Terran April 11 Raze Nae' Aire, Unchained Tiefling Rogue QUICK STATS: AC=22, Touch=14, FF=18 / HP=31/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4 _______________________________________________________________________ Raze frowns as the Tiefling carefully listened to the plans of the clergy to clear the city of undead and, most importantly, how to deal with the necromancer operating in the city. Once the others have spoken, the rogue clears her throat and says, "Perhaps a more surgical strike is a better first option in this situation. You could send our small group in to take out the necromancer. If we succeed, then collectively we can eliminate the undead in the city." "Alternatively, even if we happen to fail, then it's highly likely that we will have greatly weakened the necromancer and, at that point, you can still proceed with the 'gating' portion of the plan to finish the task, if necessary," Raisin logically adds. "You essentially have nothing to lose by giving us the first chance to take out this powerful foe," she concludes with a closed-mouth smile hoping the powers that be see the logic of preserving their power and, more importantly, preserving the lives of countless innocents in the city. Mechanics Move Action: Swift Action: Standard Action: Move: Free Action: Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects)
Terran April 11 Raze Nae' Aire, Unchained Tiefling Rogue QUICK STATS: AC=22, Touch=14, FF=18 / HP=31/31 / Init=4 / Saves: Fort=4, Reflex=10, Will=4 _______________________________________________________________________ Raze frowns as the Tiefling carefully listened to the plans of the clergy to clear the city of undead and, most importantly, how to deal with the necromancer operating in the city. Once the others have spoken, the rogue clears her throat and says, "Perhaps a more surgical strike is a better first option in this situation. You could send our small group in to take out the necromancer. If we succeed, then collectively we can eliminate the undead in the city." "Alternatively, even if we happen to fail, then it's highly likely that we will have greatly weakened the necromancer and, at that point, you can still proceed with the 'gating' portion of the plan to finish the task, if necessary," Raisin logically adds. "You essentially have nothing to lose by giving us the first chance to take out this powerful foe." Mechanics Move Action: Swift Action: Standard Action: Move: Free Action: Continuing Effects: Blessing of the Watch: (+1 morale bonus on attack rolls and on saving throws against fear effects)