For Artanis (@PureChance):
Ispin’s signature shield is a +1 shield carved with a scarred broadleaf tree and painted a mossy green.
For Hunni (@KingGoblin):
Text_1 | Text_2 | Text_3 | Bold_1 | Accent_1 | Mood_1 |
Warm_1 | Warm_2 | Warm_3 | Bold_2 | Accent_2 | Mood_2 |
Cool_1 | Cool_2 | Cool_3 | Bold_3 | Accent_3 | Mood_3 |
Bright_1 | Bright_2 | Bright_3 | Bold_4 | Accent_4 | Mood_4 |
Ispin’s signature shield is a +1 shield carved with a scarred broadleaf tree and painted a mossy green.
Ispin’s signature shield is a +1 shield carved with a scarred broadleaf tree and painted a mossy green.
+1 Shield
Armor (shield), uncommon
Major tier
6 lb.
AC +2 (shield) + 1 (magic) = TOTAL +3
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal +2 bonus to AC.
Source: DMG, page 200.
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Major tier
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Found On: Magic Item Table F
Source: DMG, page 204.
Huge Beast, Unaligned
Armor Class 12
Hit Points 60 (8d12+8)
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 14 (+2) | 12 (+1) | 1 (–5) | 10 (+0) | 3 (–4) |
Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.
Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD.
Ispin’s signature shield is a +1 shield carved with a scarred broadleaf tree and painted a mossy green.
+1 Shield
Armor (shield), uncommon
Major tier
6 lb.
AC +2 (shield) + 1 (magic) = TOTAL +3
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal +2 bonus to AC.
Source: DMG, page 200.
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Major tier
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Found On: Magic Item Table F
Source: DMG, page 204.
Huge Beast, Unaligned
Armor Class 12
Hit Points 60 (8d12+8)
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 14 (+2) | 12 (+1) | 1 (–5) | 10 (+0) | 3 (–4) |
Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.
Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD.
Ispin’s signature shield is a +1 shield carved with a scarred broadleaf tree and painted a mossy green.
+1 Shield
Armor (shield), uncommon
Major tier
6 lb.
AC +2 (shield) + 1 (magic) = TOTAL +3
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal +2 bonus to AC.
Source: DMG, page 200.
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Major tier
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Found On: Magic Item Table F
Source: DMG, page 204.
Huge Beast, Unaligned
Armor Class 12
Hit Points 60 (8d12+8)
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 14 (+2) | 12 (+1) | 1 (–5) | 10 (+0) | 3 (–4) |
Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD.
Ispin’s signature shield is a +1 shield carved with a scarred broadleaf tree and painted a mossy green.
+1 Shield
Armor (shield), uncommon
Major tier
6 lb.
AC +2 (shield) + 1 (magic) = TOTAL +3
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal +2 bonus to AC.
Source: DMG, page 200.
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Major tier
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Found On: Magic Item Table F
Source: DMG, page 204.
Huge Beast, Unaligned
Armor Class 12
Hit Points 60 (8d12+8)
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 14 (+2) | 12 (+1) | 1 (–5) | 10 (+0) | 3 (–4) |
Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD.
Ispin’s signature shield is a +1 shield carved with a scarred broadleaf tree and painted a mossy green.
+1 Shield
Armor (shield), uncommon
Major tier
6 lb.
AC +2 (shield) + 1 (magic) = TOTAL +3
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal +2 bonus to AC.
Source: DMG, page 200.
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Major tier
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Found On: Magic Item Table F
Source: DMG, page 204.
Huge Beast, Unaligned
Armor Class 12
Hit Points 60 (8d12+8)
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 14 (+2) | 12 (+1) | 1 (–5) | 10 (+0) | 3 (–4) |
Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD.
Ispin’s signature shield is a +1 shield carved with a scarred broadleaf tree and painted a mossy green.
+1 Shield
Armor (shield), uncommon
Major tier
6 lb.
AC +2 (shield) + 1 (magic) = TOTAL +3
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal +2 bonus to AC.
Source: DMG, page 200.
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Major tier
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Found On: Magic Item Table F
Source: DMG, page 204.
Huge Beast, Unaligned
Armor Class 12
Hit Points 60 (8d12+8)
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 14 (+2) | 12 (+1) | 1 (–5) | 10 (+0) | 3 (–4) |
Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD.
Ispin’s signature shield is a +1 shield carved with a scarred broadleaf tree and painted a mossy green.
+1 Shield
Armor (shield), uncommon
Major tier
6 lb.
AC +2 (shield) + 1 (magic) = TOTAL +3
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal +2 bonus to AC.
Source: DMG, page 200.
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Major tier
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Found On: Magic Item Table F
Source: DMG, page 204.
Huge Beast, Unaligned
Armor Class 12
Hit Points 60 (8d12 + 😎
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 14 (+2) | 12 (+1) | 1 (–5) | 10 (+0) | 3 (–4) |
Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD.
Ispin’s signature shield is a +1 shield carved with a scarred broadleaf tree and painted a mossy green.
+1 Shield
Armor (shield), uncommon
Major tier
6 lb.
AC +2 (shield) + 1 (magic) = TOTAL +3
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal +2 bonus to AC.
Source: DMG, page 200.
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Major tier
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Found On: Magic Item Table F
Source: DMG, page 204.
Huge Beast, Unaligned
Armor Class 12
Hit Points 60 (8d12 + 😎
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 14 (+2) | 12 (+1) | 1 (–5) | 10 (+0) | 3 (–4) |
Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD.
Ispin’s signature shield is a +1 shield carved with a scarred broadleaf tree and painted a mossy green.
+1 Shield
Armor (shield), uncommon
Major tier
6 lb.
AC +2 (shield) + 1 (magic) = TOTAL +3
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal +2 bonus to AC.
Source: DMG, page 200.
Staff, weapon, uncommon (requires attunement by a cleric, druid, or warlock)
Major tier
Simple weapon, melee weapon
4 lb.
1d6 bludgeoning - versatile (1d8)
You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Found On: Magic Item Table F
Source: DMG, page 204.
Huge Beast, Unaligned
Armor Class 12
Hit Points 60 (8d12 + 😎
Speed 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 14 (+2) | 12 (+1) | 1 (–5) | 10 (+0) | 3 (–4) |
Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages —
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD.