Jump to content

Edit History

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 10, Passive Insight 10, Passive Investigation 14
Str:Save: -1
Athletics: 0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +3
Save: +4
Acrobatics: +3
Slight-of-Hand: +3
Stealth: +3
.
14 (+2) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+3)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 3/3 | Bardic Inspiration: 3/3


 “My words,” | ‘My thoughts,’  | My actions


Mery's eyes widen in shock and her heart starts pounding when Coltan tries to offer Master Smelt'ammer the business for sharpening her rapier.  'But.....but.....'  Her mind scrabbles to understand what she did wrong this time.  'But it's equally wrong to tell Merchant A you want them to do business for you then to randomly offer that business to Merchant B for no reason at all.  That's lying!  When you give your word to someone, you should keep it!  Then again, maybe Dwarves think about things differently.  And I don't know anything at all about cooperative crafting.  Maybe there are rules I don't know about that go along with that.'  

She relaxes again when the two smiths work out a way to accomplish the sharpening.  'Still, I don't want Master Smelt'ammer to think I'm a bad person'  She think about that a moment, then an idea hits her.  'Dwarves like their Dwarven spirits, right?'  "I beg your pardon, Master Smelt'ammer.  I don't n-n-normally enter a merchant's sh-shop unless I think I might p-purchase something from that merchant."  Oh, that hateful stutter she sometimes got when she was nervous!  "Unfortunately, I don't -th-th-think I'll be in Vogler when I finally have the g-g-gold to pay for my own rapier, and that's the only thing I can th-th-think of that I might need a smith for in the near f-f-f-future.  To a-a-apologize for that, I'd like to offer to buy you an ale or other d-d-drink of your choice if you can drop by the Brass C-C-Crab for Ispin's funeral.  Seems like the least I could do under the c-c-c-circumstances."

When Coltan offers to carry her chest, she stops and stares at the Dwarf in total amazement, searching his face to see if he is playing some kind of joke on her.  'Why in the world is he being nice to me after I messed up?'  Despite the fact that she can't read him, she continues to try to figure out his motivations, to the point that she almost forgets to answer his question.

"Oh, umm, it's not that the chest is heavy, really.  It's just a smallish one that contains my writing supplies.  Thing is, I barely got it to fit in my backpack, which is good, because that means my ink bottles don't roll around and spill, but bad because one of the corners digs into my back.  Getting the chest out again might be...ummm....well...not that easy. I'll probably have to unpack all the contents of my backpack to get it out.  It would take less time if you just carried the entire backpack, but I....I....."  She pauses, unable for the moment to find the words she's looking for.  She finally finishes with, "Well, I was raised to never bother people for things like that.  I'm perfectly able-bodied, even if I'm not the strongest person."

 

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   16 arrows in quiver, 4 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 0/3 Bardic Inspiration0

Botting Instructions:  (i.e. What to do if I haven't posted in a while and haven't announced it.  Personally, if I haven't posted in 2 days and something is needed from me, BOT ME!  I hate holding up the action and will roll with whatever you choose to do.)

  • Combat:  In combat, debuff enemies, inspire allies, drop Healing Word or Cure Wounds if someone needs it (pending an official return of the gods and divine magic for Coltan).  If all of that is out of the question, she prefers using her shortbow and staying at range, given her very low AC.
  • Outside of Combat:  She's a support, face, and lore nerd.  Do skill checks!  Persuade, deceive, and intimidate NPCs!  Drop spells that make things easier for the party!  Use tools!  If any male PCs or NPCs are kind to her, have her act like just slightly awkward, like she's not completely 100% used to that.

 

OOC

@JubalBreakbottle  The insight check is just for flavor.  With the background I have in mind for Mery, she would find an offer to carry her stuff to be shocking.

tbgg

tbgg

  

 

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 10, Passive Insight 10, Passive Investigation 14
Str:Save: -1
Athletics: 0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +3
Save: +4
Acrobatics: +3
Slight-of-Hand: +3
Stealth: +3
.
14 (+2) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+3)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 3/3 | Bardic Inspiration: 3/3


 “My words,” | ‘My thoughts,’  | My actions


Mery's eyes widen in shock and her heart starts pounding when Coltan tries to offer Master Smelt'ammer the business for sharpening her rapier.  'But.....but.....'  Her mind scrabbles to understand what she did wrong this time.  'But it's equally wrong to tell Merchant A you want them to do business for you then to randomly offer that business to Merchant B for no reason at all.  That's lying!  When you give your word to someone, you should keep it!  Then again, maybe Dwarves think about things differently.  And I don't know anything at all about cooperative crafting.  Maybe there are rules I don't know about that go along with that.'  

She relaxes again when the two smiths work out a way to accomplish the sharpening.  'Still, I don't want Master Smelt'ammer to think I'm a bad person'  She think about that a moment, then an idea hits her.  'Dwarves like their Dwarven spirits, right?'  "I beg your pardon, Master Smelt'ammer.  I don't n-n-normally enter a merchant's shop unless I think I might purchase something from that merchant."  Oh, that hateful stutter she sometimes got when she was nervous!  "Unfortunately, I don't -th-th-think I'll be in Vogler when I finally have the g-g-gold to pay for my own rapier, and that's the only thing I can th-th-think of that I might need a smith for in the near f-f-f-future.  To a-a-apologize for that, I'd like to offer to buy you an ale or other d-d-drink of your choice if you can drop by the Brass C-C-Crab for Ispin's funeral.  Seems like the least I could do under the c-c-c-circumstances."

When Coltan offers to carry her chest, she stops and stares at the Dwarf in total amazement, searching his face to see if he is playing some kind of joke on her.  'Why in the world is he being nice to me after I messed up?'  Despite the fact that she can't read him, she continues to try to figure out his motivations, to the point that she almost forgets to answer his question.

"Oh, umm, it's not that the chest is heavy, really.  It's just a smallish one that contains my writing supplies.  Thing is, I barely got it to fit in my backpack, which is good, because that means my ink bottles don't roll around and spill, but bad because one of the corners digs into my back.  Getting the chest out again might be...ummm....well...not that easy. I'll probably have to unpack all the contents of my backpack to get it out.  It would take less time if you just carried the entire backpack, but I....I....."  She pauses, unable for the moment to find the words she's looking for.  She finally finishes with, "Well, I was raised to never bother people for things like that.  I'm perfectly able-bodied, even if I'm not the strongest person."

 

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   16 arrows in quiver, 4 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 0/3 Bardic Inspiration0

Botting Instructions:  (i.e. What to do if I haven't posted in a while and haven't announced it.  Personally, if I haven't posted in 2 days and something is needed from me, BOT ME!  I hate holding up the action and will roll with whatever you choose to do.)

  • Combat:  In combat, debuff enemies, inspire allies, drop Healing Word or Cure Wounds if someone needs it (pending an official return of the gods and divine magic for Coltan).  If all of that is out of the question, she prefers using her shortbow and staying at range, given her very low AC.
  • Outside of Combat:  She's a support, face, and lore nerd.  Do skill checks!  Persuade, deceive, and intimidate NPCs!  Drop spells that make things easier for the party!  Use tools!  If any male PCs or NPCs are kind to her, have her act like just slightly awkward, like she's not completely 100% used to that.

 

OOC

@JubalBreakbottle  The insight check is just for flavor.  With the background I have in mind for Mery, she would find an offer to carry her stuff to be shocking.

tbgg

tbgg

  

 

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 10, Passive Insight 10, Passive Investigation 14
Str:Save: -1
Athletics: 0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +3
Save: +4
Acrobatics: +3
Slight-of-Hand: +3
Stealth: +3
.
14 (+2) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+3)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 3/3 | Bardic Inspiration: 3/3


 “My words,” | ‘My thoughts,’  | My actions


Mery's eyes widen in shock and her heart starts pounding when Coltan tries to offer Master Smelt'ammer the business for sharpening her rapier.  'But.....but.....'  Her mind scrabbles to understand what she did wrong this time.  'But it's equally wrong to tell Merchant A you want them to do business for you then to randomly offer that business to Merchant B for no reason at all.  That's lying!  When you give your word to someone, you should keep it!  Then again, maybe Dwarves think about things differently.  And I don't know anything at all about cooperative crafting.  Maybe there are rules I don't know about that go along with that.'  

She relaxes again when the two smiths work out a way to accomplish the sharpening.  'Still, I don't want Master Smelt'ammer to think I'm a bad person'  She think about that a moment, then an idea hits her.  'Dwarves like their Dwarven spirits, right?'  "I beg your pardon, Master Smelt'ammer.  I don't n-n-normally enter a merchant's shop unless I think I might purchase something from that merchant."  Oh, that hateful stutter she sometimes got when she was nervous!  "Unfortunately, I don't -th-th-think I'll be in Vogler when I finally have the g-g-gold to pay for my own rapier, and that's the only thing I can th-th-think of that I might need a smith for in the near f-f-f-future.  To a-a-apologize for that, I'd like to offer to buy you an ale or other d-d-drink of your choice if you can drop by the Brass C-C-Crab for Ispin's funeral.  Seems like the least I could do under the c-c-c-circumstances."

When Coltan offers to carry her chest, she stops and stares at the Dwarf in total amazement, searching his face to see if he is playing some kind of joke on her.  'Why in the world is he being nice to me after I messed up?'  Despite the fact that she can't read him, she continues to try to figure out his motivations, to the point that she almost forgets to answer his question.

"Oh, umm, it's not that the chest is heavy, really.  It's just a smallish one that contains my writing supplies.  Thing is, I barely got it to fit in my backpack, which is good, because that means my ink bottles don't roll around and spill, but bad because one of the corners digs into my back.  Getting the chest out again might be...ummm....well...not that easy. I'll probably have to unpack all the contents of my backpack to get it out.  It would take less time if you just carried the entire backpack, but I....I....."  She pauses, unable for the moment to find the words she's looking for.  She finally finishes with, "Well, I was raised to never bother people for things like that.  I'm perfectly able-bodied, even if I'm not the strongest person."

 

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   16 arrows in quiver, 4 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 0/3 Bardic Inspiration0

Botting Instructions:  (i.e. What to do if I haven't posted in a while and haven't announced it.  Personally, if I haven't posted in 2 days and something is needed from me, BOT ME!  I hate holding up the action and will roll with whatever you choose to do.)

  • Combat:  In combat, debuff enemies, inspire allies, drop Healing Word or Cure Wounds if someone needs it (pending an official return of the gods and divine magic for Coltan).  If all of that is out of the question, she prefers using her shortbow and staying at range, given her very low AC.
  • Outside of Combat:  She's a support, face, and lore nerd.  Do skill checks!  Persuade, deceive, and intimidate NPCs!  Drop spells that make things easier for the party!  Use tools!  If any male PCs or NPCs are kind to her, have her act like just slightly awkward, like she's not completely 100% used to that.

 

OOC

@JubalBreakbottle  The insight check is just for flavor.  With the background I have in mind for Mery, she would find an offer to carry her stuff to be shocking.

tbgg

tbgg

  

 

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 10, Passive Insight 10, Passive Investigation 14
Str:Save: -1
Athletics: 0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +3
Save: +4
Acrobatics: +3
Slight-of-Hand: +3
Stealth: +3
.
14 (+2) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+3)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 3/3 | Bardic Inspiration: 3/3


 “My words,” | ‘My thoughts,’  | My actions


Mery's eyes widen in shock and her heart starts pounding when Coltan tries to offer Master Smelt'ammer the business for sharpening her rapier.  'But.....but.....'  Her mind scrabbles to understand what she did wrong this time.  'But it's equally wrong to tell Merchant A you want them to do business for you then to randomly offer that business to Merchant B for no reason at all.  That's lying!  When you give your word to someone, you should keep it!  Then again, maybe Dwarves think about things differently.  And I don't know anything at all about cooperative crafting.  Maybe there are rules I don't know about that go along with that.'  

She relaxes again when the two smiths work out a way to accomplish the sharpening.  'Still, I don't want Master Smelt'ammer to think I'm a bad person'  She think about that a moment, then an idea hits her.  'Dwarves like their Dwarven spirits, right?'  "I beg your pardon, Master Smelt'ammer.  I don't n-n-normally enter a merchant's shop unless I think I might purchase something from that merchant."  Oh, that hateful stutter she sometimes got when she was nervous!  "Unfortunately, I don't -th-th-think I'll be in Vogler when I finally have the g-g-gold to pay for my own rapier, and that's the only thing I can th-th-think of that I might need a smith for in the near f-f-f-future.  To a-a-apologize for that, I'd like to offer to buy you an ale or other d-d-drink of your choice if you can drop by the Brass C-C-Crab for Ispin's funeral.  Seems like the least I could do under the c-c-c-circumstances."

When Coltan offers to carry her chest, she stops and stares at the Dwarf in total amazement, searching his face to see if he is playing some kind of joke on her.  'Why in the world is he being nice to me after I messed up?'  She's so intent on trying to figure out his motivations that she almost forgets to answer his question.

"Oh, umm, it's not that the chest is heavy, really.  It's just a smallish one that contains my writing supplies.  Thing is, I barely got it to fit in my backpack, which is good, because that means my ink bottles don't roll around and spill, but bad because one of the corners digs into my back.  Getting the chest out again might be...ummm....well...not that easy. I'll probably have to unpack all the contents of my backpack to get it out.  It would take less time if you just carried the entire backpack, but I....I....."  She pauses, unable for the moment to find the words she's looking for.  She finally finishes with, "Well, I was raised to never bother people for things like that.  I'm perfectly able-bodied, even if I'm not the strongest person."

 

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   16 arrows in quiver, 4 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 0/3 Bardic Inspiration0

Botting Instructions:  (i.e. What to do if I haven't posted in a while and haven't announced it.  Personally, if I haven't posted in 2 days and something is needed from me, BOT ME!  I hate holding up the action and will roll with whatever you choose to do.)

  • Combat:  In combat, debuff enemies, inspire allies, drop Healing Word or Cure Wounds if someone needs it (pending an official return of the gods and divine magic for Coltan).  If all of that is out of the question, she prefers using her shortbow and staying at range, given her very low AC.
  • Outside of Combat:  She's a support, face, and lore nerd.  Do skill checks!  Persuade, deceive, and intimidate NPCs!  Drop spells that make things easier for the party!  Use tools!  If any male PCs or NPCs are kind to her, have her act like just slightly awkward, like she's not completely 100% used to that.

 

OOC

@JubalBreakbottle  The insight check is just for flavor.  

×
×
  • Create New...