Level 1 Half-Elf Sage College of Lore Bard
AC: 13 (Leather Armor) | HP: 10/10 | Speed: 30 ft.
Senses: Darkvision 60 ft; Passive Perception 10, Passive Insight 10, Passive Investigation 14
Str:Save: -1
Athletics: -1
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb. 8 (-1) | Dex:Initiative: +2
Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2
. 14 (+2) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +0
Religion: +0 14 (+2) | Wis:Save: +0
Animal Handling: +0
Insight: +0
Medicine: +0
Perception: +0
Survival: +0 11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5 13 (+1)
Languages: Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 13 | 1st 2/2
“My words,” | ‘My thoughts,’ | My actions
When Mery's companions mention Takhisis, her first thought is, Oh, the star symbol - of course!' But an instinct for self-preservation tells her that thinking about what Takhisis might be up to and what agenda these dragonlike humanoids might have is not the thing to do right now. Her hands itch to grab a charcoal and parchment to sketch the creatures, but of course, a lack of charcoal makes sketching impossible. She then exercises her will to bring her mind back to the present.
Mery will echo the movement of what the others do, but makes it a point to remain behind the young soldier and the blue-skinned Elf. She wonders idly, Why isn't the tattooed Dwarf keeping up? Oh yeah, shorter legs! When he tells her not to get too excited just as she's passing him, she replies with a slightly giddy laugh,"I could never top your excitement, Master Dwarf, even with my longer legs!"
Deciding to stoke that excitement, she slows her pace to match his and while looking straight at him sings in loud, rowdy tones:
🎵We are the champions, my friends
And we'll keep on fighting til the end 🎶
🎵We are the champions, we are the champions
No time for losers 'cause we are the champions....🎶
🎵 Of Krynn.
She catches a glimpse of a Dwarf she doesn't recognize some 50 feet behind them. Sure hope he's friendly.'
Once her song is finished, she resumes her normal pace.
Actions & Resources
Actions:
Rapier (martial, finesse). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage.
Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target. Hit: 3 (1d4 + 2) piercing damage.
Bonus Actions:
Healing Word
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Bardic Inspiration (3 per long rest, for 1d6)
As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Ammunition:
None
Spellcasting:
Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots:
- Cantrips (2/2 slots): prestidigitation, vicious mockery
- 1st level (2/2 slots): healing word, hideous laughter
Class Features:
- 3/3 Bardic Inspiration