Jump to content

Edit History

DarkAngel

DarkAngel

 

Zosar divine warrior of Re-Horakhty

Zosar.png.0e0513d922c614805498866ce0d270e0.pngHuman Paladin AC 18, gold plate armor +1 HP 30 / 30 | init +0  divine senses | cond: normal... thirsty


Zosar was still thinking about the kidnapped sister... 'who was she ?'

The task at hand was not on Zosar's mind... well he did consider kicking the door in. Yeah he would do that after a brief short rest. Taking off his helmet and ruffling his hand through his hair, Zosar closed his eyes and imagined he was back in his temple taking a break from guard duty.

Everyone's voices faded into the background, and then his celestial camel's voice captured his attention.

'Hey man... are you thirsty ?"

'... yeah, how about you my good camel"

Zosar's camel trots over with his saddle bags, and Zosar gets an idea.

'... hey does anyone have any rope ?"

For with rope, he knew a good way to open the door safely...

 

actions : perception, divine senses 1

Feats and Abilities

Paladin 5 (LG) : Lay on hands 25 hp .. divine senses 3 .. extra attack .. divine smite .. divine health ..

human stats : STR 16, DEX 10, CON 10, INT 10, WIS 14, CHA 15 ... saves WIS +5, CHA +5

prof. (+3) skills Athletics +6 .. Persuasion +5 .. Insight +5 ... Religion +3

fighting style Inception (reaction) 1d10+3 DR to ally within 10' with Spear, 5' reach weapon.

feats

  • Polearm Mastery (attack) glaive, spear, halberd, quarterstaff... (bonus) attack 1d4 blunt... (reaction) 5' reach weapon attack op
  • Piercer (once per turn) reroll one piercing dam dice, must use 2nd roll... crit +1 dice piercing dam
  • Warcaster (reaction) attack op. can cast a spell .. advantage on CON saves for concentration check .. can cast spells during combat when armed (see Paladin spells) 

Oath of devotion Channel Divinity ...

  • Sacred Weapon Weapon becomes magical, +2 attack, sheds light 20'r. duration: 1 minute
  • Turn the Unholy (action) censure undead and fiends using holy symbol, WIS DC 13 save or be turned for 1 minute or until dam from attack. Turned beasties must flee using Dash action, or Dodge if cannot flee.
  • Harness divine power Harness divine power

 

Paladin Spells 4/2

Paladin spells (4/2) CHA cast +5, save DC 13

Warcaster feat You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Harness Divine Power (channel divinity option) you can expend a use of your Channel Divinity to fuel your spells.

As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot (1st or 2nd). You regain all expended uses when you finish a long rest.


Spells prepared 4, oath

  1. Protection from evil, Sanctuary, Cure Wounds, Heroism
  2. Lesser Restoration, Zone of Truth, Magic weapon, Find steed

in effect.. used.

in effect...

  • divine health immune to disease

used spell slots

  • None

 

Equipment

Worn, carried

  • Gold plate armor +1 w/ holy emblem of Re-Horakhty, visored helm, gauntlets, armored sandals
  • Holy Amulet of Re-Horakhty
  • Spear, greatsword, longbow, quiver w/20 arrows
  • Pouch, flask of holy water
  • Pouch, coins

Camel, paladin's mount

Saddlebags, blanket

  • Waterskins x2
  • Acolytes vestments
  • Prayerbook
  • Incense sticks

 

combat

Combat and tactics

feats

  • Polearm master (spear, glaive, halbeard, quarterstaff) gain bonus attack... reaction attack op 5' reach
  • Piercer... reroll 1 dam dice / turn... crit +1 piercing dam dice

melee... extra attack

  • Spear +6, versatile (1d8+3) piercing... bonus attack +6 (1d4+3) blunt... reach 5' reaction attack +6 (1d8+3) piercing... extra attack +6, versatile (1d8+3) piercing
  • Greatsword +6 (1d10+3) slashing

ranged... extra attack

  • Spear +6, thrown range 20/60 (1d6+3) piercing... extra attack tba
  • Longbow +3, arrow range 80/360 (1d8) piercing... extra attack +3, arrow range 80/360 (1d8) piercing

Buffs 

  • Divine Smite, add spell slot to add 2d6 radiant dam... or 3d6 radiant dam
  • Sacred Weapon, channel divinity adds +2 attack bonus
  • Magic weapon, +1 attack, +1 dam
  • Protection from evil and good (fiends, undead, elementals, celestials, fey) disadvantage on attacks, cannot be charmed, possessed or frightened by them.
  • Lesser Restoration, removes one condition in effect (blinded, deafened, paralyzed, or poisoned.)
  • Heroism, target cannot be frightened, gain +2 (CHA) temp hp per turn... duration: 1 minute

 

 

DarkAngel

DarkAngel

 

Zosar divine warrior of Re-Horakhty

Zosar.png.0e0513d922c614805498866ce0d270e0.pngHuman Paladin AC 18, gold plate armor +1 HP 30 / 30 | init +0  divine senses | cond: normal


Zosar was still thinking about the kidnapped sister... 'who was she ?'

The task at hand was not on Zosar's mind... well he did consider kicking the door in. Yeah he would do that after a brief short rest. Taking off his helmet and ruffling his hand through his hair, Zosar closed his eyes and imagined he was back in his temple taking a break from guard duty.

Everyone's voices faded into the background, and then his celestial camel's voice captured his attention.

'Hey man... are you thirsty ?"

'... yeah, how about you my good camel"

Zosar's camel trots over with his saddle bags, and Zosar gets an idea.

'... hey does anyone have any rope ?"

For with rope, he knew a good way to open the door safely...

 

actions : perception, divine senses 1

Feats and Abilities

Paladin 5 (LG) : Lay on hands 25 hp .. divine senses 3 .. extra attack .. divine smite .. divine health ..

human stats : STR 16, DEX 10, CON 10, INT 10, WIS 14, CHA 15 ... saves WIS +5, CHA +5

prof. (+3) skills Athletics +6 .. Persuasion +5 .. Insight +5 ... Religion +3

fighting style Inception (reaction) 1d10+3 DR to ally within 10' with Spear, 5' reach weapon.

feats

  • Polearm Mastery (attack) glaive, spear, halberd, quarterstaff... (bonus) attack 1d4 blunt... (reaction) 5' reach weapon attack op
  • Piercer (once per turn) reroll one piercing dam dice, must use 2nd roll... crit +1 dice piercing dam
  • Warcaster (reaction) attack op. can cast a spell .. advantage on CON saves for concentration check .. can cast spells during combat when armed (see Paladin spells) 

Oath of devotion Channel Divinity ...

  • Sacred Weapon Weapon becomes magical, +2 attack, sheds light 20'r. duration: 1 minute
  • Turn the Unholy (action) censure undead and fiends using holy symbol, WIS DC 13 save or be turned for 1 minute or until dam from attack. Turned beasties must flee using Dash action, or Dodge if cannot flee.
  • Harness divine power Harness divine power

 

Paladin Spells 4/2

Paladin spells (4/2) CHA cast +5, save DC 13

Warcaster feat You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Harness Divine Power (channel divinity option) you can expend a use of your Channel Divinity to fuel your spells.

As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot (1st or 2nd). You regain all expended uses when you finish a long rest.


Spells prepared 4, oath

  1. Protection from evil, Sanctuary, Cure Wounds, Heroism
  2. Lesser Restoration, Zone of Truth, Magic weapon, Find steed

in effect.. used.

in effect...

  • divine health immune to disease

used spell slots

  • None

 

Equipment

Worn, carried

  • Gold plate armor +1 w/ holy emblem of Re-Horakhty, visored helm, gauntlets, armored sandals
  • Holy Amulet of Re-Horakhty
  • Spear, greatsword, longbow, quiver w/20 arrows
  • Pouch, flask of holy water
  • Pouch, coins

Camel, paladin's mount

Saddlebags, blanket

  • Waterskins x2
  • Acolytes vestments
  • Prayerbook
  • Incense sticks

 

combat

Combat and tactics

feats

  • Polearm master (spear, glaive, halbeard, quarterstaff) gain bonus attack... reaction attack op 5' reach
  • Piercer... reroll 1 dam dice / turn... crit +1 piercing dam dice

melee... extra attack

  • Spear +6, versatile (1d8+3) piercing... bonus attack +6 (1d4+3) blunt... reach 5' reaction attack +6 (1d8+3) piercing... extra attack +6, versatile (1d8+3) piercing
  • Greatsword +6 (1d10+3) slashing

ranged... extra attack

  • Spear +6, thrown range 20/60 (1d6+3) piercing... extra attack tba
  • Longbow +3, arrow range 80/360 (1d8) piercing... extra attack +3, arrow range 80/360 (1d8) piercing

Buffs 

  • Divine Smite, add spell slot to add 2d6 radiant dam... or 3d6 radiant dam
  • Sacred Weapon, channel divinity adds +2 attack bonus
  • Magic weapon, +1 attack, +1 dam
  • Protection from evil and good (fiends, undead, elementals, celestials, fey) disadvantage on attacks, cannot be charmed, possessed or frightened by them.
  • Lesser Restoration, removes one condition in effect (blinded, deafened, paralyzed, or poisoned.)
  • Heroism, target cannot be frightened, gain +2 (CHA) temp hp per turn... duration: 1 minute

 

 

DarkAngel

DarkAngel

 

Zosar divine warrior of Re-Horakhty

Zosar.png.0e0513d922c614805498866ce0d270e0.pngHuman Paladin AC 18, gold plate armor +1 HP 30 / 30 | init +0  divine senses | cond: normal


Zosar was still thinking about the kidnapped sister... who was she ?

The task at hand was not on Zosar's mind... well he did consider kicking the door in. Yeah he would do that after a brief short rest. Taking off his helmet and ruffling his hand through his hair, Zosar closed his eyes and imagined he was back in his temple taking a break from guard duty.

Everyone's voices faded into the background, and then his celestial camel's voice captured his attention.

'Hey man... are you thirsty ?"

'... yeah, how about you my good camel"

Zosar's camel trots over with his saddle bags, and Zosar gets an idea.

'... hey does anyone have any rope ?"

For with rope, he knew a good way to open the door safely...

 

actions : perception, divine senses 1

Feats and Abilities

Paladin 5 (LG) : Lay on hands 25 hp .. divine senses 3 .. extra attack .. divine smite .. divine health ..

human stats : STR 16, DEX 10, CON 10, INT 10, WIS 14, CHA 15 ... saves WIS +5, CHA +5

prof. (+3) skills Athletics +6 .. Persuasion +5 .. Insight +5 ... Religion +3

fighting style Inception (reaction) 1d10+3 DR to ally within 10' with Spear, 5' reach weapon.

feats

  • Polearm Mastery (attack) glaive, spear, halberd, quarterstaff... (bonus) attack 1d4 blunt... (reaction) 5' reach weapon attack op
  • Piercer (once per turn) reroll one piercing dam dice, must use 2nd roll... crit +1 dice piercing dam
  • Warcaster (reaction) attack op. can cast a spell .. advantage on CON saves for concentration check .. can cast spells during combat when armed (see Paladin spells) 

Oath of devotion Channel Divinity ...

  • Sacred Weapon Weapon becomes magical, +2 attack, sheds light 20'r. duration: 1 minute
  • Turn the Unholy (action) censure undead and fiends using holy symbol, WIS DC 13 save or be turned for 1 minute or until dam from attack. Turned beasties must flee using Dash action, or Dodge if cannot flee.
  • Harness divine power Harness divine power

 

Paladin Spells 4/2

Paladin spells (4/2) CHA cast +5, save DC 13

Warcaster feat You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Harness Divine Power (channel divinity option) you can expend a use of your Channel Divinity to fuel your spells.

As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot (1st or 2nd). You regain all expended uses when you finish a long rest.


Spells prepared 4, oath

  1. Protection from evil, Sanctuary, Cure Wounds, Heroism
  2. Lesser Restoration, Zone of Truth, Magic weapon, Find steed

in effect.. used.

in effect...

  • divine health immune to disease

used spell slots

  • None

 

Equipment

Worn, carried

  • Gold plate armor +1 w/ holy emblem of Re-Horakhty, visored helm, gauntlets, armored sandals
  • Holy Amulet of Re-Horakhty
  • Spear, greatsword, longbow, quiver w/20 arrows
  • Pouch, flask of holy water
  • Pouch, coins

Camel, paladin's mount

Saddlebags, blanket

  • Waterskins x2
  • Acolytes vestments
  • Prayerbook
  • Incense sticks

 

combat

Combat and tactics

feats

  • Polearm master (spear, glaive, halbeard, quarterstaff) gain bonus attack... reaction attack op 5' reach
  • Piercer... reroll 1 dam dice / turn... crit +1 piercing dam dice

melee... extra attack

  • Spear +6, versatile (1d8+3) piercing... bonus attack +6 (1d4+3) blunt... reach 5' reaction attack +6 (1d8+3) piercing... extra attack +6, versatile (1d8+3) piercing
  • Greatsword +6 (1d10+3) slashing

ranged... extra attack

  • Spear +6, thrown range 20/60 (1d6+3) piercing... extra attack tba
  • Longbow +3, arrow range 80/360 (1d8) piercing... extra attack +3, arrow range 80/360 (1d8) piercing

Buffs 

  • Divine Smite, add spell slot to add 2d6 radiant dam... or 3d6 radiant dam
  • Sacred Weapon, channel divinity adds +2 attack bonus
  • Magic weapon, +1 attack, +1 dam
  • Protection from evil and good (fiends, undead, elementals, celestials, fey) disadvantage on attacks, cannot be charmed, possessed or frightened by them.
  • Lesser Restoration, removes one condition in effect (blinded, deafened, paralyzed, or poisoned.)
  • Heroism, target cannot be frightened, gain +2 (CHA) temp hp per turn... duration: 1 minute

 

 

×
×
  • Create New...