As you pass through the door, it opens into a wide rotunda with black stone floors and walls carved with elaborate runes. The interior is empty save for a single pedestal at the room’s center. Atop the pedestal, an ornate key balances on its tip.
Behind you, the door you entered through vanishes. On the opposite side of the room, an identical, closed door appears. The room is 100 feet in diameter.
There are carvings on the wall around the rotunda.
“I can’t make heads nor tales of these carvings,” Ellywick says, scratching her head. “Can you guys read these things?”
She gives up and moves forward, suddenly hitting an invisible barrier. “Ow!” she exclaims, rubbing her nose and checking to see if blood might be coming out. She sounded like she hit it pretty hard! Fortunately, no blood drips from her nostrils.
You all find that you can walk around the edge of the room, examining the carvings, but at two locations—one where you came from, and one at the other side of the room, there seems to be a gap in the invisible barrier.
Ellywick enters the gap and suffers a similar fate as before as she attempts to walk towards the key. “Is this . . . an invisible maze?”