Drift (Tabaxi Druid) Application
AC: 15 | HP: 24/24 | Initiative: +3 | Passive Perception: 15 | Features
Drift sits next to our new friend. While he can't speak, he licks the sword (making sure not to lick the sharp edge of the blade) to let it know we are friendly. Hopefully the dwarf in the sword doesn't get too annoyed at a wolf giving him a kiss.
He is anxious to get the destruction of the forge over with, even if he is concerned about the frost below. Maybe the forge is keeping that at bay and the frozen world outside will get even colder once we destroy the portal. Maybe Zespara knows the answer. But Drift can't say any of this, since he is a wolf, and he doesn't want to revert yet in case there is any more danger in the area.
Mechanics Dire Wolf: AC14, HP 26/37
Main Hand: Empty
Move: none Wildshape forms Brown Bear
Brown Bear
Armor Class 11 (natural armor)
STR19 (+4)
Skills Perception +3 Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Dire Wolf
Dire Wolf
Armor Class 14 (natural armor)
STR17 (+3)
Skills Perception +3, Stealth +4 Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions Giant Spider
Giant Spider
Armor Class 14 (natural armor)
STR14 (+2)
Skills Stealth +7 Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. Web Walker. The spider ignores movement restrictions caused by webbing.
Actions Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). Deinonchyos
Deinonychus
Armor Class 13 (natural armor)
STR15 (+2)
Skills Perception +3 Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one Bite attack against it as a bonus action.
Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Notes Forgehammer – Our home in Mirabar Temple of Truth
The Goblet and Gems Hall of Sparkling Stones Racine - our handler Clockwork King - can shut down Mephits Zespara - magic sword |