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Fiffin

Fiffin

Beyond, magelight illuminates a vast chamber with several side passages. Tunnel runoff collects in a shallow underground pool. The stonework here is choked with twisted vines and knotted roots, extending in all directions like an intricate web. Their tangled mass stretches throughout - rising to meet in the center, where a bulbous growth pulsates with an otherworldly energy, and the surface of the surrounding waters ripple in response.

Darkrobed men circle round the dungeon core, their gaze transfixed on glowing ichor spurting slowly and unevenly from a tap driven through its side. The fluid gathers in earthen vessels below, and one man raises a cup to the flow.

 

zuzu.png.789986aa303479176a40006ae2159679.png"Ours at last, and without anyone the wiser!" their leader exults, momentarily distracted in his triumph.

 

 

 

 

 

Scene: Mines of Sisyphus

You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment..
Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 Conflict: The Beating Heart 

Dark Mage+5 Provoke, Shoot
+4 Athletics, Lore, Will
+3 Investigate, Notice, Physique, Stealth
+2 Contacts, Deceive, Empathy, Fight, Resources
+1 Anything Else

Relentless Training
Mastery of Wind and Stone
Mephit Summoner

Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast.
Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead.

CultistsQuartet: Knife and Shadow +4
Duo: Knife and Shadow +3
Solo: Knife and Shadow +2

Vahn
Markus
Olenna
Dungeon Core +2
Sisyphus

 

❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:)
❤️❤️/❤️❤️/❤️❤️/❤️❤️
❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue)
❤️❤️❤️ & 💙💙🖤🖤🖤🖤
💛💛💛🖤🖤🖤🖤🖤🖤
🤍🤍🤍🤍🖤🖤

Olenna has the initiative and any action she takes within the first round is resolved instantly.

Narratively all other turns occur roughly at the same time afterwards and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Beyond, magelight illuminates a vast chamber with several side passages. Tunnel runoff collects in a shallow underground pool. The stonework here is choked with twisted vines and knotted roots, extending in all directions like an intricate web. Their tangled mass stretches throughout - rising to meet in the center, where a bulbous growth pulsates with an otherworldly energy, and the surface of the surrounding waters ripple in response.

Darkrobed men circle round the dungeon core, their gaze transfixed on glowing ichor spurting slowly and unevenly from a tap driven through its side. The fluid gathers in earthen vessels below, and one man raises a cup to the flow.

 

zuzu.png.789986aa303479176a40006ae2159679.png"Ours at last, and without anyone the wiser!" their leader exults, momentarily distracted in his triumph.

 

 

 

 

 

Scene: Mines of Sisyphus

You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment..
Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 Conflict: The Beating Heart 

Dark Mage+5 Provoke, Shoot
+4 Athletics, Lore, Will
+3 Investigate, Notice, Physique, Stealth
+2 Contacts, Deceive, Empathy, Fight, Resources
+1 Anything Else

Relentless Training
Mastery of Wind and Stone
Mephit Summoner

Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast.
Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead.

CultistsQuartet: Knife and Shadow +4
Duo: Knife and Shadow +3
Solo: Knife and Shadow +2

Vahn
Markus
Olenna
Dungeon Core +2
Sisyphus

 

❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:)
❤️❤️/❤️❤️/❤️❤️/❤️❤️
❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue)
❤️❤️❤️ & 💙💙🖤🖤🖤🖤
💛💛💛🖤🖤🖤🖤🖤🖤
🤍🤍🤍🤍🖤🖤

Olenna has the initiative and any action she takes within the first round is resolved instantly.

Narratively all other turns occur roughly at the same time afterwards and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Beyond, magelight illuminates a vast chamber with several side passages. Tunnel runoff collects in a shallow underground pool. The stonework here is choked with twisted vines and knotted roots, extending in all directions like an intricate web. Their tangled mass stretches throughout - rising to meet in the center, where a bulbous growth pulsates with an otherworldly energy, and the surface of the surrounding waters ripple in response.

Darkrobed men circle round the dungeon core, their gaze transfixed on glowing ichor spurting slowly and unevenly from a tap driven through its side. The fluid gathers in earthen vessels below, and one man raises a cup to the flow.

 

zuzu.png.789986aa303479176a40006ae2159679.png"Ours at last, and without anyone the wiser!" their leader exults, momentarily distracted in his triumph.

 

 

 

 

 

Scene: Mines of Sisyphus

You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment..
Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 Conflict: The Beating Heart 

Dark Mage+5 Provoke, Shoot
+4 Athletics, Lore, Will
+3 Investigate, Notice, Physique, Stealth
+2 Contacts, Deceive, Empathy, Fight, Resources
+1 Anything Else

Relentless Training
Mastery of Wind and Stone
Mephit Summoner

Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast.
Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead.

CultistsQuartet: Knife and Shadow +4
Duo: Knife and Shadow +3
Solo: Knife and Shadow +2

Vahn
Markus
Olenna
Dungeon Core +2
Sisyphus

 

❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:)
❤️❤️/❤️❤️/❤️❤️/❤️❤️
❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue)
❤️❤️❤️ & 💙💙🖤🖤🖤🖤
💛💛💛🖤🖤🖤🖤🖤🖤
🤍🤍🤍🤍🖤🖤

Olenna has the initiative and any action she takes within the first round is resolved instantly.

Narratively all other turns occur roughly at the same time afterwards and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Beyond, magelight illuminates a vast chamber with several side passages. Tunnel runoff collects in a shallow underground pool. The stonework here is choked with twisted vines and knotted roots, extending in all directions like an intricate web. Their tangled mass stretches throughout - rising to meet in the center, where a bulbous growth pulsates with an otherworldly energy, and the surface of the surrounding waters ripple in response.

Darkrobed men circle round the dungeon core, their gaze transfixed on glowing ichor spurting slowly and unevenly from a tap driven through its side. The fluid gathers in earthen vessels below, and one man raises a cup to the flow.

 

zuzu.png.789986aa303479176a40006ae2159679.png"Ours at last, and without anyone the wiser!" their leader exults, momentarily distracted in his triumph.

 

 

 

 

 

Scene: Mines of Sisyphus

You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment..
Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 Conflict: The Beating Heart 

Dark Mage+5 Provoke, Shoot
+4 Athletics, Lore, Will
+3 Investigate, Notice, Physique, Stealth
+2 Contacts, Deceive, Empathy, Fight, Resources
+1 Anything Else

Relentless Training
Mastery of Wind and Stone
Mephit Summoner

Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast.
Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead.

CultistsQuartet: Knife and Shadow +4
Duo: Knife and Shadow +3
Solo: Knife and Shadow +2

Vahn
Markus
Olenna
Dungeon Core +2
Sisyphus

 

❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:)
❤️❤️/❤️❤️/❤️❤️/❤️❤️
❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue)
❤️❤️❤️ & 💙💙🖤🖤🖤🖤
💛💛💛🖤🖤🖤🖤🖤🖤
🤍🤍🤍🤍🖤🖤

Olenna has the initiative and any action she takes within the first round is resolved instantly.

Narratively all other turns occur roughly at the same time afterwards and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Beyond, magelight illuminates a vast chamber with several side passages. Tunnel runoff collects in a shallow underground pool. The stonework here is choked with twisted vines and knotted roots, extending in all directions like an intricate web. Their tangled mass stretches throughout - rising to meet in the center, where a bulbous growth pulsates with an otherworldly energy, and the surface of the surrounding waters ripple in response.

 

zuzu.png.789986aa303479176a40006ae2159679.png"Ours at last, and without anyone the wiser!" their leader exults, momentarily distracted in his triumph.

 

 

 

 

 

Scene: Mines of Sisyphus

You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment..
Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 Conflict: The Beating Heart 

Dark Mage+5 Provoke, Shoot
+4 Athletics, Lore, Will
+3 Investigate, Notice, Physique, Stealth
+2 Contacts, Deceive, Empathy, Fight, Resources
+1 Anything Else

Relentless Training
Mastery of Wind and Stone
Mephit Summoner

Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast.
Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead.

CultistsQuartet: Knife and Shadow +4
Duo: Knife and Shadow +3
Solo: Knife and Shadow +2

Vahn
Markus
Olenna
Dungeon Core +2
Sisyphus

 

❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:)
❤️❤️/❤️❤️/❤️❤️/❤️❤️
❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue)
❤️❤️❤️ & 💙💙🖤🖤🖤🖤
💛💛💛🖤🖤🖤🖤🖤🖤
🤍🤍🤍🤍🖤🖤

Olenna has the initiative and any action she takes within the first round is resolved instantly.

Narratively all other turns occur roughly at the same time afterwards and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Beyond, magelight illuminates a vast chamber with several side passages. Tunnel runoff collects in a shallow underground pool. The stonework here is choked with twisted vines and knotted roots, extending in all directions like an intricate web. Their tangled mass stretches throughout - rising to meet in the center, where a bulbous growth pulsates with an otherworldly energy, and the surface of the surrounding waters ripple in response.

 

zuzu.png.789986aa303479176a40006ae2159679.png"Ours at last, and without anyone the wiser!" their leader exults, momentarily distracted in his triumph.

 

 

 

 

 

Scene: Mines of Sisyphus

You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment..
Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 Conflict: The Beating Heart 

Dark Mage+5 Provoke, Shoot
+4 Athletics, Lore, Will
+3 Investigate, Notice, Physique, Stealth
+2 Contacts, Deceive, Empathy, Fight, Resources
+1 Anything Else

Relentless Training
Mastery of Wind and Stone
Mephit Summoner

Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast.
Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead.

CultistsQuartet: Knife and Shadow +4
Duo: Knife and Shadow +3
Solo: Knife and Shadow +2

Vahn
Markus
Olenna
Dungeon Core +2
Sisyphus

 

❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:)
❤️❤️/❤️❤️/❤️❤️/❤️❤️
❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue)
❤️❤️❤️ & 💙💙🖤🖤🖤🖤
💛💛💛🖤🖤🖤🖤🖤🖤
🤍🤍🤍🤍🖤🖤

Olenna has the initiative and any action she takes within the first round is resolved instantly.

Narratively all other turns occur roughly at the same time afterwards and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Beyond, magelight illuminates a vast chamber with several side passages. Tunnel runoff collects in a shallow underground pool. The stonework here is choked with twisted vines and knotted roots, extending in all directions like an intricate web. Their tangled mass stretches throughout - rising to meet in the center, where a bulbous growth pulsates with an otherworldly energy, and the surface of the surrounding waters ripple in response.

 

zuzu.png.789986aa303479176a40006ae2159679.png"Ours at last, and without anyone the wiser!" their leader exults, momentarily distracted in his triumph.

 

 

 

 

 

Scene: Mines of Sisyphus

You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment..
Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 Conflict: The Beating Heart 

Dark Mage+5 Provoke, Shoot
+4 Athletics, Lore, Will
+3 Investigate, Notice, Physique, Stealth
+2 Contacts, Deceive, Empathy, Fight, Resources
+1 Anything Else

Relentless Training
Mastery of Wind and Stone
Mephit Summoner

Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast.
Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead.

CultistsQuartet: Knife and Shadow +4
Duo: Knife and Shadow +3
Solo: Knife and Shadow +2

Vahn
Markus
Olenna
Dungeon Core +2
Sisyphus

 

❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:)
❤️❤️/❤️❤️/❤️❤️/❤️❤️
❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue)
❤️❤️❤️ & 💙💙🖤🖤🖤🖤
💛💛💛🖤🖤🖤🖤🖤🖤
🤍🤍🤍🤍🖤🖤

Olenna has the initiative and any action she takes within the first round is resolved instantly.

Narratively all other turns occur roughly at the same time afterwards and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Beyond, magelight illuminates a vast chamber with several side passages. Tunnel runoff collects in a shallow underground pool. The stonework here is choked with twisted vines and knotted roots, extending in all directions like an intricate web. Their tangled mass stretches throughout the chamber - rising to meet in the center, where a bulbous growth pulsates with an otherworldly energy, and the surface of the surrounding waters ripple in response.

 

zuzu.png.789986aa303479176a40006ae2159679.png"Ours at last, and without anyone the wiser!" their leader exults, momentarily distracted in his triumph.

 

 

 

 

 

Scene: Mines of Sisyphus

You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment..
Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 Conflict: The Beating Heart 

Dark Mage+5 Provoke, Shoot
+4 Athletics, Lore, Will
+3 Investigate, Notice, Physique, Stealth
+2 Contacts, Deceive, Empathy, Fight, Resources
+1 Anything Else

Relentless Training
Mastery of Wind and Stone
Mephit Summoner

Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast.
Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead.

CultistsQuartet: Knife and Shadow +4
Duo: Knife and Shadow +3
Solo: Knife and Shadow +2

Vahn
Markus
Olenna
Dungeon Core +2
Sisyphus

 

❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:)
❤️❤️/❤️❤️/❤️❤️/❤️❤️
❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue)
❤️❤️❤️ & 💙💙🖤🖤🖤🖤
💛💛💛🖤🖤🖤🖤🖤🖤
🤍🤍🤍🤍🖤🖤

Olenna has the initiative and any action she takes within the first round is resolved instantly.

Narratively all other turns occur roughly at the same time afterwards and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Beyond, magelight illuminates a vast chamber with several side passages. Tunnel runoff collects in a shallow underground pool. The stonework here is choked with twisted vines and knotted roots, extending in all directions like an intricate web. Their tangled mass stretches throughout the chamber - rising to meet in the center, where a bulbous growth pulsates with an otherworldly energy, and the surface of the surrounding waters ripple in response.

 

zuzu.png.789986aa303479176a40006ae2159679.png"Ours at last, and without anyone the wiser!" their leader exults, momentarily distracted in his triumph.

 

 

 

 

 

Scene: Mines of Sisyphus

You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment..
Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 Conflict: The Beating Heart 

Dark Mage+5 Provoke, Shoot
+4 Athletics, Lore, Will
+3 Investigate, Notice, Physique, Stealth
+2 Contacts, Deceive, Empathy, Fight, Resources
+1 Anything Else

Relentless Training
Mastery of Wind and Stone
Mephit Summoner

Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast.
Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead.

CultistsQuartet: Knife and Shadow +4
Duo: Knife and Shadow +3
Solo: Knife and Shadow +2

Vahn
Markus
Olenna
2nd Floor Core
Sisyphus

 

❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:)
❤️❤️/❤️❤️/❤️❤️/❤️❤️
❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue)
❤️❤️❤️ & 💙💙🖤🖤🖤🖤
💛💛💛🖤🖤🖤🖤🖤🖤
🤍🤍🤍🤍🖤🖤

Olenna has the initiative and any action she takes within the first round is resolved instantly.

Narratively all other turns occur roughly at the same time afterwards and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

Fiffin

Fiffin

Beyond, magelight illuminates a vast chamber with several side passages. Tunnel runoff collects in a shallow underground pool. The stonework here is choked with twisted vines and knotted roots, extending in all directions like an intricate web. Their tangled mass stretches throughout the chamber - rising to meet in the center, where a bulbous growth pulsates with an otherworldly energy, and the surface of the surrounding waters ripple in response.

 

zuzu.png.789986aa303479176a40006ae2159679.png"Ours at last, and without anyone the wiser!" their leader exults, momentarily distracted in his triumph.

 

 

 

 

 

Scene: Mines of Sisyphus

You have discovered the dungeon core, its chamber fully lit by summoned magelight. The guardian's attention is elsewhere and he has yet to notice you.

Markus carries vials of Murena PoisonBrewed from the poisonous flesh of a serpentlike fish. Not effective against giants, elementals, or undead. You have two free invokes on this aspect. and has Mephit KnowledgeYou recall hearing more about these creatures, and how best to deal with them. You have one free invoke on this aspect.. He suffers from Mental FatigueThis is a minor consequence from the psychic attack of smoke mephits. I have one free invoke on this aspect. It lasts for one full scene after treatment..
Myria is Sharp EyedYour eyes are adjusting to the cavern gloom. You have one free invoke on this aspect. and has a pouch of Blinding PowderA pouch tightly bound with cord, fit to burst. Filled with powdered glass, sand, or even metal shavings, it can be slung at your enemy. You have one free invoke on this aspect.. She also Robbed a MerchantYou roughed up a crooked merchant and stole his goods. He totally had it coming, but you'll still have to lie low for a while. I have one free invoke on this aspect. It lasts for one full quest after The Beating Heart. back in the market.
Olenna has a flask of Blue HasteThis liquor has a sharp and fruity flavor. Consume to gain +1 boost to any physical action. and a dingy bottle labeled Universal Solvent"Dissolves any adhesive, softening even the hardest Materials!"
"Loosens stiff Joints and lightens Heavy limbs!"
"Guaranteed Safe and Effective!"

A dubious cure for petrification.
.
Vahn has seen Spirit VisionsVahn's farsight has granted him vague and blurred visions of the gemstone mines. You have one free invoke on this aspect. but Aku Demands TributeYour mischievous patron desires sparkling tribute befitting its status. I have one free invoke on this aspect. in return.

I have three fate points left in this scene.

 Conflict: The Beating Heart 

Dark Mage+5 Provoke, Shoot
+4 Athletics, Lore, Will
+3 Investigate, Notice, Physique, Stealth
+2 Contacts, Deceive, Empathy, Fight, Resources
+1 Anything Else

Relentless Training
Mastery of Wind and Stone
Mephit Summoner

Counterspell: Once per quest, I can force a single magical action to fail without a roll. This does not apply to rituals and spells that take time to cast.

Escape Plan: Once per quest, if I would get taken out, I can spend a fate point to concede instead.

CultistsQuartet: Knife and Shadow +4
Duo: Knife and Shadow +3
Solo: Knife and Shadow +2

Vahn
Markus
Olenna
2nd Floor Core
Sisyphus

 

❤️❤️❤️❤️❤️❤️ & 💙💙💙💙💙💙 (2:) (4:) (6:)
❤️❤️/❤️❤️/❤️❤️/❤️❤️
❤️❤️❤️❤️ & 💙💙🖤🖤
❤️❤️❤️ & 💙🖤🖤 (2: Mental Fatigue)
❤️❤️❤️ & 💙💙🖤🖤🖤🖤
💛💛💛🖤🖤🖤🖤🖤🖤
🤍🤍🤍🤍🖤🖤

Olenna has the initiative and any action she takes within the first round is resolved instantly.

Narratively all other turns occur roughly at the same time afterwards and their mechanics are resolved at the end of the round. Therefore any boosts earned or advantages created are unavailable until the following round. Any action taken by intruders that would draw attention fills the Sisyphus track by one. Some examples include making noise, moving around with lights, or a single round of combat. The guardian will interrupt whatever the party is doing once the track is filled.

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