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Niblooey

Niblooey

Hm. How does the Firearm proficiency changes interact with Martial Traditions? The Simple, Martial, and Heavy weapons distinction is still good for characters using 1pp classes only, but it matters less for Spheres of Might characters who don't get broad Martial proficiencies, and that one Discipline talent granting wide-scale Firearm proficiency also gives you the Gunsmith feat, so does that get any changes or does it stay the same? Are Gunslingers automatically proficient in Heavy firearms too?

This doesn't have much to do with character creation, but ah, do abilities used by the Tank crew while operating the tank benefit from its size? Like getting a +4 intimidate bonus if it's larger than the target while using Straight Down the Barrel, or bonuses for Overrunning foes and stuff.

In the Character Creation rules thread, I've got a small correction on the Dueling weapon property. You can perform Trip maneuvers with any weapon so long as they can perform melee attacks, the Trip property just lets you drop it in place of tripping yourself if you fail by a 5 or more. Similar case with any maneuver that can be done in place of melee attacks, they work with pretty much anything RAW, you just need to be able to justify using your weapon with it effectively without it being ridiculous enough that it prompts you to veto it as the GM (like if someone's using a rusty knife to dazzle someone via Dirty Trick). Drag or Overrun might be a better example of something that can't usually be done with a weapon. Pointing this out cause ah, I like using maneuvers a lot with martial characters, so wondered if this was just a mistake on your part or if you're unfamiliar with how the mechanics piece together here.

Also in that same thread, the Spoiler box detailing your Feat Tax Reduction rules cuts off around the "Improved Unarmed Combat: ..." mark. Not sure what's up with that, might be good to bring up in the bug thread.

Niblooey

Niblooey

Hm. How does the Firearm proficiency changes interact with Martial Traditions? The Simple, Martial, and Heavy weapons distinction is still good for characters using 1pp classes only, but it matters less for Spheres of Might characters who don't get broad Martial proficiencies, and that one Discipline talent granting wide-scale Firearm proficiency also gives you the Gunsmith feat, so does that get any changes or does it stay the same? Are Gunslingers automatically proficient in Heavy firearms too?

This doesn't have much to do with character creation, but ah, do abilities used by the Tank crew while operating the tank benefit from its size? Like getting a +4 intimidate bonus if it's larger than the target while using Straight Down the Barrel, or bonuses for Overrunning foes and stuff.

In the Character Creation rules thread, I've got a small correction on the Dueling weapon property. You can perform Trip maneuvers with any weapon so long as they can perform melee attacks, the Trip property just lets you drop it in place of tripping yourself if you fail by a 5 or more. Similar case with any maneuver that can be done in place of melee attacks, they work with pretty much anything RAW, you just need to be able to justify using your weapon with it effectively without it being ridiculous enough that it prompts you to veto it as the GM (like if someone's using a rusty knife to dazzle someone via Dirty Trick). Drag or Overrun might be a better example of something that can't usually be done with a weapon. Pointing this out cause ah, I like using maneuvers a lot with martial characters, so wondered if this was just a mistake on your part or if you're unfamiliar with how the mechanics piece together here.

Also in that same thread, the Spoiler box detailing your Feat Reduction rules cuts off around the "Improved Unarmed Combat: ..." mark. Not sure what's up with that, might be good to bring up in the bug thread.

Niblooey

Niblooey

Hm. How does the Firearm proficiency changes interact with Martial Traditions? The Simple, Martial, and Heavy weapons distinction is still good for characters using 1pp classes only, but it matters less for Spheres of Might characters who don't get broad Martial proficiencies, and that one Discipline talent granting wide-scale Firearm proficiency also gives you the Gunsmith feat, so does that get any changes or does it stay the same? Are Gunslingers automatically proficient in all firearms too?

Also ah, do abilities used by the Tank crew while operating the tank benefit from its size? Like ah, getting a +4 intimidate bonus if it's larger than the target while using Straight Down the Barrel, or bonuses for Overrunning foes and stuff.

In the Character Creation rules thread, I've got a small correction on the Dueling weapon property. You can perform Trip maneuvers with any weapon so long as they can perform melee attacks, the Trip property just lets you drop it in place of tripping yourself if you fail by a 5 or more. Similar case with any maneuver that can be done in place of melee attacks, they work with pretty much anything RAW, you just need to be able to justify using your weapon with it effectively without it being ridiculous enough that it prompts you to veto it as the GM (like if someone's using a rusty knife to dazzle someone via Dirty Trick). Drag or Overrun might be a better example of something that can't usually be done with a weapon. Pointing this out cause ah, I like using maneuvers a lot with martial characters, so wondered if this was just a mistake on your part or if you're unfamiliar with how the mechanics piece together here.

Also in that same thread, the Spoiler box detailing your Feat Reduction rules cuts off around the "Improved Unarmed Combat: ..." mark. Not sure what's up with that, so might be good to bring up in the bug thread.

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