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vicky_molokh

vicky_molokh

   

Remy Concorde

remy_space_srs_narrow.png.258e42714fb6732cc018da4b8427ca39.pngRemy was stumped for a moment. It has been quite a while since her success depended not on reflexes and precision, but on people skills. The need and ability to flex her cognitive empathy in this situation felt like the kind of challenge that was worrisome and welcome at the same time.

 

Clearly the best outcome would be to calm the crowd down, but the path to that goal went through a metaphorical minefield. Remy racked her brain for all the clues as to how to best approach the situation. The usual suggestion to appear non-imposing was, of course, inapplicable - even getting out of the cockpit would not be enough. No, the approach has to depend on what the people want, what needs to be said to them, and what would be an acceptable compromise for the time being.

 

She looked inwards, seeking the right words.

----

Action: use figure out the best way to build a de-escalating speech, that is, do an Empathy CaA that would provide insights to use with a subsequent Diplomacy (or similar) action.

 

Spending a recently-gained FP on Cool-Headed Insightful Type help with the insights, duh.

----

Trackers

Mental stress taken: 0 out of 6.

FP left: 2 out of 3 (gained 1 from the Compel and immediately spent it).

----

Remy Concorde

PILOT ASPECTS:
Self View:  

Humanity's Successor

For good or ill, Remy acknowledges being designed as the next best thing after natural humans. Harder, Better, Faster, Smarter. And something that was built as an improvement is bound to eventually outcompete its predecessor. Not out of malice, but due to the nature of things. Not with fanfare and pride, but with a matter-of-fact shrug.

Sooner or later, a Gattaca of sorts would become the new norm, and Remy is the aloof herald of that era, neither celebrating the world to come, nor mourning the old world.

 

Positive Invocations:

- Getting ahead thanks to the bioengineered improvements over the baseline human.

 

Compels:

- Social complications relating to the reputation of being one of the first augmented humans, and also incidentally the first emancipated clone.

Social Type:

Cool-Headed Insightful Type

Positive Invocations:

- Keeping calm under pressure.
- Helping a group of people stay calm, resist panic &c.
- Coldly analysing a situation or person and getting useful, unbiased insights.
- Cognitive empathy;

Negative Invocations:
- Situations where display of affection would be highly appropriate (e.g. recovering someone else's Mental Consequences; a shoulder to cry on).

Trauma:

The Little Things From Alleged Allies

It's not the big things that are hurtful, especially not from enemies.

Being treated as a meat robot? Getting bothered by journalists and rubbernecks on the street? Being constantly burdened with sky-high expectations? That's just . . . normal and expected, especially from a superior or an enemy, and taken in stride.

But witnessing an act of petty spite among alleged friends? Seeing one alleged team-mate slightly prejudiced against another over things that have no correlation with merit? Getting caught in one of those webs of 'white lies' that tend to snowball? Those are the worst things in people.

Pilot Style:

Agility and Precision

Evasive and marksmanship-focused approaches to combat.

 Dream:

A Step Beyond Understanding

"Knowledge is certainly tempting and intriguing. Science is fascinating. But you know what's even more intriguing? Correctly upon truths without having previously studied them in a rational manner. "

 

Positive Invocations:
- Rolls relating to lore/academics or theoretical knowledge, or for acquiring such through study.
- Rolls representing leaps of intuition or a priori reasoning, as distinct from empirical studies.

 

Compels:
- Being tempted by new and uncommon scientific knowledge.
- Something strange happening, or people reacting oddly, to the aforementioned intuitive leaps.

 

SKILLS:
+4: Agility/Athletics
+3: Diplomacy/Rapport, Mental Fortitude/Will 
+2: Ranged/Shoot, De-Escalation/Empathy, Lore
+1: Toughness/Physique, Mechanics/Craft, Situational Awareness/Notice, Medical.

STUNTS:
Advanced ACM Mastery: +1 Free Invocation when performing flight-related CaA. 
Neural Overdrive: You can push yourself beyond human limits at the cost of mental strain. Apply a bonus to a roll you've made, then take an amount of Mental Stress equal to the bonus. 
Psych Up: Spend a moment in preparation to tap into your potential. Make a Will+2 CaA, adding Free Invocation(s) onto one of your personal Aspects.

 

----

Mecha: Coucou Gris

Mecha: Coucou Gris
Design Concept: Mobile Aerospace Skirmisher.
Design Flaw: "Forget About Mêlée!"
ADDON 1: Airborne C3I Nexus
ADDON 2: High-Thrust Vectored Zeta Engine
ADDON 1: Precision Missile Batteries

Stats:
+4 Manoeuvre 
+3 Ranged Combat 
+3 Radar 
+2 Internal Systems 
+2 Electronic Warfare 
+2 Durability 
+1 Close Quarters Combat 
+1 Stealth Systems

Systems: 
Flight System: enables flight. 
Improved Manoeuvrability: +2 to CaA with Manoeuvre for flight-related stuff.
Counter-Stealth Sensor Suite: +2 to detect hidden enemies or prevent them from hiding. 
 

 

vicky_molokh

vicky_molokh

   

Remy Concorde

remy_space_srs_narrow.png.258e42714fb6732cc018da4b8427ca39.pngRemy was stumped for a moment. It has been quite a while since her success depended not on reflexes and precision, but on people skills. The need and ability to flex her cognitive empathy in this situation felt like the kind of challenge that was worrisome and welcome at the same time.

 

Clearly the best outcome would be to calm the crowd down, but the path to that goal went through a metaphorical minefield. Remy racked her brain for all the clues as to how to best approach the situation. The usual suggestion to appear non-imposing was, of course, inapplicable - even getting out of the cockpit would not be enough. No, the approach has to depend on what the people want, what needs to be said to them, and what would be an acceptable compromise for the time being.

 

She looked inwards, seeking the right words.

----

Action: use figure out the best way to build a de-escalating speech, that is, do an Empathy CaA that would provide insights to use with a subsequent Diplomacy (or similar) action.

----

Trackers

Mental stress taken: 0 out of 6.

FP left: 2 out of 3.

----

Remy Concorde

PILOT ASPECTS:
Self View:  

Humanity's Successor

For good or ill, Remy acknowledges being designed as the next best thing after natural humans. Harder, Better, Faster, Smarter. And something that was built as an improvement is bound to eventually outcompete its predecessor. Not out of malice, but due to the nature of things. Not with fanfare and pride, but with a matter-of-fact shrug.

Sooner or later, a Gattaca of sorts would become the new norm, and Remy is the aloof herald of that era, neither celebrating the world to come, nor mourning the old world.

 

Positive Invocations:

- Getting ahead thanks to the bioengineered improvements over the baseline human.

 

Compels:

- Social complications relating to the reputation of being one of the first augmented humans, and also incidentally the first emancipated clone.

Social Type:

Cool-Headed Insightful Type

Positive Invocations:

- Keeping calm under pressure.
- Helping a group of people stay calm, resist panic &c.
- Coldly analysing a situation or person and getting useful, unbiased insights.
- Cognitive empathy;

Negative Invocations:
- Situations where display of affection would be highly appropriate (e.g. recovering someone else's Mental Consequences; a shoulder to cry on).

Trauma:

The Little Things From Alleged Allies

It's not the big things that are hurtful, especially not from enemies.

Being treated as a meat robot? Getting bothered by journalists and rubbernecks on the street? Being constantly burdened with sky-high expectations? That's just . . . normal and expected, especially from a superior or an enemy, and taken in stride.

But witnessing an act of petty spite among alleged friends? Seeing one alleged team-mate slightly prejudiced against another over things that have no correlation with merit? Getting caught in one of those webs of 'white lies' that tend to snowball? Those are the worst things in people.

Pilot Style:

Agility and Precision

Evasive and marksmanship-focused approaches to combat.

 Dream:

A Step Beyond Understanding

"Knowledge is certainly tempting and intriguing. Science is fascinating. But you know what's even more intriguing? Correctly upon truths without having previously studied them in a rational manner. "

 

Positive Invocations:
- Rolls relating to lore/academics or theoretical knowledge, or for acquiring such through study.
- Rolls representing leaps of intuition or a priori reasoning, as distinct from empirical studies.

 

Compels:
- Being tempted by new and uncommon scientific knowledge.
- Something strange happening, or people reacting oddly, to the aforementioned intuitive leaps.

 

SKILLS:
+4: Agility/Athletics
+3: Diplomacy/Rapport, Mental Fortitude/Will 
+2: Ranged/Shoot, De-Escalation/Empathy, Lore
+1: Toughness/Physique, Mechanics/Craft, Situational Awareness/Notice, Medical.

STUNTS:
Advanced ACM Mastery: +1 Free Invocation when performing flight-related CaA. 
Neural Overdrive: You can push yourself beyond human limits at the cost of mental strain. Apply a bonus to a roll you've made, then take an amount of Mental Stress equal to the bonus. 
Psych Up: Spend a moment in preparation to tap into your potential. Make a Will+2 CaA, adding Free Invocation(s) onto one of your personal Aspects.

 

----

Mecha: Coucou Gris

Mecha: Coucou Gris
Design Concept: Mobile Aerospace Skirmisher.
Design Flaw: "Forget About Mêlée!"
ADDON 1: Airborne C3I Nexus
ADDON 2: High-Thrust Vectored Zeta Engine
ADDON 1: Precision Missile Batteries

Stats:
+4 Manoeuvre 
+3 Ranged Combat 
+3 Radar 
+2 Internal Systems 
+2 Electronic Warfare 
+2 Durability 
+1 Close Quarters Combat 
+1 Stealth Systems

Systems: 
Flight System: enables flight. 
Improved Manoeuvrability: +2 to CaA with Manoeuvre for flight-related stuff.
Counter-Stealth Sensor Suite: +2 to detect hidden enemies or prevent them from hiding. 
 

 

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