TheDragonOfFlame May 3, 2023 Kelarith, Warlock STATISTICS ST: 9 DX: 11 IQ: 13 HT: 10 HP: 12/12 FP: 10/10 DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 16/32/48/96/160 Age: Adult Appearance: Average Culture Familiarity: Bandit Kingdoms Languages (Spoken): Common (Native), Suloise (Broken) Languages (Written): Common, Suloise (semi-literate) Advantages: Blessed, Doesn't Sleep, Magery 0, Night Vision 2, Ritual Adept (Space), Ritual Adept (Time) Amulet Disadvantages: Lame Hand, Secret, Skinny, Vow Quirks: Dislikes Bright Light, Minor Addiction, Proud, Uncongenial, Unnatural Palour Skills: Acting 13(+0), Area Knowledge (Bandit Kingdoms) 13(+0), Crossbow 13(+2), Detect Lies 12(-1), Filch 10(-1), First Aid/TL 3 13(+0), Hidden Lore (Magic Writings) 12(-1), Hiking 9(-1), Holdout 12(-1), Meditation 11(-2), Observation 12(-1), Occultism 13(+0), Riding 10(-1), Ritual Magic 16(+3), Scrounging 13(+0), Search 12(-1), Stealth 11(+0), Survival (Plains) 12(-1) ’What in hells could that be? Demons? Invisible elementals? Powerful magic?’ “The worms are coming!!” ‘…worms?’ Baffled, disturbed, and somewhat frightened by the news, he courageously moves to the center of the road, putting himself right behind the wagon. He lowers his crossbow, anticipating that it may not be of much use, and prepares to jump into the wagon, or flee, as the need may be. Actions: All-Out Defense (+2 Dodge)
TheDragonOfFlame May 3, 2023 Kelarith, Warlock STATISTICS ST: 9 DX: 11 IQ: 13 HT: 10 HP: 12/12 FP: 10/10 DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.25 Dodge: 8 Basic Move: 5 Encumbrance: 16/32/48/96/160 Age: Adult Appearance: Average Culture Familiarity: Bandit Kingdoms Languages (Spoken): Common (Native), Suloise (Broken) Languages (Written): Common, Suloise (semi-literate) Advantages: Blessed, Doesn't Sleep, Magery 0, Night Vision 2, Ritual Adept (Space), Ritual Adept (Time) Amulet Disadvantages: Lame Hand, Secret, Skinny, Vow Quirks: Dislikes Bright Light, Minor Addiction, Proud, Uncongenial, Unnatural Palour Skills: Acting 13(+0), Area Knowledge (Bandit Kingdoms) 13(+0), Crossbow 13(+2), Detect Lies 12(-1), Filch 10(-1), First Aid/TL 3 13(+0), Hidden Lore (Magic Writings) 12(-1), Hiking 9(-1), Holdout 12(-1), Meditation 11(-2), Observation 12(-1), Occultism 13(+0), Riding 10(-1), Ritual Magic 16(+3), Scrounging 13(+0), Search 12(-1), Stealth 11(+0), Survival (Plains) 12(-1) ’What in hells could that be? Demons? Invisible elementals? Powerful magic?’ “WORMS!!” ‘…worms?’ Baffled, disturbed, and somewhat frightened by the news, he courageously moves to the center of the road, putting himself right behind the wagon. He lowers his crossbow, anticipating that it may not be of much use, and prepares to jump into the wagon, or flee, as the need may be. Actions: All-Out Defense (+2 Dodge)