Jump to content

Edit History

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Level 1 Initiate of High Sorcery | Bladesinger Wizard | Human


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Comprehend Languages
Shield
 


The shimmering light of the portal passes by Decimus, and he continues forward, with the two small mages by his side.  A thoughtful sound escapes his mouth as he slowly turns his head, absorbing the new information, processing it.  The black stone of the floor is smooth and unblemished, but the stones of the walls are marred with a collection of differing runes, none of which he is able to decipher at the moment.  In the center of the room, a carved pedestal stands alone with only a key atop it to keep it company.  A trap?  The glowing light of the portal illuminating from behind him dims, then vanishes, and before them, at the other side, he watches as a new door shimmers into existence.  Ellywick confirms that she too is unable to understand the carvings, so the only hope now, is that Hunni has some sort of understanding of them.  He turns to her to ask, when the Gnome begins moving forward, only to find herself repelled by an invisible force.  Decimus narrows his eyes, then reaches on hand out in front of him, and slowly begins moving forward until he feels the same force that repelled his companion.  Keeping his hand against the wall, he moves around, using to to guide his way all the way around the room until he hits the wall preventing them from getting to the next door.  No point in trying the other way, it is probably the same.  He returns to where they entered.  

"I can't read these carvings, that is troublesome, Hunni, does this ring any bells?"

The wizard sits in a cross-legged fashion on the cool tiles, waiting for a response, cataloguing his thoughts for any memories of these runes or what they could possibly mean.  Given time, he could decipher these, but he had to admit that it hurt his pride so that he did not immediately recognize them.  

spacer.png

 OOCAction: --

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesTBC

 

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Initiate of High Sorcery | Bladesinger Wizard | Human


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Comprehend Languages
Shield
 


The shimmering light of the portal passes by Decimus, and he continues forward, with the two small mages by his side.  A thoughtful sound escapes his mouth as he slowly turns his head, absorbing the new information, processing it.  The black stone of the floor is smooth and unblemished, but the stones of the walls are marred with a collection of differing runes, none of which he is able to decipher at the moment.  In the center of the room, a carved pedestal stands alone with only a key atop it to keep it company.  A trap?  The glowing light of the portal illuminating from behind him dims, then vanishes, and before them, at the other side, he watches as a new door shimmers into existence.  Ellywick confirms that she too is unable to understand the carvings, so the only hope now, is that Hunni has some sort of understanding of them.  He turns to her to ask, when the Gnome begins moving forward, only to find herself repelled by an invisible force.  Decimus narrows his eyes, then reaches on hand out in front of him, and slowly begins moving forward until he feels the same force that repelled his companion.  Keeping his hand against the wall, he moves around, using to to guide his way all the way around the room until he hits the wall preventing them from getting to the next door.  No point in trying the other way, it is probably the same.  He returns to where they entered.  

"I can't read these carvings, that is troublesome, Hunni, does this ring any bells?"

The wizard sits in a cross-legged fashion on the cool tiles, waiting for a response, cataloguing his thoughts for any memories of these runes or what they could possibly mean.  Given time, he could decipher these, but he had to admit that it hurt his pride so that he did not immediately recognize them.  

spacer.png

 OOCAction: --

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesTBC

 

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Initiate of High Sorcery | Bladesinger Wizard | Human


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Comprehend Languages
Shield
 


The shimmering light of the portal passes by Decimus, and he continues forward, with the two small mages by his side.  A thoughtful sound escapes his mouth as he slowly turns his head, absorbing the new information, processing it.  The black stone of the floor is smooth and unblemished, but the stones of the walls are marred with a collection of differing runes, none of which he is able to decipher at the moment.  In the center of the room, a carved pedestal stands alone with only a key atop it to keep it company.  A trap?  The glowing light of the portal illuminating from behind him dims, then vanishes, and before them, at the other side, he watches as a new door shimmers into existence.  Ellywick confirms that she too is unable to understand the carvings, so the only hope now, is that Hunni has some sort of understanding of them.  He turns to her to ask, when the Gnome begins moving forward, only to find herself repelled by an invisible force.  Decimus narrows his eyes, then reaches on hand out in front of him, and slowly begins moving forward until he feels the same force that repelled his companion.  Keeping his hand against the wall, he moves around, using to to guide his way all the way around the room until he hits the wall preventing them from getting to the next door.  No point in trying the other way, it is probably the same.  He returns to where they entered.  

"I can't read these carvings, that is troublesome, Hunni, does this ring any bells?"

The wizard sits in a cross-legged fashion on the cool tiles, waiting for a response, cataloguing his thoughts for any memories of these runes or what they could possibly mean.  Given time, he could decipher these, but he had to admit that it hurt his pride so that he did not immediately recognize them.  

tumblr_614ca1178a60b07415f809236d9adeb0_d925522d_540.png.4e6a5f9ca9a85aacf06701b41bcdd14f.png

 OOCAction: --

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesTBC

 

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Initiate of High Sorcery | Bladesinger Wizard | Human


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Comprehend Languages
Shield
 


The shimmering light of the portal passes by Decimus, and he continues forward, with the two small mages by his side.  A thoughtful sound escapes his mouth as he slowly turns his head, absorbing the new information, processing it.  The black stone of the floor is smooth and unblemished, but the stones of the walls are marred with a collection of differing runes, none of which he is able to decipher at the moment.  In the center of the room, a carved pedestal stands alone with only a key atop it to keep it company.  A trap?  The glowing light of the portal illuminating from behind him dims, then vanishes, and before them, at the other side, he watches as a new door shimmers into existence.  Ellywick confirms that she too is unable to understand the carvings, so the only hope now, is that Hunni has some sort of understanding of them.  He turns to her to ask, when the Gnome begins moving forward, only to find herself repelled by an invisible force.  Decimus narrows his eyes, then reaches on hand out in front of him, and slowly begins moving forward until he feels the same force that repelled his companion.  Keeping his hand against the wall, he moves around, using to to guide his way all the way around the room until he hits the wall preventing them from getting to the next door.  No point in trying the other way, it is probably the same.  He returns to where they entered.  

"I can't read these carvings, that is troublesome, Hunni, does this ring any bells?"

The wizard sits in a cross-legged fashion on the cool tiles, waiting for a response, cataloguing his thoughts for any memories of these runes or what they could possibly mean.  Given time, he could decipher these, but he had to admit that it hurt his pride so that he did not immediately recognize them.  

OOCAction: --

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesTBC

 

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Initiate of High Sorcery | Bladesinger Wizard | Human


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Comprehend Languages
Shield
 


The shimmering light of the portal passes by Decimus, and he continues forward, with the two small mages by his side.  A thoughtful sound escapes his mouth as he slowly turns his head, absorbing the new information, processing it.  The black stone of the floor is smooth and unblemished, but the stones of the walls are marred with a collection of differing runes, none of which he is able to decipher at the moment.  In the center of the room, a carved pedestal stands alone with only a key atop it to keep it company.  A trap?  The glowing light of the portal illuminating from behind him dims, then vanishes, and before them, at the other side, he watches as a new door shimmers into existence.  Ellywick confirms that she too is unable to understand the carvings, so the only hope now, is that Hunni has some sort of understanding of them.  He turns to her to ask, when the Gnome begins moving forward, only to find herself repelled by an invisible force.  Decimus narrows his eyes, then reaches on hand out in front of him, and slowly begins moving forward until he feels the same force that repelled his companion.  Keeping his hand against the wall, he moves around, using to to guide his way all the way around the room until he hits the wall preventing them from getting to the next door.  No point in trying the other way, it is probably the same.  He returns to where they entered.  

"I can't read these carvings, that is troublesome, Hunni, does this ring any bells?"

The wizard sits in a cross-legged fashion on the cool tiles, waiting for a response, cataloguing his thoughts for any memories of these runes or what they could possibly mean.  Given time, he could decipher these, but he had to admit that it hurt his pride so that he did not immediately recognize them.  

OOCAction: --

Bonus Action: —

Movement: --

Reaction: —

 

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Initiate of High Sorcery | Bladesinger Wizard | Human


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Comprehend Languages
Shield
 


The shimmering light of the portal passes by Decimus, and he continues forward, with the two small mages by his side.  A thoughtful sound escapes his mouth as he slowly turns his head, absorbing the new information, processing it.  The black stone of the floor is smooth and unblemished, but the stones of the walls are marred with a collection of differing runes, none of which he is able to decipher at the moment.  In the center of the room, a carved pedestal stands alone with only a key atop it to keep it company.  A trap?  The glowing light of the portal illuminating from behind him dims, then vanishes, and before them, at the other side, he watches as a new door shimmers into existence.  Ellywick confirms that she too is unable to understand the carvings, so the only hope now, is that Hunni has some sort of understanding of them.  He turns to her to ask, when the Gnome begins moving forward, only to find herself repelled by an invisible force.  Decimus narrows his eyes, then reaches on hand out in front of him, and slowly begins moving forward until he feels the same force that repelled his companion.  Keeping his hand against the wall, he moves around, using to to guide his way all the way around the room until he hits the wall preventing them from getting to the next door.  No point in trying the other way, it is probably the same.  He returns to where they entered.  

"I can't read these carvings, that is troublesome, Hunni, does this ring any bells?"

The wizard sits in a cross-legged fashion on the cool tiles, waiting for a response, cataloguing his thoughts for any memories of these runes or what they could possibly mean.  Given time, he could decipher these, but he had to admit that it hurt his pride so that he did not immediately recognize them.  

OOCAction: --

Bonus Action: —

Movement: --

Reaction: —

 

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Initiate of High Sorcery | Bladesinger Wizard | Human


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Comprehend Languages
Shield
 


The shimmering light of the portal passes by Decimus, and he continues forward, with the two small mages by his side.  A thoughtful sound escapes his mouth as he slowly turns his head, absorbing the new information, processing it.  The black stone of the floor is smooth and unblemished, but the stones of the walls are marred with a collection of differing runes, none of which he is able to decipher at the moment.  In the center of the room, a carved pedestal stands alone with only a key atop it to keep it company.  A trap?  The glowing light of the portal illuminating from behind him dims, then vanishes, and before them, at the other side, he watches as a new door shimmers into existence.  Ellywick confirms that she too is unable to understand the carvings, so the only hope now, is that Hunni has some sort of understanding of them.  He turns to her to ask, when the Gnome begins moving forward, only to find herself repelled by an invisible force.  Decimus narrows his eyes, then reaches on hand out in front of him, and slowly begins moving forward until he feels the same force that repelled his companion.  Keeping his hand against the wall, he moves around, using to to guide his way all the way around the room until he hits the wall preventing them from getting to the next door.  No point in trying the other way, it is probably the same.  He returns to where they entered.  

"I can't read these carvings, that is troublesome, Hunni, does this ring any bells?"

The wizard sits in a cross-legged fashion on the cool tiles, waiting for a response, cataloguing his thoughts for any memories of these runes or what they could possibly mean.  Given time, he could decipher these, but he had to admit that it hurt his pride so that he did not immediately recognize them.  

 

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Initiate of High Sorcery | Bladesinger Wizard | Human


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Comprehend Languages
Shield
 


The shimmering light of the portal passes by Decimus, and he continues forward, with the two small mages by his side.  A thoughtful sound escapes his mouth as he slowly turns his head, absorbing the new information, processing it.  The black stone of the floor is smooth and unblemished, but the stones of the walls are marred with a collection of differing runes, none of which he is able to decipher at the moment.  In the center of the room, a carved pedestal stands alone with only a key atop it to keep it company.  A trap?  The glowing light of the portal illuminating from behind him dims, then vanishes, and before them, at the other side, he watches as a new door shimmers into existence.  Ellywick confirms that she too is unable to understand the carvings, so the only hope now, is that Hunni has some sort of understanding of them.  He turns to her to ask, when the Gnome begins moving forward, only to find herself repelled by an invisible force.  Decimus narrows his eyes, then reaches on hand out in front of him, and slowly begins moving forward until he feels the same force that repelled his companion.  Keeping his hand against the wall, he moves around, using to to guide his way all the way around the room until he hits the wall preventing them from getting to the next door.  No point in trying the other way, it is probably the same.  He returns to where they entered.  

"I can't read these carvings, that is troublesome, Hunni, does this ring any bells?"

The wizard sits in a cross-legged fashion on the cool tiles, waiting for a response, cataloguing his thoughts for any memories of these runes or what they could possibly mean.  Given time, he could decipher these, but he had to admit that it hurt his pride so that he did not immediately recognize them.  

 

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Initiate of High Sorcery | Bladesinger Wizard | Human


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Comprehend Languages
Shield
 


The shimmering light of the portal passes by Decimus, and he continues forward, with the two small mages by his side.  A thoughtful sound escapes his mouth as he slowly turns his head, absorbing the new information, processing it.  The black stone of the floor is smooth and unblemished, but the stones of the walls are marred with a collection of differing runes, none of which he is able to decipher at the moment.  In the center of the room, a carved pedestal stands alone with only a key atop it to keep it company.  A trap?  The glowing light of the portal illuminating from behind him dims, then vanishes, and before them, at the other side, he watches as a new door shimmers into existence.  Ellywick confirms that she too is unable to understand the carvings, so the only hope now, is that Hunni has some sort of understanding of them.  He turns to her to ask, when the Gnome begins moving forward, only to find herself repelled by an invisible force.  Decimus narrows his eyes, then reaches on hand out in front of him, and slowly begins moving forward until he feels the same force that repelled his companion.  Keeping his hand against the wall, he moves around, using to to guide his way all the way around the room until he hits the wall preventing them from getting to the next door.  No point in trying the other way, it is probably the same.  He returns to where they entered.  

"I can't read these carvings, that is troublesome, Hunni, does this ring any bells?"

The wizard sits in a cross-legged fashion on the cool tiles, waiting for a response, cataloguing his thoughts for any memories of these runes or what they could possibly mean.  Given time, he could decipher these, but he had to admit that it hurt his pride so that he did not immediately recognize them.  

 

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Initiate of High Sorcery | Bladesinger Wizard | Human


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Comprehend Languages
Shield
 


The shimmering light of the portal passes by Decimus, and he continues forward, with the two small mages by his side.  A thoughtful sound escapes his mouth as he slowly turns his head, absorbing the new information, processing it.  The black stone of the floor is smooth and unblemished, but the stones of the walls are marred with a collection of differing runes, none of which he is able to decipher at the moment.  In the center of the room, a carved pedestal stands alone with only a key atop it to keep it company.  A trap?  The glowing light of the portal illuminating from behind him dims, then vanishes, and before them, at the other side, he watches as a new door shimmers into existence.  Ellywick confirms that she too is unable to understand the carvings, so the only hope now, is that Hunni has some sort of understanding of them.  He turns to her to ask, when the Gnome begins moving forward, only to find herself repelled by an invisible force.  Decimus narrows his eyes, then reaches on hand out in front of him, and slowly begins moving forward until he feels the same force that repelled his companion.  Keeping his hand against the wall, he moves around, using to to guide his way all the way around the room until he hits the wall preventing them from getting to the next door.  No point in trying the other way, it is probably the same.  He returns to where they entered.  

"I can't read these carvings, that is troublesome, Hunni, does this ring any bells?"

The wizard sits in a cross-legged fashion on the cool tiles, waiting for a response, cataloguing his thoughts for any memories of these runes or what they could possibly mean.  Given time, he could decipher these, but he had to admit that it hurt his pride so that he did not immediately recognize them.  

 

×
×
  • Create New...