Advancement
Monster Class Progression
Level | Hit Dice | BAB | Saves | Skill Points | Ability Adj | Special |
1 | as class | as class | as class | as class | Str +2, Int +2 | NA +1, 2 Claws, Darkvision 60ft, Outsider Type, Spell-like Abilities, Blood Drain, Bonus Feats (Alertness, Dodge) |
2 | as class | as class | as class | as class | Dex +2 | Resistances (Cold/Elec 5), Spider Climb 1/day, Flight 1/day, Bonus Feat (Improved Initiative, Lightning Reflexes), Dhampir Skills +2 |
3 | as class | as class | as class | as class | Con +2, Cha +2 | Bite, Poison Immunity, HF Resistances (5), Spell Res (Level), Slam Attack, Dominate 1/day, Fast Healing 1/rnd |
4 | as class | as class | as class | as class | Str +2 | Resistances (Cold/Elec 10), NA+1, Dhampir Skills +4, Spider Climb 3/day, Flight 3/day, |
5 | as class | as class | as class | as class | Dex +2, Int +2 | Children of the Night, Damage Reduction 5/Magic, |
6 | as class | as class | as class | as class | Con +2 | Dominate 3/day, NA +1, Spider Climb at will, Flight at will |
7 | as class | as class | as class | as class | Str +2, Cha +2 | |
8 | as class | as class | as class | as class | Dex +2 | NA +1 |
9 | as class | as class | as class | as class | Con +2, Int +2 | Damage Reduction, Smite Good, Dominate at will |
10 | as class | as class | as class | as class | Str +2 | Dhampir Skills +6 |
11 | as class | as class | as class | as class | Dex +2, Cha +2 | Damage Reduction 10/Magic, NA +1 |
12 | as class | as class | as class | as class | Wis +2 | HF Resistances (10), Spell Res (+10) |
Half-Fiend Spell-likes
Minimum H-F Level | Minimum Character Level | Spell-like Abilities Gained |
1st | 1st | Darkness 3/day |
7th | Poison 3/day | |
13th | Unhallow 1/day | |
2nd | 3rd | Desecrate 1/day |
6th | Unholy Blight 1/day | |
13th | Unholy Aura 3/day | |
3rd | 9th | Contagion 1/day |
15th | Horrid Wilting 1/day | |
17th | Summon Monster IX 1/day | |
4th | 11th | Blasphemy 1/day |
19th | Destruction 1/day |
Blood Drain (Ex):
A Dhampir can attempt to bite a victim with his fangs and suck blood. If the Dhampir makes a successful grapple check and pins the foe, it sucks blood, draining 1d4 points of Con from the target, and simultaneously gains 5 temporary hit points that last for up to 1 hour. It can do this once per round.
Dominate (Su):
A Dhampir gains the ability to crush another creature's will just by looking into its eyes. This ability is similar to a gaze attack, except that the Dhampir must use a standard action, and those merely looking at him are not affected. Anyone the Dhampir targets must succeed on a Will save or fall instantly under his influence, as though via a dominate person spell (caster level 12th). The ability has a range of 30 feet and is usable as per the table.
Children of the Night (Su):
Dhampirs command the lesser creatures of the world. Starting at 5th level, a Dhampir can call forth a a pack of 4d8 Dire Rats, a swarm of 10d10 bats, or a pack of 3d6 Wolves as a standard action once per day. The creature or creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour.
Class Progression
Level | Hit Dice | BAB | Saves | Skill Points | Special |
1 - Monk | D10 | 0.75 | 2.5/2.5/2.5 | (4+ Int) x4 | Bonus Feat, Flurry of Blows, Unarmed Strike, AC Bonus, Unarmored Speed Bonus |
2 | as class | as class | as class | as class | |
3 | as class | as class | as class | as class | |
4 | as class | as class | as class | as class | |
5 | as class | as class | as class | as class | |
6 | as class | as class | as class | as class | |
7 | as class | as class | as class | as class | |
8 | as class | as class | as class | as class | |
9 | as class | as class | as class | as class | |
10 | as class | as class | as class | as class | |
11 | as class | as class | as class | as class | |
12 | as class | as class | as class | as class |