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Diaz Ex Machina

Diaz Ex Machina

Greetings everyone.

Here's a little template I made for my solo campaign, and I thought it could be useful for other OSE players too.

This is the Descending Armour Class + Item Encumbrance version.

PC   Character name spacer.png
Class   AL   Alignment: Law, Neutrality, Chaos
Title   Level   Experience level
Ability Scores Saving Throws  
STR   Melee att./damage, Open doors D   Death, poison
INT   Languages, Literacy W   Magic wands
WIS   Saves vs magic P   Paralysis, petrification
DEX   Missile attacks, AC, Initiative B   Breath attacks
CON   Hit points S   Spells, magic rods, magic staves
CHA   Reactions, #Retainers, Loyalty ±   WIS save modifier to saves va magic
Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description
Combat Encounters
                 

 

Diaz Ex Machina

Diaz Ex Machina

Greetings everyone.

Here's a little template I made for my solo campaign, and I thought it could be useful for other OSE players too.

This is the Descending Armour Class + Item Encumbrance version.

PC   Character name spacer.png
Class   AL   Alignment: Law, Neutrality, Chaos
Title   Level   Experience level

Ability Scores

Saving Throws  
STR   Melee att./damage, Open doors D   Death, poison

 

Diaz Ex Machina

Diaz Ex Machina

Greetings everyone.

Here's a little template I made for my solo campaign, and I thought it could be useful for other OSE players too.

This is the Descending Armour Class + Item Encumbrance version.

PC   Character name spacer.png
Class   AL   Alignment: Law, Neutrality, Chaos
Title   Level   Experience level

Ability Scores

Saving Throws  
STR   Melee att./damage, Open doors D   Death, poison

 

Diaz Ex Machina

Diaz Ex Machina

Greetings everyone.

Here's a little template I made for my solo campaign, and I thought it could be useful for other OSE players too.

This is the Descending Armour Class + Item Encumbrance version.

PC

Mailes Baumer

Character name old-school_essentials_character_sheet_logo.png.6e33184e01c597ea206302ed27595bf3.png
Class

Bard

AL

Neutral

Alignment: Law, Neutrality, Chaos
Title

Level

1

Experience level

Ability Scores

Saving Throws

mailes_baumer.png.bbbc70fc4b84dade36817184e5134b45.png
STR

8

Melee att./damage, Open doors
D

13

Death, poison
INT

11

Languages, Literacy
W

14

Magic wands
WIS

10

Saves vs magic
P

13

Paralysis, petrification
DEX

13

Missile attacks, AC, Initiative
B

16

Breath attacks
CON

9

Hit points
S

15

Spells, magic rods, magic staves
CHA

14

Reactions, #Retainers, Loyalty
±

+0

WIS modifier to saves vs magic
Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat

Encounters

HP

6

Max

6

Maximum hit points
Init

+1

DEX modifier to initiative (optional)
±

+0

CON modifier to hit points
±

+1

CHA modifier to reaction rolls
AC

6 [13]

Un

8 [11]

Unarmoured AC: 9 + DEX modifier

Exploration

±

+1

DEX modifier to Armour Class
LD

1-in-6

Listen at door (1-in-6 or by class)
Mel

-1

STR modifier to melee att./damage
Mis

+1

DEX modifier to missile attacks
OD

1-in-6

Open stuck door (based on STR)

Attack Value Matrix

SD

2-in-6

Find secret door (1-in-6 or by class)
9

10

8

11

7

12

6

13

5

14

4

15

3

16

2

17

1

18

0

19

FT

1-in-6

Find room trap (1-in-6 or by class)
Attack roll: Look up attack roll in matrix to determine hit Armour Class

Movement

Base mv. rate = 120, unless encumbered

Abilities, Skills, Weapons

Ov

18

Overland: ⅕ base mv. rate (miles/day)
  • Infravision 60'
  • Secondary Skill: Farmer
  • Weapon Proficiency:
    • Dagger
    • Short bow
    • Sword
  • Anti-Charm 30'
  • Arcane Magic
  • Bard Skills:
    • Climb sheer surfaces (CS) 77
    • Hear noise (HN) 2-in-6
    • Pick pockets (PP) 20
    • Read languages (RL) 40
Ex

90

Exploration: base mv. rate (feet/turn)
En

30

Encounter: ⅓ base mv. feet rate (feet/round)

Languages

By class; extra langs. if INT 13+
Common, Elvish
  Literate

Unencumbering Items

Base Mv. Rate

Packed Items

  • 2 gp
  • ink (1 vial)
  • paper (10 sheets)
  • quill
    STR 18+
  STR 16+
  STR 13+
  STR  9+
bedroll STR  6+
pole, wooden (10') STR  4+
Clothing, necklaces, rings, etc. Not encumbering unless carried in large numbers (referee’s judgement).

120' (40')

rations, standard (7 days)

Equipped Items

 
rope (50')
scroll case
leather armour   tinder box (flint & steel)
sword torches (6)
backpack
belt pouch

90' (30')

waterskin
   
 

60' (20')

 
   
 

30' (10')

 
   
Anything held, actively in use, or ready to use at short notice: armour worn, shields or weapons held, sheathed weapons, items worn on the belt.

 

All other equipment, packed into sacks, backpacks, etc. In combat, retrieving a packed item optionally takes one round.

STR modifier (optional): Optionally, remove slots at the top of the list based on the character’s STR score.

If not using this optional rule: Remove the top 3 slots

Other Notes

Spells, mounts, retainers, areas explored, clues    
 
XP

0

Next

2000

Experience points for next level  
%

5

Prime requisite modifier to XP  

old-school_essentials_character_sheet_logo.png

Diaz Ex Machina

Diaz Ex Machina

Greetings everyone.

Here's a little template I made for my solo campaign, and I thought it could be useful for other OSE players too.

This is the Descending Armour Class + Item Encumbrance version.

PC

 

Character name old-school_essentials_character_sheet_logo.png.6e33184e01c597ea206302ed27595bf3.png
Class

 

AL

 

Alignment: Law, Neutrality, Chaos
Title

 

Level

 

Experience level

Ability Scores

Saving Throws

 
STR

 

Melee att./damage, Open doors
D

 

Death, poison
INT

 

Languages, Literacy
W

 

Magic wands
WIS

 

Saves vs magic
P

 

Paralysis, petrification
DEX

 

Missile attacks, AC, Initiative
B

 

Breath attacks
CON

 

Hit points
S

 

Spells, magic rods, magic staves
CHA

 

Reactions, #Retainers, Loyalty
±

 

WIS modifier to saves vs magic
Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20 Character portrait, symbol, description

Combat

Encounters

HP

 

Max

 

Maximum hit points
Init

 

DEX modifier to initiative (optional)
±

 

CON modifier to hit points
±

 

CHA modifier to reaction rolls
AC

 

Un

 

Unarmoured AC: 9 + DEX modifier

Exploration

±

 

DEX modifier to Armour Class
LD

 

Listen at door (1-in-6 or by class)
Mel

 

STR modifier to melee att./damage
Mis

 

DEX modifier to missile attacks
OD

 

Open stuck door (based on STR)

Attack Value Matrix

SD

 

Find secret door (1-in-6 or by class)
9

 

8

 

7

 

6

 

5

 

4

 

3

 

2

 

1

 

0

 

FT

 

Find room trap (1-in-6 or by class)
Attack roll: Look up attack roll in matrix to determine hit Armour Class

Movement

Base mv. rate = 120, unless encumbered

Abilities, Skills, Weapons

Ov

 

Overland: ⅕ base mv. rate (miles/day)
 
Ex

 

Exploration: base mv. rate (feet/turn)
En

 

Encounter: ⅓ base mv. feet rate (feet/round)

Languages

By class; extra langs. if INT 13+
 
  Literate

Unencumbering Items

Base Mv. Rate

Packed Items

      STR 18+
  STR 16+
  STR 13+
  STR  9+
  STR  6+
  STR  4+
Clothing, necklaces, rings, etc. Not encumbering unless carried in large numbers (referee’s judgement).

120' (40')

 
 
 

Equipped Items

   
 
 
     
   
   
 

90' (30')

 
   
 

60' (20')

 
   
 

30' (10')

 
   
Anything held, actively in use, or ready to use at short notice: armour worn, shields or weapons held, sheathed weapons, items worn on the belt.

 

All other equipment, packed into sacks, backpacks, etc. In combat, retrieving a packed item optionally takes one round.

STR modifier (optional): Optionally, remove slots at the top of the list based on the character’s STR score.

If not using this optional rule: Remove the top 3 slots

Other Notes

Spells, mounts, retainers, areas explored, clues    
 
XP

 

Next

 

Experience points for next level  
%

 

Prime requisite modifier to XP  
×
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