Jump to content

Edit History

Kamishiro_Rin

Kamishiro_Rin

Prelude: Eye in the Sky

Introduction

   The Mages of High Sorcery harness the magical power of the three moons of Krynn: Solinari the White, Lunitari the Red, and Nuitari the Black. Those blessed by the moons might show talent for magic and, with proper training, become apprentice mages. But to be accepted into one of the robed orders, a mage must officially join the Mages of High Sorcery and be subjected to the Test of High Sorcery, wherein their dedication to the magical arts is challenged. Failing the test can be deadly, but those who dare to seek magical power without passing the test are branded renegades and enemies of the Mages of High Sorcery.

   Every year and a half, the moons of Krynn align in an event known as the Night of the Eye. The events of this prelude unfold during one of these fateful nights, shortly before you head to Vogler.

   Decimus and Hunni Collic, you’ve been called to the Barb, a centuries-old spire where promising apprentice mages go to test their magic. It was built before the Cataclysm by the Mages of High Sorcery, but its intended purpose is lost to time. Many extradimensional spaces within it remain active, though they’re accessible only during the Night of the Eye.

Trial of the Barb

   Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone. Many who aspire to join the Mages of High Sorcery have come here to prove their magical proficiency. The Barb is usually nothing more than a ruin, its construction predating the Cataclysm. But tonight, on the Night of the Eye, when Krynn’s three moons align, the ruin is alive with magic once more. Soft light shines from the archway leading into the structure.

   You both know that you’re here to participate in a test and that if you succeed, you’ll learn the next steps to joining the Mages of High Sorcery. You also know any of the information from this prelude’s introduction.

OOC

@tyrtaeus and @KingGoblin

   This is one of three simultaneous preludes in which your characters will participate at first level. Which one of the three will depend upon their class and background. The prelude occurs after they’ve received the invitation to Ispin’s funeral from Becklin, but before they’ve reached Vogler.

   I intend to leave the Pre-Game IC Thread as mostly canon, sans the un-selected characters—we can say they’ve made other arrangements—and how and when you got there. For whatever reason you can come up with, in that thread, your characters just never brought up the events of these preludes. If you wish to bring them up at any point after we come back to present, in town, that’s fine with me.

Kamishiro_Rin

Kamishiro_Rin

Prelude: Eye in the Sky

Introduction

   The Mages of High Sorcery harness the magical power of the three moons of Krynn: Solinari the White, Lunitari the Red, and Nuitari the Black. Those blessed by the moons might show talent for magic and, with proper training, become apprentice mages. But to be accepted into one of the robed orders, a mage must officially join the Mages of High Sorcery and be subjected to the Test of High Sorcery, wherein their dedication to the magical arts is challenged. Failing the test can be deadly, but those who dare to seek magical power without passing the test are branded renegades and enemies of the Mages of High Sorcery.

   Every year and a half, the moons of Krynn align in an event known as the Night of the Eye. The events of this prelude unfold during one of these fateful nights, shortly before you head to Vogler.

   Decimus and Hunni Collic, you’ve been called to the Barb, a centuries-old spire where promising apprentice mages go to test their magic. It was built before the Cataclysm by the Mages of High Sorcery, but its intended purpose is lost to time. Many extradimensional spaces within it remain active, though they’re accessible only during the Night of the Eye.

Trial of the Barb

   Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone. Many who aspire to join the Mages of High Sorcery have come here to prove their magical proficiency. The Barb is usually nothing more than a ruin, its construction predating the Cataclysm. But tonight, on the Night of the Eye, when Krynn’s three moons align, the ruin is alive with magic once more. Soft light shines from the archway leading into the structure.

   You both know that you’re here to participate in a test and that if you succeed, you’ll learn the next steps to joining the Mages of High Sorcery. You also know any of the information from this prelude’s introduction.

OOC

@tyrtaeus and @KingGoblin

   This is one of three simultaneous preludes in which your characters will participate at first level. Which one of the three will depend upon their class and background. The prelude occurs after they’ve received the invitation to Ispin’s funeral from Becklin, but before they’ve reached Vogler.

   I intend to leave the Pre-Game IC Thread as mostly canon, sans the un-selected characters—we can say they’ve made other arrangements—and how and when you got there. For whatever reason you can come up with, in that thread, your characters just never brought up the events of these preludes. If you wish to bring them up at any point after we come back to present, in town, that’s fine with me.

Kamishiro_Rin

Kamishiro_Rin

Prelude: Eye in the Sky

Introduction

   The Mages of High Sorcery harness the magical power of the three moons of Krynn: Solinari the White, Lunitari the Red, and Nuitari the Black. Those blessed by the moons might show talent for magic and, with proper training, become apprentice mages. But to be accepted into one of the robed orders, a mage must officially join the Mages of High Sorcery and be subjected to the Test of High Sorcery, wherein their dedication to the magical arts is challenged. Failing the test can be deadly, but those who dare to seek magical power without passing the test are branded renegades and enemies of the Mages of High Sorcery.

   Every year and a half, the moons of Krynn align in an event known as the Night of the Eye. The events of this prelude unfold during one of these fateful nights, shortly before you head to Vogler.

   Decimus and Hunni Collic, you’ve been called to the Barb, a centuries-old spire where promising apprentice mages go to test their magic. It was built before the Cataclysm by the Mages of High Sorcery, but its intended purpose is lost to time. Many extradimensional spaces within it remain active, though they’re accessible only during the Night of the Eye.

Trial of the Barb

   Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone. Many who aspire to join the Mages of High Sorcery have come here to prove their magical proficiency. The Barb is usually nothing more than a ruin, its construction predating the Cataclysm. But tonight, on the Night of the Eye, when Krynn’s three moons align, the ruin is alive with magic once more. Soft light shines from the archway leading into the structure.

   You both know that you’re here to participate in a test and that if you succeed, you’ll learn the next steps to joining the Mages of High Sorcery. You also know any of the information from this prelude’s introduction.

OOC

@tyrtaeus and @KingGoblin

   This is one of three simultaneous preludes in which your characters will participate at first level. Which one of the three will depend upon their class and background. The prelude occurs after they’ve received the invitation to Ispin’s funeral from Becklin, but before they’ve reached Vogler.

   I intend to leave the Pre-Game IC Thread as mostly canon, sans the un-selected characters—we can say they’ve made other arrangements—and how and when you got there. For whatever reason you can come up with, in that thread, your characters just never brought up the events of these preludes. If you wish to bring them up at any point after we come back to present, in town, that’s fine with me.

Kamishiro_Rin

Kamishiro_Rin

Prelude: Eye in the Sky

Introduction

   The Mages of High Sorcery harness the magical power of the three moons of Krynn: Solinari the White, Lunitari the Red, and Nuitari the Black. Those blessed by the moons might show talent for magic and, with proper training, become apprentice mages. But to be accepted into one of the robed orders, a mage must officially join the Mages of High Sorcery and be subjected to the Test of High Sorcery, wherein their dedication to the magical arts is challenged. Failing the test can be deadly, but those who dare to seek magical power without passing the test are branded renegades and enemies of the Mages of High Sorcery.

   Every year and a half, the moons of Krynn align in an event known as the Night of the Eye. The events of this prelude unfold during one of these fateful nights, shortly before you head to Vogler.

   Decimus and Hunni Collic, you’ve been called to the Barb, a centuries-old spire where promising apprentice mages go to test their magic. It was built before the Cataclysm by the Mages of High Sorcery, but its intended purpose is lost to time. Many extradimensional spaces within it remain active, though they’re accessible only during the Night of the Eye.

Trial of the Barb

   Tonight is an important night. Ahead rises the Barb: a jagged, half-ruined spire of gray stone. Many who aspire to join the Mages of High Sorcery have come here to prove their magical proficiency. The Barb is usually nothing more than a ruin, its construction predating the Cataclysm. But tonight, on the Night of the Eye, when Krynn’s three moons align, the ruin is alive with magic once more. Soft light shines from the archway leading into the structure.

   You both know that you’re here to participate in a test and that if you succeed, you’ll learn the next steps to joining the Mages of High Sorcery. You also know any of the information from this prelude’s introduction.

OOC

@tyrtaeus and @KingGoblin

   This is one of three simultaneous preludes in which your characters will participate at first level. Which one of the three will depend upon their class and background. The prelude occurs after they’ve received the invitation to Ispin’s funeral from Becklin, but before they’ve reached Vogler.

   I intend to leave the Pre-Game IC Thread as mostly canon, sans the un-selected characters—we can say they’ve made other arrangements—and how and when you got there. For whatever reason you can come up with, in that thread, your characters just never brought up the events of these preludes. If you wish to bring them up at any point after we come back to present, in town, that’s fine with me.

×
×
  • Create New...