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Bellossom

Bellossom

 

 The Witches of Tir Buwch (COW)

Round 7

761.jpg.b7ad83ab50afccc5584096c4e599b999.jpg

 

Region 426

High Witch Bryn

Diplomacy (6), Military (2), Industry (6), Faith (2), Intrigue (2)
Round 6 Actions

1. Diplomacy - Press Claim over Region 427 (TN 12)

In an effort to expand the kingdom and recover from the grief of the Moonfall, diplomats from Tir Buwch negotiate terms with local leaders in Region 427.

2. Diplomacy - Diplomatic Mission to the North (TN 12)
The flame of adventure refuses to die out for a number of envoy witches who tire of staying in one place. They decide to venture in the direction most suited to connecting with Tir Buwch, onward North!

3. Industry - Buyout Region 429 TP 1 - Brenn Connifers (TN 12)

High Witch Bryn again tries to soothe the cries of her citizenry and this time succeeds! With this new stable source of lumber, construction of the Tir Porff residential districts resume. Everywitch feels a bit better about the state of the kingdom and instead turn their focus on improving social policies.

4. Intrigue - A Game of Cat and Mouse - Sabotage the DOS's search for the Loose Thread

When it was clear that members of the Disciples of Silicon were interrogating witches and refusing to take no as an answer, leaders from all schools of divination, commerce, agriculture, alchemy, etc. decided to band together. They put together an intricate scheme to drop clues that would steer the Disciples in the wrong direction, place them into perils, or generally get them stuck in an aggravating situation. The witches couldn't care less about helping the Disciples succeed and were quite eager to make an enemy.

5. Intrigue - Secret Action - Investigation

 

Nonactions
1.   A child with a greater star sign joins the counterculture!

Morgaine, the marked witch, prodigy, he who will one day become witch king, and massive pain in the hat as returned from RUIN and training with Merlyn Mal Dread. He as learned much and matured as an alchemist and a witch.

In between lessons and alchemy research, Morgaine has been spending all of his free time in coffeeshops and markets located on the outskirts of Tir Porff. There, he has become acquainted with the plights of the poor and the unrest that is bubbling. In an effort to quell chaos, Morgaine begins longer discussions with rogue leaders and starts creating not only a list of demands, but a plan of compromises as well. Much of these documents are authored by Scribe Iona, who has learned how to collaborate with Morgaine and cemented herself as a lifelong friend to the young witch.

2. Support BBB's Conversion roll: Success!

Many of the witches of Tir Buwch are initially suspicious and wary of this "other" faith. After some careful deliberation, they conclude that this "Romantic Chivalry" does not specifically contradict.

3. Accept the Peoples of Myrkran's offer to buy a Trading Post

The Witches of Tir Buwch ask the People of Myrkran to buy and secure a trading post from Region 433 (Arctic Moose).
 

Reference  Information

Leader Stats: Diplomacy (6), Military (2), Industry (6), Faith (2), Intrigue (2); Dip & Int +1

Trading Posts: 1

  1. Region 417; TP 2; Iron
  2. Region 426; TP 1; Cows
  3. Region 427; TP 1; Sunflowers

Military Units: 2/6, Naval 0/3

Organizational Overview:

The Peoples of Myrkran: Rep 0; 1 favor owed to Org
The Disciples of Silicon: Rep 0; No favors
The Seekers of the Spheres: 0; 1 favor owed to COW

Technologies: 5

  • Markets and Carts: +1 to Buyouts
  • Tall Sails: Allows sailing across light blue borders
  • Animal Husbandry: +1 to Industry and Diplomacy exploration
  • Irrigation: +1 to Stabilization rolls
  • Poetry & Prose: +1 Conversion Defense, +1 Conversions in regions that share your writing system
  • Bricks & Mortar: +1 to resist Raids and Sacks

Treasure: 0

 

 

Bellossom

Bellossom

 

 The Witches of Tir Buwch (COW)

Round 7

761.jpg.b7ad83ab50afccc5584096c4e599b999.jpg

 

Region 426

High Witch Bryn

Diplomacy (6), Military (2), Industry (6), Faith (2), Intrigue (2)
Round 6 Actions

1. Diplomacy - Press Claim over Region 427 (TN 12)

2D6+6

2. Diplomacy - Diplomatic Mission to the North (TN 12)
2D6+7

3. Industry - Buyout Region 429 TP 1 - Brenn Connifers (TN 12)

2D6+7

4. Intrigue - A Game of Cat and Mouse - Sabotage the DOS's search for the Loose Thread

When it was clear that members of the Disciples of Silicon were interrogating witches and refusing to take no as an answer, leaders from all schools of divination, commerce, agriculture, alchemy, etc. decided to band together. They put together an intricate scheme to drop clues that would steer the Disciples in the wrong direction, place them into perils, or generally get them stuck in an aggravating situation. The witches couldn't care less about helping the Disciples succeed and were quite eager to make an enemy.

 

Nonactions
1.   A child with a greater star sign joins the counterculture!

Morgaine, the marked witch, prodigy, he who will one day become witch king, and massive pain in the hat as returned from RUIN and training with Merlyn Mal Dread. He as learned much and matured as an alchemist and a witch.

In between lessons and alchemy research, Morgaine has been spending all of his free time in coffeeshops and markets located on the outskirts of Tir Porff. There, he has become acquainted with the plights of the poor and the unrest that is bubbling. In an effort to quell chaos, Morgaine begins longer discussions with rogue leaders and starts creating not only a list of demands, but a plan of compromises as well. Much of these documents are authored by Scribe Iona, who has learned how to collaborate with Morgaine and cemented herself as a lifelong friend to the young witch.

 

2. Support BBB's Conversion roll: Success!

Many of the witches of Tir Buwch are initially suspicious and wary of this "other" faith. After some careful deliberation, they conclude that this "Romantic Chivalry" does not specifically contradict.

3. Accept the Peoples of Myrkran's offer to buy a Trading Post

The Witches of Tir Buwch ask the People of Myrkran to buy and secure a trading post from Region 433 (Arctic Moose).
 

Reference  Information

Leader Stats: Diplomacy (6), Military (2), Industry (6), Faith (2), Intrigue (2); Dip & Int +1

Trading Posts: 1

  1. Region 417; TP 2; Iron
  2. Region 426; TP 1; Cows
  3. Region 427; TP 1; Sunflowers

Military Units: 2/6, Naval 0/3

Organizational Overview:

The Peoples of Myrkran: Rep 0; 1 favor owed to Org
The Disciples of Silicon: Rep 0; No favors
The Seekers of the Spheres: 0; 1 favor owed to COW

Technologies: 5

  • Markets and Carts: +1 to Buyouts
  • Tall Sails: Allows sailing across light blue borders
  • Animal Husbandry: +1 to Industry and Diplomacy exploration
  • Irrigation: +1 to Stabilization rolls
  • Poetry & Prose: +1 Conversion Defense, +1 Conversions in regions that share your writing system
  • Bricks & Mortar: +1 to resist Raids and Sacks

Treasure: 0

 

 

Bellossom

Bellossom

 

 The Witches of Tir Buwch (COW)

 

 

Round 7

761.jpg.b7ad83ab50afccc5584096c4e599b999.jpg

 

Region 426

High Witch Bryn

Diplomacy (6), Military (2), Industry (6), Faith (2), Intrigue (2)
Round 6 Actions

1. Diplomacy - Press Claim over Region 427 (TN 12)

2D6+6

2. Diplomacy - Diplomatic Mission to the North (TN 12)
2D6+7

3. Industry - Buyout Region 429 TP 1 - Brenn Connifers (TN 12)

2D6+7

4. Intrigue - A Game of Cat and Mouse - Sabotage the DOS's search for the Loose Thread

When it was clear that members of the Disciples of Silicon were interrogating witches and refusing to take no as an answer, leaders from all schools of divination, commerce, agriculture, alchemy, etc. decided to band together. They put together an intricate scheme to drop clues that would steer the Disciples in the wrong direction, place them into perils, or generally get them stuck in an aggravating situation. The witches couldn't care less about helping the Disciples succeed and were quite eager to make an enemy.

 

Nonactions
1.   A child with a greater star sign joins the counterculture!

Morgaine, the marked witch, prodigy, he who will one day become witch king, and massive pain in the hat as returned from RUIN and training with Merlyn Mal Dread. He as learned much and matured as an alchemist and a witch.

In between lessons and alchemy research, Morgaine has been spending all of his free time in coffeeshops and markets located on the outskirts of Tir Porff. There, he has become acquainted with the plights of the poor and the unrest that is bubbling. In an effort to quell chaos, Morgaine begins longer discussions with rogue leaders and starts creating not only a list of demands, but a plan of compromises as well. Much of these documents are authored by Scribe Iona, who has learned how to collaborate with Morgaine and cemented herself as a lifelong friend to the young witch.

 

2. Support BBB's Conversion roll: Success!

Many of the witches of Tir Buwch are initially suspicious and wary of this "other" faith. After some careful deliberation, they conclude that this "Romantic Chivalry" does not specifically contradict.

3. Accept the Peoples of Myrkran's offer to buy a Trading Post

The Witches of Tir Buwch ask the People of Myrkran to buy and secure a trading post from Region 433 (Arctic Moose).
 

Reference  Information

Leader Stats: Diplomacy (5), Military (2), Industry (5), Faith (2), Intrigue (2); Dip & Int +1

Trading Posts: 1

  1. Region 417; TP 2; Iron
  2. Region 426; TP 1; Cows
  3. Region 427; TP 1; Sunflowers

Military Units: 2/6, Naval 0/3

Organizational Overview:

The Peoples of Myrkran: Rep 0; 1 favor owed to Org
The Disciples of Silicon: Rep 0; No favors
The Seekers of the Spheres: 0; 1 favor owed to COW

Technologies: 5

  • Markets and Carts: +1 to Buyouts
  • Tall Sails: Allows sailing across light blue borders
  • Animal Husbandry: +1 to Industry and Diplomacy exploration
  • Irrigation: +1 to Stabilization rolls
  • Poetry & Prose: +1 Conversion Defense, +1 Conversions in regions that share your writing system
  • Bricks & Mortar: +1 to resist Raids and Sacks

Treasure: 0

 

 

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