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PhoenixSlayer

PhoenixSlayer

MerituuliToken.png.53f9774174cd1fbd27a1aa51cf1736c8.pngMerituuli Kaiutin

Level 3 Sea Elf Far Traveler Beast Master Ranger


AC: 18 (Scale Mail, +2 Shield) | HP: 36/36 (3d10+6+6) | Speed: 30 ft., Swim 30 ft.
Senses: passive Perception 17 (Expertise, Darkvision 60 ft.), Insight 15, Investigation 10
Str: 12 (+1) | Dex: 14 (+2) | Con: 14 (+2) | Int: 10 (+0) | Wis: 17 (+3) | Cha: 8 (-1)
Languages: Common, Elvish, Kenderspeak, Kharolian, Khur


“My words” | ‘My thoughts’  | My actions . . .


Merituuli is ready to take another swing at the messenger, but Modri's offer of surrender makes him stay his hand. He is pleasantly surprised that Lieutenant Folketh accepts... Perhaps not all of them are fanatics after all... but he remains vigilant to any sign of perfidy from the woman. Still, he gets the same impression Artanis does, stating to the others, "I'm inclined to agree with Artanis on this. Lieutenant Folketh doesn't strike me as the type to breach protocol. That said, I also agree that taking her armor is wise, at the moment. There could be an enchantment on it like the fire enchantment on their weaponry. Worth a look."

He can't help but chuckle softly as the reason for Modri's offer of surrender becomes clearer - it was much more of a personal matter for the dwarf, apparently. He also caught the blush from the Lieutenant... I wonder, can love bloom even during a war? Suppose we'll just have to see.  He picks up on Mery's insistence on speaking with the others further when back in town - Must have to do with what she was speaking to Cudgel about.

Hunni's idea of cooking up the horses causes equal parts curiosity and disgust for the shoal elf. "As much as I am... hesitantly curious to learn how horse tastes, I doubt we have the time for such a thing. As the Lieutenant said, the Red Dragon Army is still coming."  He doesn't mention the evacuation plans in the moment - just as Dame Michelle saw it wise to withhold information, so too should they limit how much she knows about their plans.

Letting the magics fade from his shell, he calls Kalasääski back to perch on his shoulder. He lets his allies look over the magic items - he was just beginning to understand his own magics, after all - but the bracelet and other assorted art objects catch his eye. "I'd like Dame Michelle to keep the handkerchief after a quick inspection. I know how important a reminder of the past like that can be. The other items I'd wager to be worth around 25 gold each if we find the right buyer."

OOC 

Action:

Bonus Action:

Movement:

Reaction: —

Actions & Resources

Actions:

Baculite Shell (Shillelagh). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+3 bludgeoning damage.

Thorn Whip. Melee Spell Attack: +5 to hit, range 30 ft., one target.
Hit: 1d6 piercing damage.

Heavy Crossbow (heavy, loading, two-handed). Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target.
Hit: 1d10+2 piercing damage.

Dagger (finesse, light, thrown). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 1d4+2 piercing damage.

Baculite Shell (Quarterstaff) (versatile). Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 1d6+1 bludgeoning damage.
Versatile damage: 1d8+1 bludgeoning damage.

Net (thrown, special). Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target.
Hit: A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

Bonus Actions:

Primal Companion: Take Action. As a bonus action on your turn you command your Primal Companion to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Attack action. If you are incapacitated, the beast can take any action of its choice, not just Dodge.

Other:

Favored Foe. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.

You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.

Friend of the Sea. You can communicate simple ideas to any Beast with a swimming speed. It can understand your words but you cannot understand it in return.

 

Ammunition:

20/20 Crossbow Bolts

 

Class Features:

  • 1/2 Favored Foe Marks
  • 2/3 1st Level Spells
PhoenixSlayer

PhoenixSlayer

MerituuliToken.png.53f9774174cd1fbd27a1aa51cf1736c8.pngMerituuli Kaiutin

Level 3 Sea Elf Far Traveler Beast Master Ranger


AC: 18 (Scale Mail, +2 Shield) | HP: 36/36 (3d10+6+6) | Speed: 30 ft., Swim 30 ft.
Senses: passive Perception 17 (Expertise, Darkvision 60 ft.), Insight 15, Investigation 10
Str: 12 (+1) | Dex: 14 (+2) | Con: 14 (+2) | Int: 10 (+0) | Wis: 17 (+3) | Cha: 8 (-1)
Languages: Common, Elvish, Kenderspeak, Kharolian, Khur


“My words” | ‘My thoughts’  | My actions . . .


Merituuli is ready to take another swing at the messenger, but Modri's offer of surrender makes him stay his hand. He is pleasantly surprised that Lieutenant Folketh accepts... Perhaps not all of them are fanatics after all... but he remains vigilant to any sign of perfidy from the woman. Still, he gets the same impression Artanis does, stating to the others, "I'm inclined to agree with Artanis on this. Lieutenant Folketh doesn't strike me as the type to breach protocol. That said, I also agree that taking her armor is wise, at the moment. There could be an enchantment on it like the fire enchantment on their weaponry. Worth a look."

He can't help but chuckle softly as the reason for Modri's offer of surrender becomes clearer - it was much more of a personal matter for the dwarf, apparently. He also caught the blush from the Lieutenant... I wonder, can love bloom even during a war? Suppose we'll just have to see.  He picks up on Mery's insistence on speaking with the others further when back in town - Must have to do with what she was speaking to Cudgel about.

Hunni's idea of cooking up the horses causes equal parts curiosity and disgust for the shoal elf. "As much as I am... hesitantly curious to learn how horse tastes, I doubt we have the time for such a thing. As the Lieutenant said, the Red Dragon Army is still coming."  He doesn't mention the evacuation plans in the moment - just as Dame Michelle saw it wise to withhold information, so too should they limit how much she knows about their plans.

Letting the magics fade from his shell, he calls Kalasääski back to perch on his shoulder.

OOC 

Action:

Bonus Action:

Movement:

Reaction: —

Actions & Resources

Actions:

Baculite Shell (Shillelagh). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+3 bludgeoning damage.

Thorn Whip. Melee Spell Attack: +5 to hit, range 30 ft., one target.
Hit: 1d6 piercing damage.

Heavy Crossbow (heavy, loading, two-handed). Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target.
Hit: 1d10+2 piercing damage.

Dagger (finesse, light, thrown). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 1d4+2 piercing damage.

Baculite Shell (Quarterstaff) (versatile). Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 1d6+1 bludgeoning damage.
Versatile damage: 1d8+1 bludgeoning damage.

Net (thrown, special). Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target.
Hit: A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

Bonus Actions:

Primal Companion: Take Action. As a bonus action on your turn you command your Primal Companion to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Attack action. If you are incapacitated, the beast can take any action of its choice, not just Dodge.

Other:

Favored Foe. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).

The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4.

You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

This feature’s extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.

Friend of the Sea. You can communicate simple ideas to any Beast with a swimming speed. It can understand your words but you cannot understand it in return.

 

Ammunition:

20/20 Crossbow Bolts

 

Class Features:

  • 1/2 Favored Foe Marks
  • 2/3 1st Level Spells
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