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Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the Foul-Smelling Passage, following a Dimly Lit and Narrow Ledge with Slippery Footing leading around the Open Chasm. The guardian cannot reach this area, and a colony of Giant Bats have claimed it for themselves. 

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

The passage widens, revealing a vast expanse only partially lit by sunlight filtering through cracks and fissures in the ceiling, its depths shrouded in darkness. Above you comes the fluttering of leathery wings, from creatures clinging to the stalactites or flitting between perches. The cavern is their domain, and they follow your every move with beady eyes, their screeches echoing throughout.

A narrow ledge along the rim is covered in some whitish substance, its surface slick and uneven, and a foul smell assaults your senses. Loose rocks threaten to give way beneath your weight, adding to the difficulty of advancing.

 

 Deeper into the Mines 

Each adventurer must test to overcome Athletics +2 to progress without complication.


  Contest: Warding off the Bats  

Choose someone to shoo away your newfound friends. Each round your leader rolls for both sides, testing Provoke to overcome their Will +2. Other party members may provide teamwork with Provoke or create advantages. Continue rounds until one side wins - whoever achieves three 'victories' first.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the Foul-Smelling Passage, following a Dimly Lit and Narrow Ledge with Slippery Footing leading around the Open Chasm. The guardian cannot reach this area, and a colony of Giant Bats have claimed it for themselves. 

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

The passage widens, revealing a vast expanse only partially lit by sunlight filtering through cracks and fissures in the ceiling, its depths shrouded in darkness. Above you comes the fluttering of leathery wings, from creatures clinging to the stalactites or flitting between perches. The cavern is their domain, and they follow your every move with beady eyes, their screeches echoing throughout.

A narrow ledge along the rim is covered in some whitish substance, its surface slick and uneven, and the air grows heavy with a stench that assaults your senses. Loose rocks threaten to give way beneath your weight, adding to the difficulty of advancing.

 

 Deeper into the Mines 

Each adventurer must test to overcome Athletics +2 to progress without complication.


  Contest: Warding off the Bats  

Choose someone to shoo away your newfound friends. Each round your leader rolls for both sides, testing Provoke to overcome their Will +2. Other party members may provide teamwork with Provoke or create advantages. Continue rounds until one side wins - whoever achieves three 'victories' first.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the Foul-Smelling Passage, following a Dimly Lit and Narrow Ledge with Slippery Footing leading around the Open Chasm. The guardian cannot reach this area, and a colony of Giant Bats have claimed it for themselves. 

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

The passage widens, revealing a vast expanse only partially lit by sunlight filtering through cracks and fissures in the ceiling, its depths shrouded in darkness. Above you comes the fluttering of leathery wings, from creatures clinging to the stalactites or flitting between perches. The cavern is their domain, and they watch your every move with beady eyes, their screeches echoing throughout.

A narrow ledge along the rim is covered in some whitish substance, its surface slick and uneven, and the air grows heavy with a stench that assaults your senses. Loose rocks threaten to give way beneath your weight, adding to the difficulty of advancing.

 

 Deeper into the Mines 

Each adventurer must test to overcome Athletics +2 to progress without complication.


  Contest: Warding off the Bats  

Choose someone to shoo away your newfound friends. Each round your leader rolls for both sides, testing Provoke to overcome their Will +2. Other party members may provide teamwork with Provoke or create advantages. Continue rounds until one side wins - whoever achieves three 'victories' first.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the Foul-Smelling Passage, following a Dimly Lit and Narrow Ledge with Slippery Footing leading around the Open Chasm. The guardian cannot reach this area, and a colony of Giant Bats have claimed it for themselves. 

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

The passage opens up, revealing a vast expanse only partially lit by sunlight filtering through cracks and fissures in the ceiling, its depths shrouded in darkness. Above you comes the fluttering of leathery wings, from creatures clinging to the stalactites or flitting between perches. The cavern is their domain, and they watch your every move with beady eyes, their screeches echoing throughout.

A narrow ledge along the rim is covered in some whitish substance, its surface slick and uneven, and the air grows heavy with a stench that assaults your senses. Loose rocks threaten to give way beneath your weight, adding to the difficulty of advancing.

 

 Deeper into the Mines 

Each adventurer must test to overcome Athletics +2 to progress without complication.


  Contest: Warding off the Bats  

Choose someone to shoo away your newfound friends. Each round your leader rolls for both sides, testing Provoke to overcome their Will +2. Other party members may provide teamwork with Provoke or create advantages. Continue rounds until one side wins - whoever achieves three 'victories' first.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the Foul-Smelling Passage, following a Dimly Lit and Narrow Ledge with Slippery Footing leading around the Open Chasm. The guardian cannot reach this area, and a colony of Giant Bats have claimed it for themselves. 

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

The passage opens up, revealing a vast expanse only partially lit by sunlight filtering through cracks and fissures in the ceiling, its depths shrouded in darkness. Above you comes the fluttering of leathery wings, from creatures clinging to the stalactites or flitting between perches. The cavern is their domain, and they watch your every move with beady eyes, their screeches echoing throughout.

A narrow ledge along the rim is covered in some whitish substance, its surface slick and uneven, and the air grows heavy with a stench that assaults your senses. Loose rocks threaten to give way beneath your weight, adding to the difficulty of advancing.

 

 Deeper into the Mines 

Each adventurer must test to overcome Athletics +2 to progress without complication.


  Contest: Warding off the Bats  

Choose someone to shoo away your newfound friends. Each round your leader rolls for both sides, testing Provoke to overcome their Will +2. Other party members may provide teamwork with Provoke or create advantages. Continue rounds until one side wins this contest - whoever achieves three 'victories' first.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the Foul-Smelling Passage, following a Dimly Lit and Narrow Ledge with Slippery Footing leading around the Open Chasm. The guardian cannot reach this area, and a colony of Giant Bats have claimed it for themselves. 

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

The passage opens up, revealing a vast expanse only partially lit by sunlight filtering through cracks and fissures in the ceiling, its depths shrouded in darkness. Above you comes the fluttering of leathery wings, from creatures clinging to the stalactites or flitting between perches. The cavern is their domain, and they watch your every move with beady eyes, their screeches echoing throughout.

A narrow ledge along the rim is covered in some whitish substance, its surface slick and uneven, and the air grows heavy with a stench that assaults your senses. Loose rocks threaten to give way beneath your weight, adding to the difficulty of advancing.

 

 Deeper into the Mines 

Each adventurer must test to overcome Athletics +2 to progress without complication.


  Contest: Warding off the Bats  

Choose someone to shoo away your newfound friends. Each round your leader rolls for both sides, testing Provoke to overcome their Will +2. Other party members may provide teamwork with Provoke or create advantages. Continue rounds until one side wins this contest - whoever is the first to achieve three victories.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the Foul-Smelling Passage, following a Dimly Lit and Narrow Ledge with Slippery Footing leading around the Open Chasm. The guardian cannot reach this area, and a colony of Giant Bats have claimed it for themselves. 

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

The passage opens up, revealing a vast expanse only partially lit by sunlight filtering through cracks and fissures in the ceiling, its depths shrouded in darkness. Above you comes the fluttering of leathery wings, from creatures clinging to the stalactites or flitting between perches. The cavern is their domain, and they watch your every move with beady eyes, their screeches echoing throughout.

A narrow ledge along the rim is covered in some whitish substance, its surface slick and uneven, and the air grows heavy with a stench that assaults your senses. Loose rocks threaten to give way beneath your weight, adding to the difficulty of advancing.

 

 Deeper into the Mines 

Each adventurer must test to overcome Athletics +2 to progress without complication.


  Contest: Warding off the Bats  

Choose someone to shoo away your newfound friends. Each round your leader rolls for both sides, testing Provoke to overcome their Will +2. Other party members may provide teamwork with Provoke or create advantages. You must be the first to achieve three victories to win this contest.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the Foul-Smelling Passage, following a Dimly Lit and Narrow Ledge with Slippery Footing leading around the Open Chasm. The guardian cannot reach this area, and a colony of Giant Bats have claimed it for themselves. 

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

The passage opens up, revealing a vast expanse only partially lit by sunlight filtering through cracks and fissures in the ceiling, its depths shrouded in darkness. Above you comes the fluttering of leathery wings, from creatures clinging to the stalactites or flitting between perches. The cavern is their domain, and they watch your every move with beady eyes, their screeches echoing throughout.

A narrow ledge along the rim is covered in some whitish substance, its surface slick and uneven, and the air grows heavy with a stench that assaults your senses. Loose rocks threaten to give way beneath your weight, adding to the difficulty of advancing.

 

 Deeper into the Mines 

Each adventurer must test Athletics +2 to progress without complication.


  Contest: Warding off the Bats  

Choose someone to shoo away your newfound friends. Each round your leader rolls for both sides, testing Provoke to overcome their Will +2. Other party members may provide teamwork with Provoke or create advantages. You must be the first to achieve three victories to win this contest.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the Foul-Smelling Passage, following a Dimly Lit and Narrow Ledge with Slippery Footing leading around the Open Chasm. The guardian cannot reach this area, and a colony of Giant Bats have claimed it for themselves. 

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

The passage opens up, revealing a vast expanse only partially lit by sunlight filtering through cracks and fissures in the ceiling, its depths shrouded in darkness. Above you comes the fluttering of leathery wings, from creatures clinging to the stalactites or flitting between perches. The cavern is their domain, and they watch your every move with beady eyes, their screeches echoing throughout.

A narrow ledge along the rim is covered in some whitish substance, its surface slick and uneven, and the air grows heavy with a stench that assaults your senses. Loose rocks threaten to give way beneath your weight, adding to the difficulty of advancing.

 

 Deeper into the Mines 

Each adventurer must test Athletics +2 to progress without complication.


  Contest: Warding off the Bats  

Choose someone to shoo away your newfound friends. Each round your leader rolls for both sides, testing Provoke to overcome their Will +2. Other party members may provide teamwork with Provoke or create advantages. You must be the first to achieve three victories to win this contest.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the Foul-Smelling Passage, following a Dimly Lit and Narrow Ledge with Slippery Footing leading around the Open Chasm. The guardian cannot reach this area, and a colony of Giant Bats have claimed it for themselves. 

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

The passage opens up, revealing a vast expanse only partially lit by sunlight filtering through cracks and fissures in the ceiling, its depths shrouded in darkness. Above you comes the fluttering of leathery wings, from creatures clinging to the stalactites or flitting between perches. The cavern is their domain, and they watch your every move with beady eyes, their screeches echoing throughout.

A narrow ledge along the rim is covered in some whitish substance, its surface slick and uneven, and the air grows heavy with a stench that assaults your senses. Loose rocks threaten to give way beneath your weight, adding to the difficulty of advancing.

 

 Deeper into the Mines 

Each adventurer must test Athletics +2 to progress without complication.


  Contest: Warding off the Bats  

Choose someone to shoo away your newfound friends. Each round your leader rolls for both sides, testing Provoke to overcome their Will +2. The others may provide teamwork with Provoke or create advantages. You must be the first to achieve three victories to win this contest.

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