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TheFred

TheFred

Molgrug

Molgrug is ready to call the tiny human's bluff; better to kill her and make their own way. When Creed accepts, however, he decides not to argue the point. After all, if there's one thing that Yugoloths are good at, it's playing the long game. The very long game, typically.

"We should agree on a plan of attack!" He declares, after the group have arrived at the paladin camp. "I have, personally, undertaken an extensive literature review into battlefield tactics, and this situation definitely brings to mind a passage from The Tygrian Conquests Through the Lens of Modern Geopolitical Theory, 1879-1919 YR which, though focused more on the longer-term implications of the titular wars on the plane from which it originates, has a surprising relevance to the theory of asymmetrical infantry combat. Now, if you'll all just settle down a moment, I'll explain."

 

Statblock

[URL=https://test.myth-weavers.com/sheets/?id=2794812][B]Molgrug[/B][/URL] [B]Senses:[/B] Darkvision 60ft, Spot/Listen +7, [B]Init:[/B] +2 [B]HP:[/B] 9/9 [B]AC:[/B] 15, [B]Touch:[/B] 11, [B]Flat-footed:[/B] 13 [B]Saves:[/B] Fort +4, Ref +4, Will +5 (+2 vs mind-affecting spells, +4 vs poison) [B]Spells:[/B] Command, Resurgence, [strike]Obscuring Mist[/strike], Detect Magic, Read Magic, Light [B]Special:[/B] None
Molgrug
Senses: Darkvision 60ft, Spot/Listen +7, Init: +2
HP: 9/9
AC: 15, Touch: 11, Flat-footed: 13
Saves: Fort +4, Ref +4, Will +5 (+2 vs mind-affecting spells, +4 vs poison)
Spells: Command, Resurgence, Obscuring Mist , Detect Magic, Read Magic, Light
Special: None
TheFred

TheFred

Molgrug

Molgrug is ready to call the tiny human's bluff; better to kill her and make their own way. When Creed accepts, however, he decides not to argue the point. After all, if there's one thing that Yugoloths are good at, it's playing the long game. The very long game, typically.

"We should agree on a plan of attack!" He declares, after the group have arrived at the paladin camp. "I have, personally, undertaken an extensive literature review into battlefield tactics, and this situation definitely brings to mind a passage from The Tygrian Conquests Through the Lens of Modern Geopolitical Theory, 1879-1919 YR which, though focused more on the longer-term implications of the titular wars on the plane from which it originates, has a surprising relevance to the theory of asymmetrical infantry combat. Now, if you'll all just settle down a moment, I'll explain."

 

Statblock

 

 

[URL=https://test.myth-weavers.com/sheets/?id=2794812][B]Molgrug[/B][/URL] [B]Senses:[/B] Darkvision 60ft, Spot/Listen +7, [B]Init:[/B] +2 [B]HP:[/B] 9/9 [B]AC:[/B] 15, [B]Touch:[/B] 11, [B]Flat-footed:[/B] 13 [B]Saves:[/B] Fort +4, Ref +4, Will +5 (+2 vs mind-affecting spells, +4 vs poison) [B]Spells:[/B] Command, Resurgence, [strike]Obscuring Mist[/strike], Detect Magic, Read Magic, Light [B]Special:[/B] None
Molgrug
Senses: Darkvision 60ft, Spot/Listen +7, Init: +2
HP: 9/9
AC: 15, Touch: 11, Flat-footed: 13
Saves: Fort +4, Ref +4, Will +5 (+2 vs mind-affecting spells, +4 vs poison)
Spells: Command, Resurgence, Obscuring Mist , Detect Magic, Read Magic, Light
Special: None
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