Entertainer, Consort, Gypsy
Druid - Wildfire 3 |
Medium humanoid female (human), chaotic good Armor Class 13 (leather)
Hit Points 21 Senses Nothing unusual Languages common, draconic, druidic, infernal Proficiency Bonus +2 |
ABILITIES & SKILLS Proficiency Bonus: +2 |
Strength 8 (-1)
Dexterity 16 (+3)
Constitution 13 (+1)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 17 (+3) |
PROFICIENCIES & ABILITIES |
PROFICIENCIES
Bard CLASS ABILITIES
Bardic Inspiration d6 PHB, pg. 53
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome
Song of Rest +1d6 HPPHB, pg. 54
If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
Mantle of Inspiration 5 temp hp XGtE, pg. 14
As a bonus action, spend one use of Bardic Inspiration to grant 5 temporary HP to up to 3 creatures you can see and that can see you within 60 ft. Each creature can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
Enthralling Performance XGtE, pg. 14
Once per short rest, you can choose 3 creatures that watched and listened to you perform for 1 minute. Each target makes a WIS saving throw (DC 13) and is charmed if it fails for 1 hour, or until it takes any damage, you attack it, or it sees you attack or damage its allies.
FEATS Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. You learn the misty step spell and one 1st-level spell of your choice from the divination or enchantment school of magic. Once per long rest you can cast each of these spells without expending a spell slot. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat. |
WEAPONS |
WEAPONS
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SPELLS |
SPELL SLOTS 2 cantrips, 4 1st, 2 2nd
CANTRIPS Mage Hand, Viscous Mockery FIRST LEVEL Dissonant Whispers, Hex, Sleep, Unseen Servant SECOND LEVEL Dissonant Whispers, Hold Person, Invisibility, Misty Step, Phantasmal Force, Sleep
THIRD LEVEL |
EQUIPMENT & ENCUMBERANCE |
TOTAL ENCUMBERANCE (13 lbs.) MONEY POUCH Copper: 0 | Silver: 0 | Gold: 0 | Obsidian: 0 | Platinum: 0 |
* Denotes magic item (see below)
MAGIC ITEMS |
NON-ATTUNED
ATTUNED (0/3) | | |
APPEARANCE |
Age 23 | Height 5' 4" | Weight 107 lbs. | Hair Auburn | Eyes Brown | Complexion Olive
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BACKGROUND |
Noble
Background Feature:
All Eyes on You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. BACKSTORY
Originally from a nomadic tribe who wandered the harsh outskirts of Thay, Karina was sold into servitude at an early age — bartered away for naught more than a goat and some barrels of fresh water; an altogether fortunate outcome considering the usual fate for spare children in the region. Now under the care of a local warlord and his cohort, Karina was tasked with menial labor until such a time that her beauty and allure began to attract the attention of prominent figures within the cohort. Having taken a personal interest in her, the reigning warlord sought to "protect" his investment by placing her under the tutelage of their resident mystic, a seer and medicine woman whose venerable age and status made her untouchable amongst the rabble — and her flock by proxy. |