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Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has a boost named Push them Back from his holy water arrows.
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well..
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 

Swaying Rope Bridge

Not Safe at All
Fallen Adventurer

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Snaking Side Passages
 

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your foes unleash a mental onslaught that delivers sharp spikes of pain, the air crackling with malevolent energy. Blending in with the shadows, they make a difficult target for Markus. Your taunting brings the others a short reprieve, as the insulted imps cease their attack and turn as one to overwhelm you.

 

 Conflict: Dealing with Devils 
Vahn
Markus
Smoke MephitsSpiteful Summoned Spirits
Shadows in the Dark

Three Packs:
Provoke +4
Will and Deceive +3

Two Packs:
Provoke +4
Will and Deceive +2

One Pack:
Provoke +3
Will and Deceive +1

Sisyphus
  ❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (Minor)
❤️❤️❤️/❤️❤️🖤/🖤🖤🖤
🤍🤍🖤🖤🖤🖤

Narratively all turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. These spirits are immune to physical attacks, and the dim light raises the difficulty of tasks by one.

Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has a boost named Push them Back from his holy water arrows.
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well..
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 

Swaying Rope Bridge

Not Safe at All
Fallen Adventurer

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Snaking Side Passages
 

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your foes unleash a mental onslaught that delivers sharp spikes of pain, the air crackling with malevolent energy. Blending in with the shadows, they make a difficult target for Markus. Your taunting brings the others a short reprieve, as the insulted imps cease their attack and turn as one to overwhelm you.

 

 Conflict: Dealing with Devils 
Vahn
Markus
Smoke MephitsSpiteful Summoned Spirits
Shadows in the Dark

Three Packs:
Provoke +4
Will and Deceive +3

Two Packs:
Provoke +4
Will and Deceive +2

One Pack:
Provoke +3
Will and Deceive +1

Sisyphus
  ❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (Minor)
❤️❤️❤️/❤️❤️🖤/🖤🖤🖤
🤍🤍🖤🖤🖤🖤

All turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. These spirits are immune to physical attacks, and the dim light raises the difficulty of tasks by one.

Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has a boost named Push them Back from his holy water arrows.
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well..
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 

Swaying Rope Bridge

Not Safe at All
Fallen Adventurer

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Snaking Side Passages
 

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your foes launch a mental assault that delivers sharp spikes of pain, the air crackling with malevolent energy. Blending in with the shadows, they make a difficult target for Markus. Your taunting brings the others a short reprieve, as the insulted imps cease their attack and turn as one to overwhelm you.

 

 Conflict: Dealing with Devils 
Vahn
Markus
Smoke MephitsSpiteful Summoned Spirits
Shadows in the Dark

Three Packs:
Provoke +4
Will and Deceive +3

Two Packs:
Provoke +4
Will and Deceive +2

One Pack:
Provoke +3
Will and Deceive +1

Sisyphus
  ❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (Minor)
❤️❤️❤️/❤️❤️🖤/🖤🖤🖤
🤍🤍🖤🖤🖤🖤

All turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. These spirits are immune to physical attacks, and the dim light raises the difficulty of tasks by one.

Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has a boost named Push them Back from his holy water arrows.
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well..
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 

Swaying Rope Bridge

Not Safe at All
Fallen Adventurer

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Snaking Side Passages
 

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your foes launch a mental assault that delivers sharp spikes of pain. Blending in with the shadows, they make a difficult target for Markus. Your taunting brings the others a short reprieve, as the insulted imps cease their attack and turn as one to overwhelm you.

 

 Conflict: Dealing with Devils 
Vahn
Markus
Smoke MephitsSpiteful Summoned Spirits
Shadows in the Dark

Three Packs:
Provoke +4
Will and Deceive +3

Two Packs:
Provoke +4
Will and Deceive +2

One Pack:
Provoke +3
Will and Deceive +1

Sisyphus
  ❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (Minor)
❤️❤️❤️/❤️❤️🖤/🖤🖤🖤
🤍🤍🖤🖤🖤🖤

All turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. These spirits are immune to physical attacks, and the dim light raises the difficulty of tasks by one.

Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has a boost named Push them Back from his holy water arrows.
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well..
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 

Swaying Rope Bridge

Not Safe at All
Fallen Adventurer

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Snaking Side Passages
 

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

Your foes launch a mental assault that delivers sharp spikes of pain. Blending in with the shadows, they make a difficult target for Markus. Your taunting brings the others a short reprieve, as the insulted imps turn as one to overwhelm you.

 

 Conflict: Dealing with Devils 
Vahn
Markus
Smoke MephitsSpiteful Summoned Spirits
Shadows in the Dark

Three Packs:
Provoke +4
Will and Deceive +3

Two Packs:
Provoke +4
Will and Deceive +2

One Pack:
Provoke +3
Will and Deceive +1

Sisyphus
  ❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (Minor)
❤️❤️❤️/❤️❤️🖤/🖤🖤🖤
🤍🤍🖤🖤🖤🖤

All turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. These spirits are immune to physical attacks, and the dim light raises the difficulty of tasks by one.

Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has a boost named Push them Back from his holy water arrows.
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well..
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 

Swaying Rope Bridge

Not Safe at All
Fallen Adventurer

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Snaking Side Passages
 

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

The imps make a difficult target for Markus, blending in with the shadows. They seem almost insulted by Olenna's taunting, and turn as one to overwhelm her.

 

 Conflict: Dealing with Devils 
Vahn
Markus
Smoke MephitsSpiteful Summoned Spirits
Shadows in the Dark

Three Packs:
Provoke +4
Will and Deceive +3

Two Packs:
Provoke +4
Will and Deceive +2

One Pack:
Provoke +3
Will and Deceive +1

Sisyphus
  ❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (Minor)
❤️❤️❤️/❤️❤️🖤/🖤🖤🖤
🤍🤍🖤🖤🖤🖤

All turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. These spirits are immune to physical attacks, and the dim light raises the difficulty of tasks by one.

Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has a boost named Push them Back from his holy water arrows.
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well..
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 

Swaying Rope Bridge

Not Safe at All
Fallen Adventurer

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Snaking Side Passages
 

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

The imps make a difficult target for Markus, blending in with the shadows. They seem almost insulted by Olenna's taunting, and turn as one to overwhelm her.

 

 Conflict: Dealing with Devils 
Vahn
Markus
Smoke MephitsSpiteful Summoned Spirits
Shadows in the Dark

Three Packs:
Provoke +4
Will and Deceive +3

Two Packs:
Provoke +4
Will and Deceive +2

One Pack:
Provoke +3
Will and Deceive +1

Sisyphus
  ❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (Minor)
❤️❤️❤️/❤️❤️🖤/🖤🖤🖤
🤍🤍🖤🖤🖤🖤

All turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. These spirits are immune to physical attacks. The dim light raises the difficulty of tasks by one.

Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has a boost named Push them Back from his holy water arrows.
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well..
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 

Swaying Rope Bridge

Not Safe at All
Fallen Adventurer

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Snaking Side Passages
 

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

The imps make a difficult target for Markus, blending in with the shadows. They seem almost insulted by Olenna's taunting, and turn as one to overwhelm her.

 

 Conflict: Dealing with Devils 
Vahn
Markus
Smoke MephitsSpiteful Summoned Spirits
Shadows in the Dark

Three Packs:
Provoke +4
Will and Deceive +3

Two Packs:
Provoke +4
Will and Deceive +2

One Pack:
Provoke +3
Will and Deceive +1

Sisyphus
  ❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (Minor)
❤️❤️❤️/❤️❤️🖤/🖤🖤🖤
🤍🤍🖤🖤🖤🖤

All turns occur roughly at the same time and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. These spirits are immune to physical attacks. The dim light raises the difficulty of tasks by one. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Scene: Mines of Sisyphus

You have entered the upper mines. This entire cavern is dimly lit by a fiery pit in the center. The guardian's attention is elsewhere and he has yet to notice you. Large boulders and crumbling structures scattered throughout the area provide cover from his baleful gaze.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has a boost named Push them Back from his holy water arrows.
Myria has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect. and she Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
. She provoked the imps with Come Get SomeYour plan to draw their attention might have worked a little too well. I have one free invoke on this aspect..
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 

Swaying Rope Bridge

Not Safe at All
Fallen Adventurer

Stone Ledge

Shortcut to Bats
Pitch Black Mineshafts

Cobwebbed Catwalk

Snaking Side Passages
 

Chamber of Bones

Oversized Furniture
Remnants of Past Meals
Deeper into the Mines

Cyclopean Workshop

Fiery Pit
Blazing Heat
Glittering Gemstones

Mushroom Grove

Giant Mushrooms
Thick Swirling Mist
Deeper into the Mines

The imps make a difficult target for Markus, blending in with the shadows. They seem almost insulted by Olenna's taunting, and turn as one to overwhelm her.

 

 Conflict: Dealing with Devils 
Vahn
Markus
Smoke MephitsSpiteful Summoned Spirits
Shadows in the Dark

Three Packs:
Provoke +4
Will and Deceive +3

Two Packs:
Provoke +4
Will and Deceive +2

One Pack:
Provoke +3
Will and Deceive +1

Sisyphus
  ❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (Minor)
❤️❤️❤️/❤️❤️🖤/🖤🖤🖤
🤍🤍🖤🖤🖤🖤

All turns are resolved at the end of the round and occur roughly at the same time. These spirits are immune to physical attacks. The dim light raises the difficulty of tasks by one. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

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