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Kaymithe

Kaymithe

Vahn

  Ranked: Bronze ( 0 / 7 )


Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief

Trouble: Reckless & Loyal Beyond Compare

Aspect: Righteous Youth Seeking Glory

Aspect: No Mercy; But No Cruelty


(+4) Athletics

(+3) Empathy, Fight

(+2) Notice, Investigate, Stealth

(+1) Rapport, Provoke, Physique, Will


Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy).

Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances.

Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95)

 Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack.

When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2.

Original Stunt:

The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150)

 Stunt: StuntStunt


Body: ( 4 / 4 )

Mind: ( 4 / 4 )

Fate: ( 1 / 2 )


[2] Mild

[4] Moderate

[6] Severe

[8] Physical

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"A curious place.." Vahn had never entered a mine before, though he wasn't convinced they were all so grandiose; there was something about the tower that seemed to make things appear more mythical than their usual counterparts, as though what ever it was that made the tower had fashioned it after ancient historical texts. Not that he had much of a mind for those, either.

"Either path will present a problem.." declared the pugilist, as much for himself as for the others.

"..though perhaps a cramped passage in utter darkness is better than one who promises a steep fall to a misplaced foot," Vahn thumbed the Cramped Tunnels, then went over to where the guild left supplies. Perhaps there was a lantern or some such, a source of light for all to see. He wouldn't need it himself, but extending the gift of sight to others was a difficult task. One he couid manage, but all four?;.. that was asking for trouble..

..Vahn sighed, recalling the words of his spirit; it always had an eye for things small and glittering. When would it learn..

 

Kaymithe

Kaymithe

Vahn

  Ranked: Bronze ( 0 / 7 )


Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief

Trouble: Reckless & Loyal Beyond Compare

Aspect: Righteous Youth Seeking Glory

Aspect: No Mercy; But No Cruelty


(+4) Athletics

(+3) Empathy, Fight

(+2) Notice, Investigate, Stealth

(+1) Rapport, Provoke, Physique, Will


Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy).

Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances.

Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95)

 Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack.

When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2.

Original Stunt:

The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150)

 Stunt: StuntStunt


Body: ( 4 / 4 )

Mind: ( 4 / 4 )

Fate: ( 1 / 2 )


[2] Mild

[4] Moderate

[6] Severe

[8] Physical

spacer.png

"A curious place.." Vahn had never entered a mine before, though he wasn't convinced they were all so grandiose; there was something about the tower that seemed to make things appear more mythical than their usual counterparts, as though what ever it was that made the tower had fashioned it after ancient historical texts. Not that he had much of a mind for those, either.

"Either path will present a problem.." declared the pugilist, as much for himself as for the others.

"..though perhaps a cramped passage in utter darkness is better than one who promises a steep fall to a misplaced foot," Vahn thumbed the Cramped Tunnel, then went over to where the guild left supplies. Perhaps there was a lantern or some such, a source of light for all to see. He wouldn't need it himself, but extending the gift of sight to others was a difficult task. One he couid manage, but all four?;.. that was asking for trouble..

..Vahn sighed, recalling the words of his spirit; it always had an eye for things small and glittering. When would it learn..

 

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