS from 2 to 3

With the passage of time Caler Hen-Haern, the name the locals refer to the Forbidden Vault in Ruin, has become a normal fixture in the lives of many. The sight of iron dragonflies in the distance, their thrumming command of the air a whirring sight, is now a quaint occurrence, and rarely disrupts the quiet interpersonal dramas of decades to centuries old egos within the corners of Ruin. The roads are well worn and strangely orderly by the grooves of clunking tri-legged riders. A Wyrmloch by the name of Merlyn Dew Inbrawd, a contentious figure within the Cabal of Ruin has gone so far as to reveal excavated secret chambers of Caler Myrfddin. A collection of ancient oddities, antiquities, and dilapidated ancient armor. Some of which has a familial resemblance to the Disciples work. Dew Inbrawd lets the Agents take what they desire and many a Wyrmloch camp outside Hen-Haern.

3. Diplomacy: Explore west of 129

The BellaBarge hosts a grand soirée as Merlyn Gul Twir announces another maiden voyage out west for new territory to plunder and profit! All the greatest and brightest are invited, though few get in, and the night is full of raucous roasting. A fleet of vessels are deployed in the morn, cheered on by the fishing villages of Myrkran’s on the coast, and Gul Twir takes her reported child on their first piratical expedition. Great success is felt in the winds, which blow tall tattered sails and buoy the rust colored wrecks of the Leathersail Fleet. Gul Twir bemoans leaving the side of her wife, the comforts of the barge, and the rhythm of sea court. She is overheard by some sailors comparing the curve of Ayr to the curve of Arabella’s leather in an effort to ease the horny elf’s longing.

4. Military: Raise 1 Unit

5. Military: Raise 1 Navy Unit

As Merlyn Gul Twir sets off on her inaugural Vacation Cruise she leaves the administration and raiding of Psygodburgh in the capable hands of Arabella Finchley. The Wannabe Pirate Queen, having never wielded so much power in her life, is quickly swamped, and the wails of the Myrkran populace grows deafening. The untamed beasts of the wild, the dangerous conditions of the rivers they harvest, and non-sanctioned pirates raiding the coastline taking the Power Couples newly earned turf. She decides to employ a tactic of her homeland; Hosting a Town Hall. It quickly dissolves into violence as a rival gang of Darkkin Pirates known as The Godsend arrive and demand tribute from Arabella. After the fires are put out Arabella dumps an obscene amount of their new profit into hiring more ships and beefing security around the Island.

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept Poetry and Prose from SYP via Embassy

- Accept the Myrkran Offer to buyout TP 1 of Grizzly Bears in Region 416

Darkkin had a manner of emulating creatures of the wild. When monstrous creatures of the caves and mountains were reported it immediately fired off alarms in Ruin. Dozens of Darkkin pestered the Myrkran refugees in nearby Psygodburgh for the chance to consume and emulate these distant wonders. Many Merlyn desired these Bears as pets, mounts, or counselors. Some Darkkin attempt to procure the beasts themselves, but since the shattering of the Wyrm all Darkkin have experienced strange sensations outside of Ruin. Their forms unstable or decaying when too far strayed from Ruinous influence. Those who bathed longest in the light of the Bleeding Star maintain their forms best, though some dramatically shifted into Merlyn-esque forms, and others simply grew more pronounced in appearance.

Tychris1

Tychris1

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Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 8

Mil: 3

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Dip, +1 Mil

Actions:

1. Diplomacy: Press Claim on 429

Merlyn Zan Cuddlu unites in sanguine matrimony with the local political power. To secure the inter-elven power structure and Ruinous interests in the area Zan Cuddlu’s chosen progeny, Mal Dread, is given to the Storytellers to be trained in their ways of survival, and Zan Cuddlu’s newborn child Emyr is paraded to amaze the various groups who recognize the sign of this birth. Zan Cuddlu culminates their power grab with a raging debauchery fueled feast to rival any other. Hallucinogenics are dispersed and some mauling occurs as a few guests mistake a father for a Lion.

2. Diplomacy: Raise Rep with DOS from 2 to 3

With the passage of time Caler Hen-Haern, the name the locals refer to the Forbidden Vault in Ruin, has become a normal fixture in the lives of many. The sight of iron dragonflies in the distance, their thrumming command of the air a whirring sight, is now a quaint occurrence, and rarely disrupts the quiet interpersonal dramas of decades to centuries old egos within the corners of Ruin. The roads are well worn and strangely orderly by the grooves of clunking tri-legged riders. A Wyrmloch by the name of Merlyn Dew Inbrawd, a contentious figure within the Cabal of Ruin has gone so far as to reveal excavated secret chambers of Caler Myrfddin. A collection of ancient oddities, antiquities, and dilapidated ancient armor. Some of which has a familial resemblance to the Disciples work. Dew Inbrawd lets the Agents take what they desire and many a Wyrmloch camp outside Hen-Haern.

3. Diplomacy: Explore west of 129

The BellaBarge hosts a grand soirée as Merlyn Gul Twir announces another maiden voyage out west for new territory to plunder and profit! All the greatest and brightest are invited, though few get in, and the night is full of raucous roasting. A fleet of vessels are deployed in the morn, cheered on by the fishing villages of Myrkran’s on the coast, and Gul Twir takes her reported child on their first piratical expedition. Great success is felt in the winds, which blow tall tattered sails and buoy the rust colored wrecks of the Leathersail Fleet. Gul Twir bemoans leaving the side of her wife, the comforts of the barge, and the rhythm of sea court. She is overheard by some sailors comparing the curve of Ayr to the curve of Arabella’s leather in an effort to ease the horny elf’s longing.

4. Military: Raise 1 Unit

5. Military: Raise 1 Navy Unit

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept Poetry and Prose from SYP via Embassy

- Accept the Myrkran Offer to buyout TP 1 of Grizzly Bears in Region 416

Darkkin had a manner of emulating creatures of the wild. When monstrous creatures of the caves and mountains were reported it immediately fired off alarms in Ruin. Dozens of Darkkin pestered the Myrkran refugees in nearby Psygodburgh for the chance to consume and emulate these distant wonders. Many Merlyn desired these Bears as pets, mounts, or counselors. Some Darkkin attempt to procure the beasts themselves, but since the shattering of the Wyrm all Darkkin have experienced strange sensations outside of Ruin. Their forms unstable or decaying when too far strayed from Ruinous influence. Those who bathed longest in the light of the Bleeding Star maintain their forms best, though some dramatically shifted into Merlyn-esque forms, and others simply grew more pronounced in appearance.

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 8

Mil: 3

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Dip, +1 Mil

Actions:

1. Diplomacy: Press Claim on 429

Merlyn Zan Cuddlu unites in sanguine matrimony with the local political power. To secure the inter-elven power structure and Ruinous interests in the area Zan Cuddlu’s chosen progeny, Mal Dread, is given to the Storytellers to be trained in their ways of survival, and Zan Cuddlu’s newborn child Emyr is paraded to amaze the various groups who recognize the sign of this birth. Zan Cuddlu culminates their power grab with a raging debauchery fueled feast to rival any other. Hallucinogenics are dispersed and some mauling occurs as a few guests mistake a father for a Lion.

2. Diplomacy: Raise Rep with DOS from 2 to 3

With the passage of time Caler Hen-Haern, the name the locals refer to the Forbidden Vault in Ruin, has become a normal fixture in the lives of many. The sight of iron dragonflies in the distance, their thrumming command of the air a whirring sight, is now a quaint occurrence, and rarely disrupts the quiet interpersonal dramas of decades to centuries old egos within the corners of Ruin. The roads are well worn and strangely orderly by the grooves of clunking tri-legged riders. A Wyrmloch by the name of Merlyn Dew Inbrawd, a contentious figure within the Cabal of Ruin has gone so far as to reveal excavated secret chambers of Caler Myrfddin. A collection of ancient oddities, antiquities, and dilapidated ancient armor. Some of which has a familial resemblance to the Disciples work. Dew Inbrawd lets the Agents take what they desire and many a Wyrmloch camp outside Hen-Haern.

3. Diplomacy: Explore west of 129

The BellaBarge hosts a grand soirée as Merlyn Gul Twir announces another maiden voyage out west for new territory to plunder and profit! All the greatest and brightest are invited, though few get in, and the night is full of raucous roasting. A fleet of vessels are deployed in the morn, cheered on by the fishing villages of Myrkran’s on the coast, and Gul Twir takes her reported child on their first piratical expedition. Great success is felt in the winds, which blow tall tattered sails and buoy the rust colored wrecks of the Leathersail Fleet. Gul Twir bemoans leaving the side of her wife, the comforts of the barge, and the rhythm of sea court. She is overheard by some sailors comparing the curve of Ayr to the curve of Arabella’s leather in an effort to ease the horny elf’s longing.

4. Military: Raise 1 Unit

5. Military: Raise 1 Navy Unit

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept Poetry and Prose from SYP via Embassy

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 8

Mil: 3

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Dip, +1 Mil

Actions:

1. Diplomacy: Press Claim on 429

2. Diplomacy: Raise Rep with DOS from 2 to 3

3. Diplomacy: Explore west of 129

4. Military: Raise 1 Unit

5. Military: Raise 1 Navy Unit

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept Poetry and Prose from SYP via Embassy

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 8

Mil: 3

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +2 Dip

Actions:

1. Diplomacy: Press Claim on 429

2. Diplomacy: Raise Rep with DOS

3. Diplomacy: Explore west of 129

4. Diplomacy: Raise Reputation with Myrkran’s from 0 to 1

5. Raise 1 Navy Unit

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept Poetry and Prose from SYP via Embassy

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 8

Mil: 3

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Dip, +1 Int

Actions:

1. Diplomacy: Press Claim on 429

2. Diplomacy: Raise Rep with DOS

3. Diplomacy: Explore west of 129

4. Diplomacy: Raise Reputation with Myrkran’s from 0 to 1

5. Raise 1 Navy Unit

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept Poetry and Prose from SYP via Embassy

Tychris1

Tychris1

spacer.png

 

Ruin's Ancient Warriors

Region 130 and 129

Merlyn Zan Cuddlu

Dip: 8

Mil: 3

Ind: 4

Fai: 2

Int: 6

 

Expected Stat Changes: +1 Dip, +1 Int

Actions:

1. Diplomacy: Press Claim

2. Diplomacy: Raise Rep with DOS

3-5: TBD

 

Non-Action:

- Resist Buyouts unless otherwise noted

- Resist Conversions unless otherwise Noted

- Accept Poetry and Prose from SYP via Embassy

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