Jump to content

Edit History

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Level 1 Initiate of High Sorcery | Bladesinger Wizard | Human

 


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | FeaturesBladesinger  | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Absorb Elements 
Charm Person
Comprehend Languages
Shield
 [3/3] 


Passing through the door leads them right back into the atrium of the Barb again, filling the one eyed wizard with relief.  Rovina provides the group with more positivity, but with Hunni & Ellywick already as bright and cheerful as they are, Decimus feels as though that quota had been filled already.  Nonetheless, he shares a small smile with them as he takes the scroll from her hands and examines it.  The scroll has the typical pomp and circumstance as any other items that the High Order decides they need, but he does appreciate the care and power that had gone into the worn leather of the spellbook.  Maybe once the tattered pages of his current one become torn and unusable, he will begin to transcribe his spells over, but for now, he graciously accepts his gift and places it within the folds of his cloak as the proctor explains the ornate scroll now in his long-fingered hands.  His thoughts turn slowly as he is presented with the information.  A Black Mage, Wyham of Kalaman.  None of that sounded good, but he does not voice his concerns.  He tucks the scroll into his robe as well as Hunni asks if he would like to travel with her, and a warm smile crosses his face, for once, reaching his eye. 

"I'd be happy to travel with you Hunni, I always appreciate good conversation, and you seem full of it"    

 

spacer.png

 OOCAction: Cast Detect Magic

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesRitual Casting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Bladesong
You can invoke an elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).
While your Bladesong is active, you gain the following benefits:
You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
Your walking speed increases by 10 feet.
You have advantage on Dexterity (Acrobatics) checks.
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Spells
Cantrips: Blade WardBlade Ward
Abjuration cantrip
Casting Time:1 action
Range: Self
Target: Self
Components: V S
Duration: 1 round
Description:You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
, Booming Blade, Green-Flame Blade

1st Level: Expeditious Retreat, Magic Missile, Tensors Floating Disk, Tash's Hideous Laughter, Identify, Detect Magic, Absorb Elements, Charm Person, Comprehend Languages, Shield

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Level 1 Initiate of High Sorcery | Bladesinger Wizard | Human

 


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | FeaturesBladesinger  | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Absorb Elements 
Charm Person
Comprehend Languages
Shield
 [3/3] 


Passing through the door leads them right back into the atrium of the Barb again, filling the one eyed wizard with relief.  Rovina provides the group with more positivity, but with Hunni & Ellywick already as bright and cheerful as they are, Decimus feels as though that quota had been filled already.  Nonetheless, he shares a small smile with them as he takes the scroll from her hands and examines it.  The scroll has the typical pomp and circumstance as any other items that the High Order decides they need, but he does appreciate the care and power that had gone into the worn leather of the spellbook.  Maybe once the tattered pages of his current one become torn and unusable, he will begin to transcribe his spells over, but for now, he graciously accepts his gift and places it within the folds of his cloak as the proctor explains the ornate scroll now in his long-fingered hands.  His thoughts turn slowly as he is presented with the information.  A Black Mage, Wyham of Kalaman.  None of that sounded good, but he does not voice his concerns.  He tucks the scroll into his robe as well as Hunni asks if he would like to travel with her, and a warm smile crosses his face, for once, reaching his eye. 

"I'd be happy to travel with you Hunni, I always appreciate good conversation, and you seem full of it"    

 

spacer.png

 OOCAction: Cast Detect Magic

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesRitual Casting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Bladesong
You can invoke an elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).
While your Bladesong is active, you gain the following benefits:
You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
Your walking speed increases by 10 feet.
You have advantage on Dexterity (Acrobatics) checks.
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Spells
Cantrips: Blade WardBlade Ward
Abjuration cantrip
Casting Time:1 action
Range: Self
Target: Self
Components: V S
Duration: 1 round
Description:You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
, Booming Blade, Green-Flame Blade

1st Level: Expeditious Retreat, Magic Missile, Tensors Floating Disk, Tash's Hideous Laughter, Identify, Detect Magic, Absorb Elements, Charm Person, Comprehend Languages, Shield

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Level 1 Initiate of High Sorcery | Bladesinger Wizard | Human

 


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | FeaturesBladesinger  | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Absorb Elements 
Charm Person
Comprehend Languages
Shield
 [3/3] 


Passing through the door leads them right back into the atrium of the Barb again, filling the one eyed wizard with relief.  Rovina provides the group with more positivity, but with Hunni & Ellywick already as bright and cheerful as they are, Decimus feels as though that quota had been filled already.  Nonetheless, he shares a small smile with them as he takes the scroll from her hands and examines it.  The scroll has the typical pomp and circumstance as any other items that the High Order decides they need, but he does appreciate the care and power that had gone into the worn leather of the spellbook.  Maybe once the tattered pages of his current one become torn and unusable, he will begin to transcribe his spells over, but for now, he graciously accepts his gift and places it within the folds of his cloak as the proctor explains the ornate scroll now in his long-fingered hands.  His thoughts turn slowly as he is presented with the information.  A Black Mage, Wyham of Kalaman.  None of that sounded good, but he does not voice his concerns.  He tucks the scroll into his robe as well as Hunni asks if he would like to travel with her, and a warm smile crosses his face, for once, reaching his eye. 

"I'd be happy to travel with you Hunni, I always appreciate good conversation, and you seem full of it"    

 

spacer.png

 OOCAction: Cast Detect Magic

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesRitual Casting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Bladesong
You can invoke an elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).
While your Bladesong is active, you gain the following benefits:
You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
Your walking speed increases by 10 feet.
You have advantage on Dexterity (Acrobatics) checks.
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Spells
Cantrips: Blade WardBlade Ward
Abjuration cantrip
Casting Time:1 action
Range:Self
Target:Self
Components: V S
Duration: 1 round
Description:You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
, Booming Blade, Green-Flame Blade

1st Level: Expeditious Retreat, Magic Missile, Tensors Floating Disk, Tash's Hideous Laughter, Identify, Detect Magic, Absorb Elements, Charm Person, Comprehend Languages, Shield

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Level 1 Initiate of High Sorcery | Bladesinger Wizard | Human

 


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | FeaturesBladesinger  | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Absorb Elements 
Charm Person
Comprehend Languages
Shield
 [3/3] 


Passing through the door leads them right back into the atrium of the Barb again, filling the one eyed wizard with relief.  Rovina provides the group with more positivity, but with Hunni & Ellywick already as bright and cheerful as they are, Decimus feels as though that quota had been filled already.  Nonetheless, he shares a small smile with them as he takes the scroll from her hands and examines it.  The scroll has the typical pomp and circumstance as any other items that the High Order decides they need, but he does appreciate the care and power that had gone into the worn leather of the spellbook.  Maybe once the tattered pages of his current one become torn and unusable, he will begin to transcribe his spells over, but for now, he graciously accepts his gift and places it within the folds of his cloak as the proctor explains the ornate scroll now in his long-fingered hands.  His thoughts turn slowly as he is presented with the information.  A Black Mage, Wyham of Kalaman.  None of that sounded good, but he does not voice his concerns.  He tucks the scroll into his robe as well as Hunni asks if he would like to travel with her, and a warm smile crosses his face, for once, reaching his eye. 

"I'd be happy to travel with you Hunni, I always appreciate good conversation, and you seem full of it"    

 

spacer.png

 OOCAction: Cast Detect Magic

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesRitual Casting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Bladesong
You can invoke an elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).
While your Bladesong is active, you gain the following benefits:
You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
Your walking speed increases by 10 feet.
You have advantage on Dexterity (Acrobatics) checks.
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Spells
Cantrips: Blade WardBlade Ward
Abjurationcantrip
Casting Time:1 action
Range:Self
Target:Self
Components: V S
Duration: 1 round
Description:
You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
, Booming Blade, Green-Flame Blade

1st Level: Expeditious Retreat, Magic Missile, Tensors Floating Disk, Tash's Hideous Laughter, Identify, Detect Magic, Absorb Elements, Charm Person, Comprehend Languages, Shield

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Level 1 Initiate of High Sorcery | Bladesinger Wizard | Human

 


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | FeaturesBladesinger  | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Absorb Elements 
Charm Person
Comprehend Languages
Shield
 [3/3] 


Passing through the door leads them right back into the atrium of the Barb again, filling the one eyed wizard with relief.  Rovina provides the group with more positivity, but with Hunni & Ellywick already as bright and cheerful as they are, Decimus feels as though that quota had been filled already.  Nonetheless, he shares a small smile with them as he takes the scroll from her hands and examines it.  The scroll has the typical pomp and circumstance as any other items that the High Order decides they need, but he does appreciate the care and power that had gone into the worn leather of the spellbook.  Maybe once the tattered pages of his current one become torn and unusable, he will begin to transcribe his spells over, but for now, he graciously accepts his gift and places it within the folds of his cloak as the proctor explains the ornate scroll now in his long-fingered hands.  His thoughts turn slowly as he is presented with the information.  A Black Mage, Wyham of Kalaman.  None of that sounded good, but he does not voice his concerns.  He tucks the scroll into his robe as well as Hunni asks if he would like to travel with her, and a warm smile crosses his face, for once, reaching his eye. 

"I'd be happy to travel with you Hunni, I always appreciate good conversation, and you seem full of it"    

spacer.png

 OOCAction: Cast Detect Magic

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesRitual Casting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Bladesong
You can invoke an elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).
While your Bladesong is active, you gain the following benefits:
You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
Your walking speed increases by 10 feet.
You have advantage on Dexterity (Acrobatics) checks.
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Spells
Cantrips: Blade Ward, Booming Blade, Green-Flame Blade
1st Level: Expeditious Retreat, Magic Missile, Tensors Floating Disk, Tash's Hideous Laughter, Identify, Detect Magic, Absorb Elements, Charm Person, Comprehend Languages, Shield

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Level 1 Initiate of High Sorcery | Bladesinger Wizard | Human

 


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | FeaturesBladesinger  | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Absorb Elements 
Charm Person
Comprehend Languages
Shield
 [3/3] 


Passing through the door leads them right back into the atrium of the Barb again, filling the one eyed wizard with relief.  Rovina provides the group with more positivity, but with Hunni & Ellywick already as bright and cheerful as they are, Decimus feels as though that quota had been filled already.  Nonetheless, he shares a small smile with them as he takes the scroll from her hands and examines it.  The scroll has the typical pomp and circumstance as any other items that the High Order decides they need, but he does appreciate the care and power that had gone into the worn leather of the spellbook.  Maybe once the tattered pages of his current one become torn and unusable, he will begin to transcribe his spells over, but for now, he graciously accepts his gift and places it within the folds of his cloak as the proctor explains the ornate scroll now in his long-fingered hands.  His thoughts turn slowly as he is presented with the information.  A Black Mage, Wyham of Kalaman.  None of that sounded good, but he does not voice his concerns.  He tucks the scroll into his robe as well as Hunni asks if he would like to travel with her, and a warm smile crosses his face, for once, reaching his eye. 

"I'd be happy to travel with you Hunni, I always appreciate good conversation, and you seem full of it"    

spacer.png

 OOCAction: Cast Detect Magic

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesRitual Casting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.

Arcane Recovery
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.

Bladesong
You can invoke an elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).
While your Bladesong is active, you gain the following benefits:
You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
Your walking speed increases by 10 feet.
You have advantage on Dexterity (Acrobatics) checks.
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Spells
Cantrips: Blade Ward, Booming Blade, Green-Flame Blade
1st Level: Expeditious Retreat ©
Magic Missile
Tensors Floating Disk © (a drop of mercury)
Tash's Hideous Laughter © (Tiny tarts and a feather that is waved in the air)
Identify (A pearl worth at least 100 gp and an owl feather)
Detect Magic ©
Absorb Elements 
Charm Person
Comprehend Languages [Initiate of High Sorcery Feat]
Shield [Initiate of High Sorcery Feat]

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Level 1 Initiate of High Sorcery | Bladesinger Wizard | Human

 


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | FeaturesBladesinger  | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Absorb Elements 
Charm Person
Comprehend Languages
Shield
 [3/3] 


Passing through the door leads them right back into the atrium of the Barb again, filling the one eyed wizard with relief.  Rovina provides the group with more positivity, but with Hunni & Ellywick already as bright and cheerful as they are, Decimus feels as though that quota had been filled already.  Nonetheless, he shares a small smile with them as he takes the scroll from her hands and examines it.  The scroll has the typical pomp and circumstance as any other items that the High Order decides they need, but he does appreciate the care and power that had gone into the worn leather of the spellbook.  Maybe once the tattered pages of his current one become torn and unusable, he will begin to transcribe his spells over, but for now, he graciously accepts his gift and places it within the folds of his cloak as the proctor explains the ornate scroll now in his long-fingered hands.  His thoughts turn slowly as he is presented with the information.  A Black Mage, Wyham of Kalaman.  None of that sounded good, but he does not voice his concerns.  He tucks the scroll into his robe as well as Hunni asks if he would like to travel with her, and a warm smile crosses his face, for once, reaching his eye. 

"I'd be happy to travel with you Hunni, I always appreciate good conversation, and you seem full of it"    

spacer.png

 OOCAction: Cast Detect Magic

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesRitual Casting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.
=>

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Level 1 Initiate of High Sorcery | Bladesinger Wizard | Human

 


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | FeaturesBladesinger  | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Absorb Elements 
Charm Person
Comprehend Languages
Shield
 [3/3] 


Passing through the door leads them right back into the atrium of the Barb again, filling the one eyed wizard with relief.  Rovina provides the group with more positivity, but with Hunni & Ellywick already as bright and cheerful as they are, Decimus feels as though that quota had been filled already.  Nonetheless, he shares a small smile with them as he takes the scroll from her hands and examines it.  The scroll has the typical pomp and circumstance as any other items that the High Order decides they need, but he does appreciate the care and power that had gone into the worn leather of the spellbook.  Maybe once the tattered pages of his current one become torn and unusable, he will begin to transcribe his spells over, but for now, he graciously accepts his gift and places it within the folds of his cloak as the proctor explains the ornate scroll now in his long-fingered hands.  His thoughts turn slowly as he is presented with the information.  A Black Mage, Wyham of Kalaman.  None of that sounded good, but he does not voice his concerns.  He tucks the scroll into his robe as well as Hunni asks if he would like to travel with her, and a warm smile crosses his face, for once, reaching his eye. 

"I'd be happy to travel with you Hunni, I always appreciate good conversation, and you seem full of it"    

spacer.png

 OOCAction: Cast Detect Magic

Bonus Action: —

Movement: --

Reaction: —

Actions & Resourcestbc

tyrtaeus

tyrtaeus

token_1.png.ba18d35c074c2d2a05b1e13a8e573631.pngDecimus - Level 1 Initiate of High Sorcery | Bladesinger Wizard | Human

 


AC: 13 | HP: 8/8 | Speed: 30 ft | Spell-casting: +5 / DC 13
Senses: Passive Perception 12, Insight 12, Investigation 15
STR: Score: -1
Athletics: -1
| DEXScore: +3
Initiative: +3
Acrobatics: +3
Stealth: +3
Sleight of Hand: +3
:
 16 | CONScore: 214 | INTScore: +3
Arcana: +5
History: +5
Investigation: +5
Nature: +3
Religion: +5
:
 16 | WISScore: 0

Animal Handling: 0
Insight: +2
Medicine: 0
Perception: +2
Survival: 0
:
 10 | CHAScore: -1

Deception: -1
Intimidation: -1
Performance: -1
Persuasion: -1
:
 8 

Languages: Common, Abyssal, Celestial, Primordial


FeatsWar Caster | FeaturesBladesinger  | Cantrips Blade Ward
Booming Blade
Green-Flame Blade
| Level 1Expeditious Retreat
Magic Missile
Tensors Floating Disk
Tash's Hideous Laughter
Identify
Detect Magic
Absorb Elements 
Charm Person
Comprehend Languages
Shield
 [3/3] 


Passing through the door leads them right back into the atrium of the Barb again, filling the one eyed wizard with relief.  Rovina provides the group with more positivity, but with Hunni & Ellywick already as bright and cheerful as they are, Decimus feels as though that quota had been filled already.  Nonetheless, he shares a small smile with them as he takes the scroll from her hands and examines it.  The scroll has the typical pomp and circumstance as any other items that the High Order decides they need, but he does appreciate the care and power that had gone into the worn leather of the spellbook.  Maybe once the tattered pages of his current one become torn and unusable, he will begin to transcribe his spells over, but for now, he graciously accepts his gift and places it within the folds of his cloak as the proctor explains the ornate scroll now in his long-fingered hands.  His thoughts turn slowly as he is presented with the information.  A Black Mage, Wyham of Kalaman.  None of that sounded good, but he does not voice his concerns.  He tucks the scroll into his robe as well as Hunni asks if he would like to travel with her, and a warm smile crosses his face, for once, reaching his eye. 

"I'd be happy to travel with you Hunni, I always appreciate good conversation, and you seem full of it"    

spacer.png

 OOCAction: Cast Detect Magic

Bonus Action: —

Movement: --

Reaction: —

Actions & ResourcesTBC

×
×
  • Create New...