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Terran

Terran

Raze Nae' Aire, Unchained Tiefling Rogue

spacer.pngQUICK STATS:  AC=22, Touch=14, FF=18 / HP=30/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4

_______________________________________________________________________

Raisin did not relish the initiation of combat, nonetheless the rogue was both pragmatic as well as experienced, and she was more than ready with a rapid overwhelming response since she had secretly pre-established an ambush from the ceiling above the enemy should a skirmish break out.

Assuming the thug directly in front of Anhotep survives the gout of arcane fire doused upon the foe by the Cleric of Khepri, then Raze stay upon the ceiling and quietly move above the burning thug. Once she is in position, the Tiefling simply releases the tiny glass vial she already held in her tail which drops directly on to the enemy.

In the swiftness of the flash of an eye while continuing to remain quiet and hidden, Raze uses her prehensile tail to draw another tiny vial from her potion belt which she likewise releases from the tail's grasp to drop directly down upon the same enemy, dousing the thug with a second vial of caustic liquid which burns his charred flesh in an entirely new way as she uses the destructive chemical nature of acid as weapons.

If the thug remains alive, then Raisin will load a razor-sharp arrow in her fancy short bow and use a sneak attack to launch the projectile at the foe from point blank range from her unexpected position on the ceiling, after which she holds her bow in one hand and uses her free hand to draw another container from the potion belt around her waist as she continues to execute a pre-arranged elongated combat strategy.

Mechanics

Move: Quietly move 5 ft. step on ceiling above Thug 1 using Stealth

Free Action: Drop Vial of Acid on Thug 1 as ranged touch attack, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Swift Action: Draw tiny vial with Prehensile Tail

Free Action: Drop second Vial of Acid on Thug 1 as ranged touch attack, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Standard Action: Sneak Attack Thug 1 with short bow using Point Blank/Precise Shot Feats. If thug 1 is dead, then attack boss with short bow instead. Rogue Talent - Bleeding Attack = -4 continued bleeding damage per round after first successful sneak attack until successful heal check or healing.

DM please note that I forgot to include High Ground Modifier on attack, or the modifier if Defender is knocked over by Zelda's magic missile.

BOW ATTACK DICE should be +18 or +20 to hit.

Move Action: Draw vial by Hand

 

DM - Not sure if attack rolls are appropriate or needed for dropping a vial of acid, but included them just in case

Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects); Strength Potion (+4 Strength for 3 minutes); Spider Climb Potion (30 minutes)

Terran

Terran

Raze Nae' Aire, Unchained Tiefling Rogue

spacer.pngQUICK STATS:  AC=22, Touch=14, FF=18 / HP=30/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4

_______________________________________________________________________

Raisin did not relish the initiation of combat, nonetheless the rogue was both pragmatic as well as experienced, and she was more than ready with a rapid overwhelming response since she had secretly pre-established an ambush from the ceiling above the enemy should a skirmish break out.

Assuming the thug directly in front of Anhotep survives the gout of arcane fire doused upon the foe by the Cleric of Khepri, then Raze stay upon the ceiling and quietly move above the burning thug. Once she is in position, the Tiefling simply releases the tiny glass vial she already held in her tail which drops directly on to the enemy.

In the swiftness of the flash of an eye while continuing to remain quiet and hidden, Raze uses her prehensile tail to draw another tiny vial from her potion belt which she likewise releases from the tail's grasp to drop directly down upon the same enemy, dousing the thug with a second vial of caustic liquid which burns his charred flesh in an entirely new way as she uses the destructive chemical nature of acid as weapons.

If the thug remains alive, then Raisin will load a razor-sharp arrow in her fancy short bow and use a sneak attack to launch the projectile at the foe from point blank range from her unexpected position on the ceiling, after which she holds her bow in one hand and uses her free hand to draw another container from the potion belt around her waist as she continues to execute a pre-arranged elongated combat strategy.

Mechanics

Move: Quietly move 5 ft. step on ceiling above Thug 1 using Stealth

Free Action: Drop Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Swift Action: Draw tiny vial with Prehensile Tail

Free Action: Drop second Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Standard Action: Sneak Attack Thug 1 with short bow using Point Blank/Precise Shot Feats. If thug 1 is dead, then attack boss with short bow instead. Rogue Talent - Bleeding Attack = -4 continued bleeding damage per round after first successful sneak attack until successful heal check or healing.

DM please note that I forgot to include High Ground Modifier on attack, or the modifier if Defender is knocked over by Zelda's magic missile.

BOW ATTACK DICE should be +18 or +20 to hit.

Move Action: Draw vial by Hand

 

DM - Not sure if attack rolls are appropriate or needed for dropping a vial of acid, but included them just in case

Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects); Strength Potion (+4 Strength for 3 minutes); Spider Climb Potion (30 minutes)

Terran

Terran

Raze Nae' Aire, Unchained Tiefling Rogue

spacer.pngQUICK STATS:  AC=22, Touch=14, FF=18 / HP=30/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4

_______________________________________________________________________

Raisin did not relish the initiation of combat, nonetheless the rogue was both pragmatic as well as experienced, and she was more than ready with a rapid overwhelming response since she had secretly pre-established an ambush from the ceiling above the enemy should a skirmish break out.

Assuming the thug directly in front of Anhotep survives the gout of arcane fire doused upon the foe by the Cleric of Khepri, then Raze stay upon the ceiling and quietly move above the burning thug. Once she is in position, the Tiefling simply releases the tiny glass vial she already held in her tail which drops directly on to the enemy.

In the swiftness of the flash of an eye while remaining quiet, Raze uses her prehensile tail to draw another tiny vial from her potion belt which she likewise releases from the tail's grasp to drop directly down upon the same enemy, dousing the thug with a second vial of caustic liquid which burns his charred flesh in an entirely new way as she uses the destructive chemical nature of acid as weapons.

If the thug remains alive, then Raisin will load a razor-sharp arrow in her fancy short bow and use a sneak attack to launch the projectile at the foe from point blank range from her unexpected position on the ceiling, after which she holds her bow in one hand and uses her free hand to draw another container from the potion belt around her waist as she continues to execute a pre-arranged elongated combat strategy.

Mechanics

Move: Quietly move 5 ft. step on ceiling above Thug 1 using Stealth

Free Action: Drop Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Swift Action: Draw tiny vial with Prehensile Tail

Free Action: Drop second Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Standard Action: Sneak Attack Thug 1 with short bow using Point Blank/Precise Shot Feats. If thug 1 is dead, then attack boss with short bow instead. Rogue Talent - Bleeding Attack = -4 continued bleeding damage per round after first successful sneak attack until successful heal check or healing.

DM please note that I forgot to include High Ground Modifier on attack, or the modifier if Defender is knocked over by Zelda's magic missile.

BOW ATTACK DICE should be +18 or +20 to hit.

Move Action: Draw vial by Hand

 

DM - Not sure if attack rolls are appropriate or needed for dropping a vial of acid, but included them just in case

Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects); Strength Potion (+4 Strength for 3 minutes); Spider Climb Potion (30 minutes)

Terran

Terran

Raze Nae' Aire, Unchained Tiefling Rogue

spacer.pngQUICK STATS:  AC=22, Touch=14, FF=18 / HP=30/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4

_______________________________________________________________________

Raisin did not relish the initiation of combat, nonetheless the rogue was both pragmatic as well as experienced, and she was more than ready with a rapid overwhelming response since she had secretly pre-established an ambush from the ceiling above the enemy should a skirmish break out.

Assuming the thug directly in front of Anhotep survives the gout of arcane fire doused upon the foe by the Cleric of Khepri, then Raze stay upon the ceiling and quietly move above the burning thug. Once she is in position, the Tiefling simply releases the tiny glass vial she already held in her prehensile tail which drops directly on to the enemy.

In the swiftness of the flash of an eye while remaining quiet, Raze uses her tail to draw another tiny vial from her potion belt which she likewise releases from the tail's grasp to drop directly down upon the same enemy, dousing the thug with a second vial of caustic liquid which burns his charred flesh in an entirely new way as she uses the destructive chemical nature of acid as weapons.

If the thug remains alive, then Raisin will load a razor-sharp arrow in her fancy short bow and use a sneak attack to launch the projectile at the foe from point blank range from her unexpected position on the ceiling, after which she holds her bow in one hand and uses her free hand to draw another container from the potion belt around her waist as she continues to execute a pre-arranged elongated combat strategy.

Mechanics

Move: Quietly move 5 ft. step on ceiling above Thug 1 using Stealth

Free Action: Drop Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Swift Action: Draw tiny vial with Prehensile Tail

Free Action: Drop second Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Standard Action: Sneak Attack Thug 1 with short bow using Point Blank/Precise Shot Feats. If thug 1 is dead, then attack boss with short bow instead. Rogue Talent - Bleeding Attack = -4 continued bleeding damage per round after first successful sneak attack until successful heal check or healing.

DM please note that I forgot to include High Ground Modifier on attack, or the modifier if Defender is knocked over by Zelda's magic missile.

BOW ATTACK DICE should be +18 or +20 to hit.

Move Action: Draw vial by Hand

 

DM - Not sure if attack rolls are appropriate or needed for dropping a vial of acid, but included them just in case

Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects); Strength Potion (+4 Strength for 3 minutes); Spider Climb Potion (30 minutes)

Terran

Terran

Raze Nae' Aire, Unchained Tiefling Rogue

spacer.pngQUICK STATS:  AC=22, Touch=14, FF=18 / HP=30/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4

_______________________________________________________________________

Raisin did not relish the initiation of combat, nonetheless the rogue was both pragmatic as well as experienced, and she was more than ready with a rapid overwhelming response since she had secretly pre-established an ambush from the ceiling above the enemy should a skirmish break out.

Assuming the thug directly in front of Anhotep survives the gout of arcane fire doused upon the foe by the Cleric of Khepri, then Raze stay upon the ceiling and quietly move above the burning thug. Once she is in position, the Tiefling simply releases the tiny glass vial she already held in her prehensile tail which drops directly on to the enemy.

In the swiftness of the flash of an eye while remaining quiet, Raze uses her prehensile tail to draw another tiny vial from her potion belt which she likewise releases from the tail's grasp to drop directly down upon the same enemy, dousing the thug with a second vial of caustic liquid which burns his charred flesh in an entirely new way as she uses the destructive chemical nature of acid as weapons.

If the thug remains alive, then Raisin will load a razor-sharp arrow in her fancy short bow and use a sneak attack to launch the projectile at the foe from point blank range from her unexpected position on the ceiling, after which she holds her bow in one hand and uses her free hand to draw another container from the potion belt around her waist as she continues to execute a pre-arranged elongated combat strategy.

Mechanics

Move: Quietly move 5 ft. step on ceiling above Thug 1 using Stealth

Free Action: Drop Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Swift Action: Draw tiny vial with Prehensile Tail

Free Action: Drop second Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Standard Action: Sneak Attack Thug 1 with short bow using Point Blank/Precise Shot Feats. If thug 1 is dead, then attack boss with short bow instead. Rogue Talent - Bleeding Attack = -4 continued bleeding damage per round after first successful sneak attack until successful heal check or healing.

DM please note that I forgot to include High Ground Modifier on attack, or the modifier if Defender is knocked over by Zelda's magic missile.

BOW ATTACK DICE should be +18 or +20 to hit.

Move Action: Draw vial by Hand

 

DM - Not sure if attack rolls are appropriate or needed for dropping a vial of acid, but included them just in case

Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects); Strength Potion (+4 Strength for 3 minutes); Spider Climb Potion (30 minutes)

Terran

Terran

Raze Nae' Aire, Unchained Tiefling Rogue

spacer.pngQUICK STATS:  AC=22, Touch=14, FF=18 / HP=30/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4

_______________________________________________________________________

Raisin did not relish the initiation of combat, nonetheless the rogue was both pragmatic as well as experienced, and she was more than ready with a rapid overwhelming response since she had secretly pre-established an ambush from the ceiling above the enemy should a skirmish break out.

Assuming the thug directly in front of Anhotep survives the gout of arcane fire doused upon the foe by the Cleric of Khepri, then Raze stay upon the ceiling and quietly move above the burning thug. Once she is in position, the Tiefling simply releases the tiny glass vial which drops directly on to the enemy.

In the swiftness of the flash of an eye while remaining quiet, Raze uses her prehensile tail to draw another tiny vial from her potion belt which she likewise releases from the tail's grasp to drop directly down upon the same enemy, dousing the thug with a second vial of caustic liquid which burns his charred flesh in an entirely new way as she uses the destructive chemical nature of acid as weapons.

If the thug remains alive, then Raisin will load a razor-sharp arrow in her fancy short bow and use a sneak attack to launch the projectile at the foe from point blank range from her unexpected position on the ceiling, after which she holds her bow in one hand and uses her free hand to draw another container from the potion belt around her waist as she continues to execute a pre-arranged elongated combat strategy.

Mechanics

Move: Quietly move 5 ft. step on ceiling above Thug 1 using Stealth

Free Action: Drop Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Swift Action: Draw tiny vial with Prehensile Tail

Free Action: Drop second Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Standard Action: Sneak Attack Thug 1 with short bow using Point Blank/Precise Shot Feats. If thug 1 is dead, then attack boss with short bow instead. Rogue Talent - Bleeding Attack = -4 continued bleeding damage per round after first successful sneak attack until successful heal check or healing.

DM please note that I forgot to include High Ground Modifier on attack, or the modifier if Defender is knocked over by Zelda's magic missile.

BOW ATTACK DICE should be +18 or +20 to hit.

Move Action: Draw vial by Hand

 

DM - Not sure if attack rolls are appropriate or needed for dropping a vial of acid, but included them just in case

Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects); Strength Potion (+4 Strength for 3 minutes); Spider Climb Potion (30 minutes)

Terran

Terran

Raze Nae' Aire, Unchained Tiefling Rogue

spacer.pngQUICK STATS:  AC=22, Touch=14, FF=18 / HP=30/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4

_______________________________________________________________________

Raisin did not relish the initiation of combat, nonetheless the rogue was both pragmatic as well as experienced, and she was more than ready with a rapid overwhelming response since she had secretly pre-established an ambush from the ceiling above the enemy should a skirmish break out.

Assuming the thug directly in front of Anhotep survives the gout of arcane fire doused upon the foe by the Cleric of Khepri, then Raze stay upon the ceiling and quietly move above the burning thug. Once she is in position, the Tiefling simply releases the tiny glass vial which drops directly on to the enemy.

In the swiftness of the flash of an eye, Raze uses her prehensile tail to draw another tiny vial from her potion belt which she likewise releases from the tail's grasp to drop directly down upon the same enemy, dousing the thug with a second vial of caustic liquid which burns his charred flesh in an entirely new way as she uses the destructive chemical nature of acid as weapons.

If the thug remains alive, then Raisin will load a razor-sharp arrow in her fancy short bow and use a sneak attack to launch the projectile at the foe from point blank range from her unexpected position on the ceiling, after which she holds her bow in one hand and uses her free hand to draw another container from the potion belt around her waist as she continues to execute a pre-arranged elongated combat strategy.

Mechanics

Move: Quietly move 5 ft. step on ceiling above Thug 1 using Stealth

Free Action: Drop Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Swift Action: Draw tiny vial with Prehensile Tail

Free Action: Drop second Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Standard Action: Sneak Attack Thug 1 with short bow using Point Blank/Precise Shot Feats. If thug 1 is dead, then attack boss with short bow instead. Rogue Talent - Bleeding Attack = -4 continued bleeding damage per round after first successful sneak attack until successful heal check or healing.

DM please note that I forgot to include High Ground Modifier on attack, or the modifier if Defender is knocked over by Zelda's magic missile.

BOW ATTACK DICE should be +18 or +20 to hit.

Move Action: Draw vial by Hand

 

DM - Not sure if attack rolls are appropriate or needed for dropping a vial of acid, but included them just in case

Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects); Strength Potion (+4 Strength for 3 minutes); Spider Climb Potion (30 minutes)

Terran

Terran

Raze Nae' Aire, Unchained Tiefling Rogue

spacer.pngQUICK STATS:  AC=22, Touch=14, FF=18 / HP=30/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4

_______________________________________________________________________

Raisin did not relish the initiation of combat, nonetheless the rogue was both pragmatic as well as experienced, and she was more than ready with a rapid overwhelming response since she had secretly pre-established an ambush from the ceiling above the enemy should a skirmish break out.

Assuming the thug directly in front of Anhotep survives the gout of arcane fire doused upon the foe by the Cleric of Khepri, then Raze stay upon the ceiling and quietly move above the burning thug. Once she is in position, the Tiefling simply releases the tiny glass vial which drops directly on to the enemy.

In the swift flash of an eye, Raze uses her prehensile tail to draw another tiny vial from her potion belt which she likewise releases from the tail's grasp to fall directly down upon the same enemy, dousing the thug with two vials of caustic liquid which burns his charred flesh in an entirely new way as she uses the destructive chemical nature of acid as a weapon.

If the thug remains alive, then Raisin will load a razor-sharp arrow in her fancy short bow and use a sneak attack to launch the projectile at the foe from point blank range from her unexpected position on the ceiling, after which she holds her bow in one hand and uses her free hand to draw another container from the potion belt around her waist as she continues to execute a pre-arranged elongated combat strategy.

Mechanics

Move: Quietly move 5 ft. step on ceiling above Thug 1 using Stealth

Free Action: Drop Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Swift Action: Draw tiny vial with Prehensile Tail

Free Action: Drop second Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Standard Action: Sneak Attack Thug 1 with short bow using Point Blank/Precise Shot Feats. If thug 1 is dead, then attack boss with short bow instead. Rogue Talent - Bleeding Attack = -4 continued bleeding damage per round after first successful sneak attack until successful heal check or healing.

DM please note that I forgot to include High Ground Modifier on attack, or the modifier if Defender is knocked over by Zelda's magic missile.

BOW ATTACK DICE should be +18 or +20 to hit.

Move Action: Draw vial by Hand

 

DM - Not sure if attack rolls are appropriate or needed for dropping a vial of acid, but included them just in case

Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects); Strength Potion (+4 Strength for 3 minutes); Spider Climb Potion (30 minutes)

Terran

Terran

Raze Nae' Aire, Unchained Tiefling Rogue

spacer.pngQUICK STATS:  AC=22, Touch=14, FF=18 / HP=30/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4

_______________________________________________________________________

Raisin did not relish the initiation of combat, nonetheless the rogue was both pragmatic as well as experienced, and she was more than ready with a rapid overwhelming response since she had secretly pre-established an ambush from the ceiling above the enemy should a skirmish break out.

Assuming the thug directly in front of Anhotep survives the gout of arcane fire doused upon the foe by the Cleric of Khepri, then Raze stay upon the ceiling and quietly move above the burning thug. Once she is in position, the Tiefling simply releases the tiny glass vial which drops directly on to the enemy.

In the swift flash of an eye, Raze uses her prehensile tail to draw another tiny vial from her potion belt which she likewise releases from the tail's grasp to fall directly down upon the same enemy, dousing the thug with two vials of caustic liquid which burns his charred flesh in an entirely new way as she uses the destructive chemical nature of acid as a weapon.

If the thug remains alive, then Raisin will load a razor-sharp arrow in her fancy short bow and use a sneak attack to launch the projectile at the foe from point blank range from her unexpected position on the ceiling, after which she holds her bow in one hand and uses her free hand to draw another container from the potion belt around her waist as she continues to execute a pre-arranged elongated combat strategy.

Mechanics

Move: Quietly move 5 ft. step on ceiling above Thug 1 using Stealth

Free Action: Drop Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Swift Action: Draw tiny vial with Prehensile Tail

Free Action: Drop second Vial of Acid on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -1 points total)

Standard Action: Attack Thug 1 with short bow using Point Blank/Precise Shot Feats. If thug 1 is dead, then attack boss with shortbow instead. Rogue Talent - Bleeding Attack = -4 continued bleeding damage per round after first successful sneak attack until successful heal check or healing.

DM please note that I forgot to include High Ground Modifier on attack, or the modifier if Defender is knocked over by Zelda's magic missile.

BOW ATTACK DICE should be +18 or +20 to hit.

Move Action: Draw vial by Hand

 

DM - Not sure if attack rolls are appropriate or needed for dropping a vial of acid, but included them just in case

Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects); Strength Potion (+4 Strength for 3 minutes); Spider Climb Potion (30 minutes)

Terran

Terran

Raze Nae' Aire, Unchained Tiefling Rogue

spacer.pngQUICK STATS:  AC=22, Touch=14, FF=18 / HP=30/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4

_______________________________________________________________________

Raisin did not relish the initiation of combat, nonetheless the rogue was both pragmatic as well as experienced, and she was more than ready with a rapid overwhelming response since she had secretly pre-established an ambush from the ceiling above the enemy should a skirmish break out.

Assuming the thug directly in front of Anhotep survives the gout of arcane fire doused upon the foe by the Cleric of Khepri, then Raze stay upon the ceiling and quietly move above the burning thug. Once she is in position, the Tiefling simply releases the tiny glass vial which drops directly on to the enemy.

In the swift flash of an eye, Raze uses her prehensile tail to draw another tiny vial from her potion belt which she likewise releases from the tail's grasp to fall directly down upon the same enemy, dousing the thug with two vials of caustic liquid which burns his charred flesh in an entirely new way as she uses the destructive chemical nature of acid as a weapon.

If the thug remains alive, then Raisin will load a razor-sharp arrow in her fancy short bow and use a sneak attack to launch the projectile at the foe from point blank range from her unexpected position on the ceiling, after which she holds her bow in one hand and uses her free hand to draw another container from the potion belt around her waist as she continues to execute a pre-arranged elongated combat strategy.

Mechanics

Move: Quietly move 5 ft. step on ceiling above Thug 1 using Stealth

Free Action: Drop Vial of Acid x 2 on Thug 1, if alive (splash damage to Ramad and boss who are within 5 feet of -2 points total)

Swift Action: Draw tiny vial with Prehensile Tail

Standard Action: Attack Thug 1 with short bow using Point Blank/Precise Shot Feats. If thug 1 is dead, then attack boss with shortbow instead. Rogue Talent - Bleeding Attack = -4 continued bleeding damage per round after first successful sneak attack until successful heal check or healing.

DM please note that I forgot to include High Ground Modifier on attack, or the modifier if Defender is knocked over by Zelda's magic missile.

BOW ATTACK DICE should be +18 or +20 to hit.

Move Action: Draw vial by Hand

 

DM - Not sure if attack rolls are appropriate or needed for dropping a vial of acid, but included them just in case

Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects); Strength Potion (+4 Strength for 3 minutes); Spider Climb Potion (30 minutes)

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