Jump to content

Edit History

Kaymithe

Kaymithe

Vahn

  Ranked: Bronze ( 0 / 7 )


Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief

Trouble: Reckless & Loyal Beyond Compare

Aspect: Righteous Youth Seeking Glory

Aspect: No Mercy; But No Cruelty


(+4) Athletics

(+3) Empathy, Fight

(+2) Notice, Investigate, Stealth

(+1) Rapport, Provoke, Physique, Will


Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy).

Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances.

Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95)

 Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack.

When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2.

Original Stunt:

The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150)

 Stunt: StuntStunt


Body: ( 4 / 4 )

Mind: ( 4 / 4 )

Fate: ( 1 / 2 )


[2] Mild

[4] Moderate

[6] Severe

[8] Physical

spacer.png

"I am uncertain as to whether or not these things have alerted anyone, nor that they would follow us should we turn back; they appear to be guarding the end of the bridge.." Vahn noted of the Mephits. He wasn't a standard practitioner who had spent a lifetime studying, though his Spirit did unveil some mysteries every now and then; not that Aku was above misinformation if it thought a good laugh was around the bend.

"And perhaps I may be able to banish them, if they were indeed conjured from another plane. But I must get closer, if there is even a chance for success. Should it fail, we risk injuries attempting to flee; their capacity for flight will make evading a nightmare in this constrained space, not to mention their forms seem impervious to physical attack.." there was a risk in every circumstance and perhaps even standing here in discussion posed its own sort of dangers.

"I would deem it wiser to turn back and attempt a different path, but I will follow and attempt a banishment should we proceed.." Vahn glanced to his shoulder, where his Spirit Companion often sat, and wondered where it had gone. Aku would return, of that he knew, but now did not seem like the time for casual exploration.

"Let us pray that they do not follow us far, nor that we fall unto other unknowns, should we indeed flee forward. If we see that doom is upon us, gather about me and I will do my best to move us out of harm's way.."

 

Kaymithe

Kaymithe

Vahn

  Ranked: Bronze ( 0 / 7 )


Concept: Pugilistic Pilgrim of Aku, the Spirit of Mischief

Trouble: Reckless & Loyal Beyond Compare

Aspect: Righteous Youth Seeking Glory

Aspect: No Mercy; But No Cruelty


(+4) Athletics

(+3) Empathy, Fight

(+2) Notice, Investigate, Stealth

(+1) Rapport, Provoke, Physique, Will


Discipline: BlinkYou have mastered the art of teleportation. You can teleport to a location that you know well or can see (Athletics). Destinations that are farther away and/or not as well known to the caster call for higher difficulties. You can also teleport other beings and objects to your location or a location near you (Provoke/Empathy) and open portals (Empathy).

Discipline: SightYou have mastered control over what you see and perceive. You can uncover hidden secrets (Investigate) and discern illusions from reality (Empathy). You can also look or listen in on places, people, or objects that you know well, no matter the distance (Empathy). These spells should increase in difficulty due to a lack of familiarity with the target and greater distances.

Stunt: Never BrokenYou gain a -8 physical consequence which recovers in the same way a -2 consequence does. (Fate System Toolkit, p.95)

 Stunt: Phantom StanceYou are adept at bobbing and weaving and phasing through attacks in such a manner that puts you in a more advantageous position to counterattack.

When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent or tried to hit you. If you succeed with style, gain +2.

Original Stunt:

The Drunkard’s Stagger. You sway and stagger on your feet, evading enemy blows seemingly by chance. When you succeed in a defensive Athletics roll using this technique, you gain +1 on your next attack against the opponent who tried to hit you. If you succeed with style, gain +2. (Fate System Toolkit, p.150)

 Stunt: StuntStunt


Body: ( 4 / 4 )

Mind: ( 4 / 4 )

Fate: ( 1 / 2 )


[2] Mild

[4] Moderate

[6] Severe

[8] Physical

spacer.png

"I am uncertain as to whether or not these things have alerted anyone, nor that they would follow us should we turn back; they appear to be guarding the end of the bridge.." Vahn noted of the Mephits. He wasn't a standard practitioner who had spent a lifetime studying, though his Spirit did unveil some mysteries every now and then; not that Aku was above misinformation if it thought a good laugh was around the bend.

"And perhaps I may be able to banish them, if they were indeed conjured from another plane. But I must get closer, if there is even a chance for success. Should it fail, we risk injuries attempting to flee; their capacity for flight will make evading a nightmare in this constrained space, not to mention their forms seem impervious to physical attack.." there was a risk in every circumstance and perhaps even standing here in discussion posed its own sort of dangers.

"I would deem it wiser to turn back and attempt a different path, but I will follow and attempt a banishment should we proceed.."

 

×
×
  • Create New...