Level 2 Half-Elf Sage College of Lore Bard
AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses: Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str:Save: -1
Athletics: +0
Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb. 8 (-1) | Dex:Initiative: +2
Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2
. 14 (+4) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3 14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1 11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5 16 (+5)
Languages: Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 13 | 1st 3/3 | Inspiration: 2/3
“My words,” | ‘My thoughts,’ | My actions
Mery gathers her 'safe' arrows, studying them a moment. 'Let's hope that the number 13 isn't an omen of bad luck!'
She finds a spot with the other archers, but doesn't even have time to put the blunted arrows into her quiver when Hunni and Modri alert everyone that the attack is real. Some of her growing up experiences have taught her to act first, think second, so she throws the blunted arrows to the ground, then pulls out one of the stacks of real arrows that she didn't turn in when she got her safety arrows and slides them into her quiver.
Taking a deep breath, she focuses on moving quickly, but feels like she's moving through molasses.
She looks around for someone to inspire, and seeing Modri racing toward an enemy, sings
🎵And I'll rise up
High like the waves 🎶
🎵I'll rise up
In spite of the ache 🎶
🎵I'll rise up
And I'll do it a thousand times again 🎶
Actions & Resources
Actions:
Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
Hit: (1d6 + 2) piercing damage.
Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
Hit: (1d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: (1d4+2) piercing damage.
Bonus Actions:
Healing Word
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Bardic Inspiration (3 per long rest, for 1d6)
As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Ammunition:
20 arrows in quiver, 3 arrow bundles in backpack.
Spellcasting:
Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots:
- Cantrips (2/2 slots): prestidigitation, vicious mockery
- 1st level (3/3 slots): healing word, hideous laughter, cure wounds
Class Features:
- 3/3 Bardic Inspiration
- Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
- Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)