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spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 10, Passive Insight 10, Passive Investigation 14
Str:Save: -1
Athletics: 0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +3
Save: +4
Acrobatics: +3
Slight-of-Hand: +3
Stealth: +3
.
14 (+2) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+3)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 3/3 | Bardic Inspiration: 3/3


 “My words,” | ‘My thoughts,’  | My actions


Frowning slightly, Mery tells Coltan, "I really don't follow your reasoning at all when you say you think I still had fun at your expense, but if you tell me that's the conclusion you reached, I have no choice but to believe you.  I apologize.  That was not ever my intention."

"As for teasing, as far as I know, all of us will be going our separate ways once Ispin's funeral is over, and for me personally, a few days simply isn't long enough to come to the point of wanting to either tease or be teased." 'I could say more, but eh, not gonna.  It's not needed with someone I'll likely know for only a few days.'

An urge to flee the conversation rises in her, and she glances longingly toward the center of town for a moment, but she fights the urge down, digging the fingernails of her right hand into the palm of her left until the knuckles on her right hand turn white with the effort. 'You're here to change how you do things, remember?  Well, you aren't going to change a thing if you walk away right now. Feel anxious, but build your courage muscles. Overcome your past one encounter at the time.  This is just one more step toward real freedom.'

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   16 arrows in quiver, 4 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 0/3 Bardic Inspiration0

Botting Instructions:  (i.e. What to do if I haven't posted in a while and haven't announced it.  Personally, if I haven't posted in 2 days and something is needed from me, BOT ME!  I hate holding up the action and will roll with whatever you choose to do.)

  • Combat:  In combat, debuff enemies, inspire allies, drop Healing Word or Cure Wounds if someone needs it (pending an official return of the gods and divine magic for Coltan).  If all of that is out of the question, she prefers using her shortbow and staying at range, given her very low AC.
  • Outside of Combat:  She's a support, face, and lore nerd.  Do skill checks!  Persuade, deceive, and intimidate NPCs!  Drop spells that make things easier for the party!  Use tools!  If any male PCs or NPCs are kind to her, have her act like just slightly awkward, like she's not completely 100% used to that.

 

OOC

@JubalBreakbottle OOC, I realize that we will be traveling together, but IG, that hasn't been established yet.  So I'm just going to have Mery dismiss the comment about teasing for now.  Heh, which makes Mery's earlier comment about maybe having Coltan make her a rapier premature, as I'm guessing we are unlikely to make the requisite gold between now and then.  So I'll remove that comment.

tbgg

tbgg

  

 

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 10, Passive Insight 10, Passive Investigation 14
Str:Save: -1
Athletics: 0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +3
Save: +4
Acrobatics: +3
Slight-of-Hand: +3
Stealth: +3
.
14 (+2) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+3)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 3/3 | Bardic Inspiration: 3/3


 “My words,” | ‘My thoughts,’  | My actions


Frowning slightly, Mery tells Coltan, "I really don't follow your logic when you say you think I still had fun at your expense, but if you tell me that's the conclusion you reached, I have no choice but to believe you.  I apologize.  That was not ever my intention."

"As for teasing, as far as I know, all of us will be going our separate ways once Ispin's funeral is over, and for me personally, a few days simply isn't long enough to come to the point of wanting to either tease or be teased." 'I could say more, but eh, not gonna.  It's not needed with someone I'll likely know for only a few days.'

An urge to flee the conversation rises in her, and she glances longingly toward the center of town for a moment, but she fights the urge down, digging the fingernails of her right hand into the palm of her left until the knuckles on her right hand turn white with the effort. 'You're here to change how you do things, remember?  Well, you aren't going to change a thing if you walk away right now. Feel anxious, but build your courage muscles. Overcome your past one encounter at the time.  This is just one more step toward real freedom.'

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   16 arrows in quiver, 4 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 0/3 Bardic Inspiration0

Botting Instructions:  (i.e. What to do if I haven't posted in a while and haven't announced it.  Personally, if I haven't posted in 2 days and something is needed from me, BOT ME!  I hate holding up the action and will roll with whatever you choose to do.)

  • Combat:  In combat, debuff enemies, inspire allies, drop Healing Word or Cure Wounds if someone needs it (pending an official return of the gods and divine magic for Coltan).  If all of that is out of the question, she prefers using her shortbow and staying at range, given her very low AC.
  • Outside of Combat:  She's a support, face, and lore nerd.  Do skill checks!  Persuade, deceive, and intimidate NPCs!  Drop spells that make things easier for the party!  Use tools!  If any male PCs or NPCs are kind to her, have her act like just slightly awkward, like she's not completely 100% used to that.

 

OOC

@JubalBreakbottle OOC, I realize that we will be traveling together, but IG, that hasn't been established yet.  So I'm just going to have Mery dismiss the comment about teasing for now.  Heh, which makes Mery's earlier comment about maybe having Coltan make her a rapier premature, as I'm guessing we are unlikely to make the requisite gold between now and then.  So I'll remove that comment.

tbgg

tbgg

  

 

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 10, Passive Insight 10, Passive Investigation 14
Str:Save: -1
Athletics: 0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +3
Save: +4
Acrobatics: +3
Slight-of-Hand: +3
Stealth: +3
.
14 (+2) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+3)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 3/3 | Bardic Inspiration: 3/3


 “My words,” | ‘My thoughts,’  | My actions


Frowning slightly, Mery tells Coltan, "I really don't follow your logic when you say you think I still had fun at your expense, but if you tell me that's the conclusion you reached, I have no choice but to believe you.  I apologize.  That was not ever my intention."

"As for teasing, as far as I know, all of us will be going our separate ways once Ispin's funeral is over, and for me personally, a few days simply isn't long enough to come to the point of wanting to either tease or be teased." 'I could say more, but eh, not gonna.  It's not needed with someone I'll likely know for only a few days.'

An urge to flee the conversation rises in her, and she glances longingly toward the center of town for a moment, but she fights the urge down, digging the fingernails of her right hand into the palm of her left until the knuckles on her right hand turn white with the effort. 'You're here to change how you do things, remember?  Well, you aren't going to change a thing if you walk away right now. Feel anxious, but build your courage muscles. Overcome your past one encounter at the time.  This is just one more step toward real freedom.'

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   16 arrows in quiver, 4 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 0/3 Bardic Inspiration0

Botting Instructions:  (i.e. What to do if I haven't posted in a while and haven't announced it.  Personally, if I haven't posted in 2 days and something is needed from me, BOT ME!  I hate holding up the action and will roll with whatever you choose to do.)

  • Combat:  In combat, debuff enemies, inspire allies, drop Healing Word or Cure Wounds if someone needs it (pending an official return of the gods and divine magic for Coltan).  If all of that is out of the question, she prefers using her shortbow and staying at range, given her very low AC.
  • Outside of Combat:  She's a support, face, and lore nerd.  Do skill checks!  Persuade, deceive, and intimidate NPCs!  Drop spells that make things easier for the party!  Use tools!  If any male PCs or NPCs are kind to her, have her act like just slightly awkward, like she's not completely 100% used to that.

 

OOC

@JubalBreakbottle OOC, I realize that we will be traveling together, but IG, that hasn't been established yet.  So I'm just going to have Mery dismiss the comment about teasing for now.  Heh, which makes Mery's earlier comment about maybe having Coltan make her a rapier premature, as I'm guessing we are unlikely to make the requisite gold between now and then.  So I'll remove that comment.

tbgg

tbgg

  

 

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 10, Passive Insight 10, Passive Investigation 14
Str:Save: -1
Athletics: 0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +3
Save: +4
Acrobatics: +3
Slight-of-Hand: +3
Stealth: +3
.
14 (+2) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+3)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 3/3 | Bardic Inspiration: 3/3


 “My words,” | ‘My thoughts,’  | My actions


Frowning slightly, Mery tells Coltan, "I really don't follow your logic when you say you think I still had fun at your expense, but if you tell me that's the conclusion you reached, I have no choice but to believe you.  I apologize.  That was not ever my intention."

"As for teasing, as far as I know, all of us will be going our separate ways once Ispin's funeral is over, and for me personally, a few days simply isn't long enough to come to the point of wanting to either tease or be teased." 'I could say more, but eh, not gonna.  It's not needed with someone I'll likely know for only a few days.'

An urge to flee the conversation rises in her, and she glances longingly toward the center of town for a moment, but she fights the urge down, digging the fingernails of her right hand into the palm of her left. 'You're here to change how you do things, remember?  Well, you aren't going to change a thing if you walk away right now. Feel anxious, but build your courage muscles. Overcome your past one encounter at the time.  This is just one more step toward real freedom.'

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   16 arrows in quiver, 4 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 0/3 Bardic Inspiration0

Botting Instructions:  (i.e. What to do if I haven't posted in a while and haven't announced it.  Personally, if I haven't posted in 2 days and something is needed from me, BOT ME!  I hate holding up the action and will roll with whatever you choose to do.)

  • Combat:  In combat, debuff enemies, inspire allies, drop Healing Word or Cure Wounds if someone needs it (pending an official return of the gods and divine magic for Coltan).  If all of that is out of the question, she prefers using her shortbow and staying at range, given her very low AC.
  • Outside of Combat:  She's a support, face, and lore nerd.  Do skill checks!  Persuade, deceive, and intimidate NPCs!  Drop spells that make things easier for the party!  Use tools!  If any male PCs or NPCs are kind to her, have her act like just slightly awkward, like she's not completely 100% used to that.

 

OOC

@JubalBreakbottle OOC, I realize that we will be traveling together, but IG, that hasn't been established yet.  So I'm just going to have Mery dismiss the comment about teasing for now.  Heh, which makes Mery's earlier comment about maybe having Coltan make her a rapier premature, as I'm guessing we are unlikely to make the requisite gold between now and then.  So I'll remove that comment.

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