Human Knight of Solamnia
AC: 19 (Chainmail, Shield +1) | HP: 22/22 () | Speed: 30 ft.
Senses: passive Perception 11, Insight 13, Investigation 9
Str: 17 (+3) | Dex: 8 (–1) | Con: 13 (+1) | Int: 8 (-1) | Wis: 12 (+1) | Cha: 16 (+3)
Languages: You can speak, read, and write Common and Solamnic
DR3 vs nonmagical bludgeoning, slashing, piercing
“My words,” | ‘My thoughts,’ | My actions . . .
At the Rivergate
Artanis bristles at the messengers demands, with careful eye on the soldiers atop the cliffs. As the Mayor listens to her demands, Artanis knows if he spoke for the village, the response would be different. Yet at present, they are here under a flag of parlay, and there are non-combatants nearby. He wonders what the messenger would have done if Mayor Raven lacked an escort. It isn't hard to recognise the symbol of the Dragon Queen on her armour, but his growing anger at the situation prevents his mind focusing on any further details.
His hand shifts to ready his sword as the messenger does the same, but it seems Coltan's words give her pause, and her mount carries her swiftly away. "Good work, Coltan - that'll give them something to chew on!" he mutters to the dwarf with heavy hand on his shoulder.
"You're right Modri - the only thing this parlay has left me more certain of is the need to get the villagers clear of Vogler, and before tonight it seems. Sailing them down the river seems a good idea as any, though I worry we'll be sending them from one siege to the next." He mulls over the detachment atop the cliff, and Coltan's question, as they walk back to town sombre. "What about that gnomeflinger device? Has it ever been tested Ser Becklin?" he asks much the same time as Darrett, offering the squire a friendly wink and mouthing the words great minds think alike.
As Lord Barks scrambles past them, Artanis adds after the Mayor "We'll need to keep order in the town for sure - make certain its a fair pace of evacuation with the children and needy first. I suspect some people might forget themselves."
Actions & Resources
Actions:
Longsword (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 5) slashing damage. Versatile damage: 8 (1d10 + 3) slashing damage.
Javelin (range, thrown) [3]. Thrown Weapon Attack: +5 to hit, ranged 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Battlefield Presence.
Bonus Actions:
Rallying Mark
Urgent Orders
Helpful Word
Class Features:
Precise Strike. 2/2 (Long Rest)
Leadership Dice (d6). 3/3 (Short Rest, 1/turn)
Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (5 THP).