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Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

 

Swaying Rope Bridge

Yea, This Looks Safe
Strange Humming Sound

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Dark Side Passages
Piled Dirt Mounds

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your efforts fend off the giant bats long enough to proceed without issue. Leaving them behind, you emerge onto a wide ledge that offers a sweeping view of an immense cavern. Below you a fiery pit in the center casts flickering shadows on the rugged rock walls and fills the air with smoke. A hulking figure is crouched before it - the gigantic Sisyphus, engrossed in some unknown taskWatching closely, you see Sisyphus lower one arm into the pit, retrieving its fiery contents and slathering them across the face of a massive boulder, tracing some pattern along its surface with a blackened thumb. He appraises the cooling results with the trained eye of an artisan.. He appears formidable but also completely absorbed in his own world, remaining unaware of your presence in the recesses above.

Your ledge encircles the chamber, providing a vantage point to observe the scene below. Here and there are ramps leading downward, providing access to the lower levels and the center of the chamber. Strangely patterned boulders and scattered ruins provide limited cover throughout the area, potentially serving as strategic positions should the need arise. There is no sign of the dungeon core; it must rest somewhere deeper in the uncharted reaches of the mines.

 

 Exploration and Sisyphus 

This scene gives the party multiple zones to choose from, each with its own path leading downward. Toggle the spoiler above for more details! Sisyphus has an aggression track with six stress slots - any action taken by intruders that would draw his attention fills the track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.


 Dim Light and Darkness 

Poor lighting raises the difficulty of all tasks by one. You can only flee or riddle in darkness - you cannot read, draw, fight, search, or cast spells on others.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

 

Swaying Rope Bridge

Yea, This Looks Safe
Strange Humming Sound

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Dark Side Passages
Piled Dirt Mounds

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your efforts fend off the giant bats long enough to proceed without issue. Leaving them behind, you emerge onto a wide ledge that offers a sweeping view of an immense cavern. Below you a fiery pit in the center casts flickering shadows on the rugged rock walls and fills the air with smoke. A hulking figure is crouched before it - the gigantic Sisyphus, engrossed in some unknown taskWatching closely, you see Sisyphus lower one arm into the pit, retrieving its fiery contents and slathering them across the face of a massive boulder, tracing some pattern along its surface with a meaty thumb. He appraises the cooling results with the trained eye of an artisan. . He appears formidable but also completely absorbed in his own world, remaining unaware of your presence in the recesses above.

Your ledge encircles the chamber, providing a vantage point to observe the scene below. Here and there are ramps leading downward, providing access to the lower levels and the center of the chamber. Strangely patterned boulders and scattered ruins provide limited cover throughout the area, potentially serving as strategic positions should the need arise. There is no sign of the dungeon core; it must rest somewhere deeper in the uncharted reaches of the mines.

 

 Exploration and Sisyphus 

This scene gives the party multiple zones to choose from, each with its own path leading downward. Toggle the spoiler above for more details! Sisyphus has an aggression track with six stress slots - any action taken by intruders that would draw his attention fills the track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.


 Dim Light and Darkness 

Poor lighting raises the difficulty of all tasks by one. You can only flee or riddle in darkness - you cannot read, draw, fight, search, or cast spells on others.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

 

Swaying Rope Bridge

Yea, This Looks Safe
Strange Humming Sound

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Dark Side Passages
Piled Dirt Mounds

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your efforts fend off the giant bats long enough to proceed without issue. Leaving them behind, you emerge onto a wide ledge that offers a sweeping view of an immense cavern. Below you a fiery pit in the center casts flickering shadows on the rugged rock walls and fills the air with smoke. A hulking figure is crouched before it - the gigantic Sisyphus, engrossed in some unknown taskWatching closely, you see Sisyphus lower one arm into the pit, retrieving its fiery contents and slathering them across the face of a massive boulder, tracing some pattern along its surface with a meaty thumb. He appraises the cooling results with the trained eye of an artisan. . He appears formidable but also completely absorbed in his own world, remaining unaware of your presence in the recesses above.

Your ledge encircles the chamber, providing a vantage point to observe the scene below. Here and there are ramps leading downward, providing access to the lower levels and the center of the chamber. Patterned boulders and scattered ruins provide limited cover throughout the area, potentially serving as strategic positions should the need arise. There is no sign of the dungeon core; it must rest somewhere deeper in the uncharted reaches of the mines.

 

 Exploration and Sisyphus 

This scene gives the party multiple zones to choose from, each with its own path leading downward. Toggle the spoiler above for more details! Sisyphus has an aggression track with six stress slots - any action taken by intruders that would draw his attention fills the track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.


 Dim Light and Darkness 

Poor lighting raises the difficulty of all tasks by one. You can only flee or riddle in darkness - you cannot read, draw, fight, search, or cast spells on others.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

 

Swaying Rope Bridge

Yea, This Looks Safe
Strange Humming Sound

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Dark Side Passages
Piled Dirt Mounds

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your efforts fend off the giant bats long enough to proceed without issue. Leaving them behind, you emerge onto a wide path that offers a sweeping view of an immense cavern. Below you a fiery pit in the center casts flickering shadows on the rugged rock walls and fills the air with smoke. A hulking figure is crouched before it - the gigantic Sisyphus, engrossed in some unknown taskWatching closely, you see Sisyphus lower one arm into the pit, retrieving its fiery contents and slathering them across the face of a massive boulder, tracing some pattern along its surface with a meaty thumb. He appraises the cooling results with the trained eye of an artisan. . He appears formidable but also completely absorbed in his own world, remaining unaware of your presence on the ledge above.

Your ledge encircles the chamber, providing a vantage point to observe the scene below. Here and there are ramps leading downward, providing access to the lower levels and the center of the chamber. Patterned boulders and scattered ruins provide limited cover throughout the area, potentially serving as strategic positions should the need arise. There is no sign of the dungeon core; it must rest somewhere deeper in the uncharted reaches of the mines.

 

 Exploration and Sisyphus 

This scene gives the party multiple zones to choose from, each with its own path leading downward. Toggle the spoiler above for more details! Sisyphus has an aggression track with six stress slots - any action taken by intruders that would draw his attention fills the track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.


 Dim Light and Darkness 

Poor lighting raises the difficulty of all tasks by one. You can only flee or riddle in darkness - you cannot read, draw, fight, search, or cast spells on others.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

 

Swaying Rope Bridge

Yea, This Looks Safe
Strange Humming Sound

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Dark Side Passages
Piled Dirt Mounds

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your efforts fend off the giant bats long enough to proceed without issue. Leaving them behind, you emerge onto a wide path that offers a sweeping view of an immense cavern. Below you a fiery pit in the center casts flickering shadows on the rugged rock walls and fills the air with smoke. A hulking figure is crouched before it - the gigantic Sisyphus, engrossed in some unknown taskWatching closely, you see Sisyphus lower one arm into the pit, retrieving its fiery contents and slathering them across the face of a massive boulder, tracing some pattern along its surface with a meaty thumb. He appraises the cooling results with the trained eye of an artisan. . He appears formidable but also completely absorbed in his own world, remaining unaware of your presence on the ledge above.

Your ledge encircles the chamber, providing a vantage point to observe the scene below. Here and there are ramps leading downward, providing access to the lower levels and the center of the chamber. Patterned boulders and scattered ruins provide limited cover throughout the area, potentially serving as strategic positions should the need arise. There is no sign of the dungeon core; it must rest somewhere deeper in the uncharted reaches of the mines.

 

 Exploration and Sisyphus 

This scene offers the party multiple zones to choose from, each with its own path leading downward. Toggle the spoiler above for more details! Sisyphus has an aggression track with six stress slots - any action taken by intruders that would draw his attention fills the track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.


 Dim Light and Darkness 

Poor lighting raises the difficulty of all tasks by one. You can only flee or riddle in darkness - you cannot read, draw, fight, search, or cast spells on others.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

 

Swaying Rope Bridge

Yea, This Looks Safe
Strange Humming Sound

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Dark Side Passages
Piled Dirt Mounds

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your efforts fend off the giant bats long enough to proceed without issue. Leaving them behind, you emerge onto a wide path that grants you a sweeping view of an immense cavern. Below you a fiery pit in the center casts flickering shadows on the rugged rock walls and fills the air with smoke. A hulking figure is crouched before it - the gigantic Sisyphus, engrossed in some unknown taskWatching closely, you see Sisyphus lower one arm into the pit, retrieving its fiery contents and slathering them across the face of a massive boulder, tracing some pattern along its surface with a meaty thumb. He appraises the cooling results with the trained eye of an artisan. . He appears formidable but also completely absorbed in his own world, remaining unaware of your presence on the ledge above.

Your ledge encircles the chamber, providing a vantage point to observe the scene below. Here and there are ramps leading downward, providing access to the lower levels and the center of the chamber. Patterned boulders and scattered ruins offer limited cover throughout the area, potentially serving as strategic positions should the need arise. There is no sign of the dungeon core; it must rest somewhere deeper in the uncharted reaches of the mines.

 

 Exploration and Sisyphus 

This scene offers the party multiple zones to choose from, each with its own path leading downward. Toggle the spoiler above for more details! Sisyphus has an aggression track with six stress slots - any action taken by intruders that would draw his attention fills the track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.


 Dim Light and Darkness 

Poor lighting raises the difficulty of all tasks by one. You can only flee or riddle in darkness - you cannot read, draw, fight, search, or cast spells on others.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

 

Swaying Rope Bridge

Yea, This Looks Safe
Strange Humming Sound

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Dark Side Passages
Piled Dirt Mounds

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your efforts fend off the giant bats long enough to proceed without issue. Leaving them behind, you emerge onto a wide ledge that grants you a sweeping view of an immense cavern. Below you a fiery pit in the center casts flickering shadows on the rugged rock walls and fills the air with smoke. A hulking figure is crouched before it - the gigantic Sisyphus, engrossed in some unknown taskWatching closely, you see Sisyphus lower one arm into the pit, retrieving its fiery contents and slathering them across the face of a massive boulder, tracing some pattern along its surface with a meaty thumb. He appraises the cooling results with the trained eye of an artisan. . He appears formidable but also completely absorbed in his own world, remaining unaware of your presence on the ledge above.

Your ledge encircles the chamber, providing a vantage point to observe the scene below. Here and there are ramps leading downward, providing access to the lower levels and the center of the chamber. Patterned boulders and scattered ruins offer limited cover throughout the area, potentially serving as strategic positions should the need arise. There is no sign of the dungeon core; it must rest somewhere deeper in the uncharted reaches of the mines.

 

 Exploration and Sisyphus 

This scene offers the party multiple zones to choose from, each with its own path leading downward. Toggle the spoiler above for more details! Sisyphus has an aggression track with six stress slots - any action taken by intruders that would draw his attention fills the track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.


 Dim Light and Darkness 

Poor lighting raises the difficulty of all tasks by one. You can only flee or riddle in darkness - you cannot read, draw, fight, search, or cast spells on others.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

 

Swaying Rope Bridge

Yea, This Looks Safe
Strange Humming Sound

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Dark Side Passages
Piled Dirt Mounds

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your efforts fend off the giant bats long enough to proceed without issue. Leaving them behind, you emerge onto a wide ledge that grants you a sweeping view of a vast cavern. Below you a fiery pit in the center casts flickering shadows on the rugged rock walls and fills the air with smoke. A hulking figure is crouched before it - the gigantic Sisyphus, engrossed in some unknown taskWatching closely, you see Sisyphus lower one arm into the pit, retrieving its fiery contents and slathering them across the face of a massive boulder, tracing some pattern along its surface with a meaty thumb. He appraises the cooling results with the trained eye of an artisan. . He appears formidable but also completely absorbed in his own world, remaining unaware of your presence on the ledge above.

Your ledge encircles the chamber, providing a vantage point to observe the scene below. Here and there are ramps leading downward, providing access to the lower levels and the center of the chamber. Patterned boulders and scattered ruins offer limited cover throughout the area, potentially serving as strategic positions should the need arise. There is no sign of the dungeon core; it must rest somewhere deeper in the uncharted reaches of the mines.

 

 Exploration and Sisyphus 

This scene offers the party multiple zones to choose from, each with its own path leading downward. Toggle the spoiler above for more details! Sisyphus has an aggression track with six stress slots - any action taken by intruders that would draw his attention fills the track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.


 Dim Light and Darkness 

Poor lighting raises the difficulty of all tasks by one. You can only flee or riddle in darkness - you cannot read, draw, fight, search, or cast spells on others.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

 

Swaying Rope Bridge

Yea, This Looks Safe
Strange Humming Sound

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Dark Side Passages
Piled Dirt Mounds

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your efforts fend off the giant bats long enough to proceed without issue. Leaving them behind, you emerge onto a wide ledge that grants you a sweeping view of the vast central cavern. Below you a fiery pit in the center casts flickering shadows on the rugged rock walls and fills the air with smoke. A hulking figure is crouched before it - the gigantic Sisyphus, engrossed in some unknown taskWatching closely, you see Sisyphus lower one arm into the pit, retrieving its fiery contents and slathering them across the face of a massive boulder, tracing some pattern along its surface with a meaty thumb. He appraises the cooling results with the trained eye of an artisan. . He appears formidable but also completely absorbed in his own world, remaining unaware of your presence on the ledge above.

Your ledge encircles the chamber, providing a vantage point to observe the scene below. Here and there are ramps leading downward, providing access to the lower levels and the center of the chamber. Patterned boulders and scattered ruins offer limited cover throughout the area, potentially serving as strategic positions should the need arise. There is no sign of the dungeon core; it must rest somewhere deeper in the uncharted reaches of the mines.

 

 Exploration and Sisyphus 

This scene offers the party multiple zones to choose from, each with its own path leading downward. Toggle the spoiler above for more details! Sisyphus has an aggression track with six stress slots - any action taken by intruders that would draw his attention fills the track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.


 Dim Light and Darkness 

Poor lighting raises the difficulty of all tasks by one. You can only flee or riddle in darkness - you cannot read, draw, fight, search, or cast spells on others.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect..
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have four fate points left in this scene and a boost called Sleeptooth Poisoning.

 

Swaying Rope Bridge

Yea, This Looks Safe
Strange Humming Sound

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Dark Side Passages
Piled Dirt Mounds

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your efforts fend off the giant bats long enough to proceed without issue. Leaving them behind, you emerge onto a wide ledge that grants you a sweeping view of the vast central cavern. Below you a fiery pit in the center casts flickering shadows on the rugged rock walls and fills the air with smoke. A hulking figure is crouched before it - the gigantic Sisyphus, engrossed in some unknown taskWatching closely, you see Sisyphus lower one arm into the pit, retrieving its fiery contents and slathering them across the face of a massive boulder, tracing some pattern along its surface with a meaty thumb. He appraises the cooling results with the trained eye of an artisan. . He appears formidable but also completely absorbed in his own world, remaining unaware of your presence on the ledge above.

Your ledge encircles the chamber, providing a vantage point to observe the scene below. Here and there are ramps leading downward, providing access to the lower levels and the center of the chamber. Patterned boulders and scattered ruins offer limited cover throughout the area, potentially serving as strategic positions should the need arise. There is no sign of the dungeon core; it must rest somewhere deeper in the uncharted reaches of the mines.

 

 Exploration and Sisyphus 

This scene offers the party multiple zones to choose from, each with its own path leading downward. Toggle the spoiler above for more details! Sisyphus has an aggression track with six stress slots - any action taken by the party that would draw his attention fills the track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.


 Dim Light and Darkness 

Poor lighting raises the difficulty of all tasks by one. You can only flee or riddle in darkness - you cannot read, draw, fight, search, or cast spells on others.

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