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Kara-Tur At Large


RelentlessImp

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Kara-Tur is mostly as described in the Forgotten Realms setting, with one major change - other primary races exist. While the humans remain the primary indigenous inhabitants of Kara-Tur, there are also indigenous elves, dwarves and ratfolk, making up a not-insignificant chunk of the Kara-Turan population. Many mountain ranges host a dwarven mountainhome (which, themselves, welcome a large number of mountain spirit folk as kin), while the ratfolk infest the larger cities and the elves tend to be found in the same places as the spirit folk; wild and wood elves with the bamboo spirit folk, aquatic elves with the river and sea spirit folk. While they all remain a minority within the borders of Kara-Tur and its various countries and provinces, it's a not-insignificant one. Their presence at the upper levels of society is non-existent, however.

Halflings of Kara-Tur speak in hushed tones about some great massacre that drove them east and into Kara-Tur several centuries ago; they have now become a common sight in the various cities, towns and villages, usually representing around 2% of any settlement's population.

Gnomes are an exceptional rarity in Kara-Tur, with only some few hundred within its borders at any one time.

Half-Elves are a more common occurrence than elves; more than one tale tells of a Kara-Turan being bewitched by the beauty of elves and led into the forests or sea and having a half-elven child placed at their doorstep as much as two years later.

Half-Orcs are unfortunately commonplace and for the stereotypical reasons. Half-orcs are usually considered despoiled from birth, and as such tend to be pushed to the fringes of society; many Tongs, Yakuza, and Triads count a number of disenfranchised half-orcs among their number.

Most other races can be found within Kara-Tur, but generally as visitors, and make up a small percent of a percent worth of the overall population.

Both Shou Lung and Wa have extensive spelljammer ports that pay host to a variety of spelljamming trader vessels, further enriching the nations. They also have their own spelljamming fleets, which are ostensibly part of their navies but in practice are a separate entity.

Edited by RelentlessImp (see edit history)
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