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Lcythas

Lcythas

No.17

"...Politics" Normally, nobody would have heard the faintest murmur leave No.17's lips, save for Remy through her communicator. No.17's voice was wry with irony and a hint of weary contempt. He had begun, unconsciously, down that most particular route unique to intelligence agents and similarly grey agents of the state, who began to recognize the inherent flaws that such policies might produce. When the civilians began turning against them, No.17 pulled out an extendable baton and extended it length-wise, using it to push back the crowd. He wasn't about to lay about it just yet, but he was certainly shoving the most eager ones away in an attempt to clear up space for an escape with the Principal.

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Action: Defending with Melee: Result of 6, Normal Success

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Trackers

 

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No.17

PILOT ASPECTS
Self View: Humanity's Product
Social Type: Silent, Investigative Type
Trauma: Occupational Paranoia
Pilot Style: The Second Route of Assassination
Dream: Freed of the Bonds of Duty

SKILLS
+4: Melee
+3: Agility, Toughness
+2: Investigation, Situational Awareness, Mental Fortitude
+1: Contacts, Mechanics, Medical, Diplomacy

Stunts:
Martial Exemplar: +1 Free Invocation when performing Melee-related CaAs
Whirling Dervish: When being attacked by more than one individual enemy, gain +2 to Melee
Trained Bodyguard: Once per combat, take a single attack meant for someone else in the same zone, defending with half stats(minimum of 1)

 

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Mecha: Lie Vante

Lie Vante
Design Concept: Melee-Focused Assassin
Design Flaw: "Get me closer so I can hit them with my sword!"
ADDON(X3): Glimmer and Glamour CQB Units, Greyhawk Interference Field, Mercury Boosters
+4: Melee Combat
+3: Manoeuvre, Stealth Systems
+2: Durability, Internal Systems, Radar
+1: Ranged Combat, Electronic Warfare

Systems:
CQB Systems Override: You may attack as many targets as you spend FP on this stunt with in the same zone as you with melee. (Note, spending FP on this stunt does not also grant +2 bonuses on the action, it must be either the bonus or the special effect).
Ghost in the Machine: You may use Stealth to defend against EW rather than Internal Systems
Advanced Boosters: You may move through two zones rather than one per turn.

Lcythas

Lcythas

No.17

"...Politics" Normally, nobody would have heard the faintest murmur leave No.17's lips, save for Remy through her communicator. No.17's voice was wry with irony and a hint of weary contempt. He had begun, unconsciously, down that most particular route unique to intelligence agents and similarly grey agents of the state, who began to recognize the inherent flaws that such policies might produce. When the civilians began turning against them, No.17 pulled out an extendable baton and extended it length-wise, using it to push back the crowd. He wasn't about to lay about it just yet, but he was certainly shoving the most eager ones away in an attempt to clear up space for an escape with the Principal.

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Action: Defending with Melee

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Trackers

 

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No.17

PILOT ASPECTS
Self View: Humanity's Product
Social Type: Silent, Investigative Type
Trauma: Occupational Paranoia
Pilot Style: The Second Route of Assassination
Dream: Freed of the Bonds of Duty

SKILLS
+4: Melee
+3: Agility, Toughness
+2: Investigation, Situational Awareness, Mental Fortitude
+1: Contacts, Mechanics, Medical, Diplomacy

Stunts:
Martial Exemplar: +1 Free Invocation when performing Melee-related CaAs
Whirling Dervish: When being attacked by more than one individual enemy, gain +2 to Melee
Trained Bodyguard: Once per combat, take a single attack meant for someone else in the same zone, defending with half stats(minimum of 1)

 

----

Mecha: Lie Vante

Lie Vante
Design Concept: Melee-Focused Assassin
Design Flaw: "Get me closer so I can hit them with my sword!"
ADDON(X3): Glimmer and Glamour CQB Units, Greyhawk Interference Field, Mercury Boosters
+4: Melee Combat
+3: Manoeuvre, Stealth Systems
+2: Durability, Internal Systems, Radar
+1: Ranged Combat, Electronic Warfare

Systems:
CQB Systems Override: You may attack as many targets as you spend FP on this stunt with in the same zone as you with melee. (Note, spending FP on this stunt does not also grant +2 bonuses on the action, it must be either the bonus or the special effect).
Ghost in the Machine: You may use Stealth to defend against EW rather than Internal Systems
Advanced Boosters: You may move through two zones rather than one per turn.

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