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Chardastes

Chardastes

Argus, in brass-plated armor and holding his glaive.

Music, wood-smoke, supper on the flame... Argus take it all in with savour. There's something about the countryside that excites his imagination. Argus silently admires the well-muscled lumberjacks and smiles gently at the watching satyrs, but is taken aback momentarily by the large bear-man. He looks more closely, head to toe, trying to ascertain his intentions and see if he can recognize the speaker.

Keeping his glaive ready at hand, he moves toward the large bear-person, interposing his own body between the stranger and his companions. "Yes, I am Argus... but I fear I do not recognize you. Tell me your name," he says, loudly and brusquely.

 


[b][url=https://test.myth-weavers.com/sheets/?id=2788524]Argus the Sentinel[/url][/b] [i]Human Fighter 8 LG[/i] [b]AC[/b] 17 [b]HP[/b] 76 [b]Speed[/b] 30ft [b]Str[/b] 18 (4) [b]Dex[/b] 9 (-1) [b]Con[/b] 16 (3) [b]Wis[/b] 14 (2) [b]Int[/b] 12 (1) [b]Cha[/b] 12 (1) [b]Attacks[/b] [b]Glaive +1 (slashing, heavy, reach. 2-hand)[/b] +8 1d10+1 [b]Handaxe (slashing, light, thrown 20/60)[/b] +7 1d6 [b]Crossbow (piercing, ammunition, heavy, loading, 2-hand 100/400)[/b] +2 1d10 [b]Net (special, thrown 5/15)[/b] +3 - [b][/b] Feats: Alert (+5 initiative, can't be surprised while conscious, unseen doesn't grant advantage on attack rolls) Great Weapon Master (On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.) Fighting Style: Great Weapon Fighting (When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2). Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. 1x per short or long rest. Action Surge: On your turn, you can take one additional action. 1x per short or long rest. Martial Archetype: Battle Master Combat Superiority: 5 d8 superiority dice. Maneuvers: Bait and Switch; Goading Attack; Brace; Commander's Strike; Lunging Attack. Extra Attack: Attack 2x instead of 1x with Attack action. Know Your Enemy (spend at least 1 minute observing another creature out of combat to gain insight about 2 characteristics).
Argus the Sentinel
Human Fighter 8 LG

AC 17 HP 76 Speed 30ft

Str 18 (4) Dex 9 (-1) Con 16 (3) Wis 14 (2) Int 12 (1) Cha 12 (1)

Attacks
Glaive +1 (slashing, heavy, reach. 2-hand) +8 1d10+1
Handaxe (slashing, light, thrown 20/60) +7 1d6
Crossbow (piercing, ammunition, heavy, loading, 2-hand 100/400) +2 1d10
Net (special, thrown 5/15) +3 -


Feats: Alert (+5 initiative, can't be surprised while conscious, unseen doesn't grant advantage on attack rolls)
Great Weapon Master (On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.)
Fighting Style: Great Weapon Fighting (When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2).
Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. 1x per short or long rest.
Action Surge: On your turn, you can take one additional action. 1x per short or long rest.
Martial Archetype: Battle Master
Combat Superiority: 5 d8 superiority dice.
Maneuvers: Bait and Switch; Goading Attack; Brace; Commander's Strike; Lunging Attack.
Extra Attack: Attack 2x instead of 1x with Attack action.
Know Your Enemy (spend at least 1 minute observing another creature out of combat to gain insight about 2 characteristics).
Chardastes

Chardastes

Argus, in brass-plated armor and holding his glaive.

Music, wood-smoke, supper on the flame... Argus take it all in with savour. There's something about the countryside that excites his imagination. Argus silently admires the well-muscled lumberjacks and smiles gently at the watching satyrs, but is taken aback momentarily by the large bear-man. He looks more closely, head to toe, trying to ascertain his intentions and see if he can recognize the speaker.

 

 


[b][url=https://test.myth-weavers.com/sheets/?id=2788524]Argus the Sentinel[/url][/b] [i]Human Fighter 8 LG[/i] [b]AC[/b] 17 [b]HP[/b] 76 [b]Speed[/b] 30ft [b]Str[/b] 18 (4) [b]Dex[/b] 9 (-1) [b]Con[/b] 16 (3) [b]Wis[/b] 14 (2) [b]Int[/b] 12 (1) [b]Cha[/b] 12 (1) [b]Attacks[/b] [b]Glaive +1 (slashing, heavy, reach. 2-hand)[/b] +8 1d10+1 [b]Handaxe (slashing, light, thrown 20/60)[/b] +7 1d6 [b]Crossbow (piercing, ammunition, heavy, loading, 2-hand 100/400)[/b] +2 1d10 [b]Net (special, thrown 5/15)[/b] +3 - [b][/b] Feats: Alert (+5 initiative, can't be surprised while conscious, unseen doesn't grant advantage on attack rolls) Great Weapon Master (On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.) Fighting Style: Great Weapon Fighting (When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2). Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. 1x per short or long rest. Action Surge: On your turn, you can take one additional action. 1x per short or long rest. Martial Archetype: Battle Master Combat Superiority: 5 d8 superiority dice. Maneuvers: Bait and Switch; Goading Attack; Brace; Commander's Strike; Lunging Attack. Extra Attack: Attack 2x instead of 1x with Attack action. Know Your Enemy (spend at least 1 minute observing another creature out of combat to gain insight about 2 characteristics).
Argus the Sentinel
Human Fighter 8 LG

AC 17 HP 76 Speed 30ft

Str 18 (4) Dex 9 (-1) Con 16 (3) Wis 14 (2) Int 12 (1) Cha 12 (1)

Attacks
Glaive +1 (slashing, heavy, reach. 2-hand) +8 1d10+1
Handaxe (slashing, light, thrown 20/60) +7 1d6
Crossbow (piercing, ammunition, heavy, loading, 2-hand 100/400) +2 1d10
Net (special, thrown 5/15) +3 -


Feats: Alert (+5 initiative, can't be surprised while conscious, unseen doesn't grant advantage on attack rolls)
Great Weapon Master (On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.)
Fighting Style: Great Weapon Fighting (When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2).
Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. 1x per short or long rest.
Action Surge: On your turn, you can take one additional action. 1x per short or long rest.
Martial Archetype: Battle Master
Combat Superiority: 5 d8 superiority dice.
Maneuvers: Bait and Switch; Goading Attack; Brace; Commander's Strike; Lunging Attack.
Extra Attack: Attack 2x instead of 1x with Attack action.
Know Your Enemy (spend at least 1 minute observing another creature out of combat to gain insight about 2 characteristics).
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