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Lcythas

Lcythas

No.17

No.17 sat somewhat awkwardly in Lie Vante, not quite knowing what to do. A stealth mech was, after all, not exactly intended to be for the public eye, and his own social skills were hardly in the range of reassuring. However, after a second of thought, he phoned a few contacts to see if they could dig up any information on what these people were protesting on, and how best to get them to calm down. It was a faint chance they had any postings out here, but it was a chance nevertheless.

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Action: Contacts CaA for Remy

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Trackers

Lurking: 1 Free Invoke

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No.17

PILOT ASPECTS
Self View: Humanity's Product
Social Type: Silent, Investigative Type
Trauma: Occupational Paranoia
Pilot Style: The Second Route of Assassination
Dream: Freed of the Bonds of Duty

SKILLS
+4: Melee
+3: Agility, Toughness
+2: Investigation, Situational Awareness, Mental Fortitude
+1: Contacts, Mechanics, Medical, Diplomacy

Stunts:
Martial Exemplar: +1 Free Invocation when performing Melee-related CaAs
Whirling Dervish: When being attacked by more than one individual enemy, gain +2 to Melee
Trained Bodyguard: Once per combat, take a single attack meant for someone else in the same zone, defending with half stats(minimum of 1)

 

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Mecha: Lie Vante

Lie Vante
Design Concept: Melee-Focused Assassin
Design Flaw: "Get me closer so I can hit them with my sword!"
ADDON(X3): Glimmer and Glamour CQB Units, Greyhawk Interference Field, Mercury Boosters
+4: Melee Combat
+3: Manoeuvre, Stealth Systems
+2: Durability, Internal Systems, Radar
+1: Ranged Combat, Electronic Warfare

Systems:
CQB Systems Override: You may attack as many targets as you spend FP on this stunt with in the same zone as you with melee. (Note, spending FP on this stunt does not also grant +2 bonuses on the action, it must be either the bonus or the special effect).
Ghost in the Machine: You may use Stealth to defend against EW rather than Internal Systems
Advanced Boosters: You may move through two zones rather than one per turn.

Lcythas

Lcythas

No.17

No.17 sat somewhat awkwardly in Lie Vante, not quite knowing what to do. A stealth mech was, after all, not exactly intended to be for the public eye, and his own social skills were hardly in the range of reassuring. However, after a second of thought, he phoned a few contacts to see if they could dig up any information on what these people were protesting on, and how best to get them to calm down. It was a faint chance they had any postings out here, but it was a chance nevertheless.

----

Action: Contacts CaA for Remy

----

Trackers

Lurking: 1 Free Invoke

----

No.17

PILOT ASPECTS
Self View: Humanity's Product
Social Type: Silent, Investigative Type
Trauma: Occupational Paranoia
Pilot Style: The Second Route of Assassination
Dream: Freed of the Bonds of Duty

SKILLS
+4: Melee
+3: Agility, Toughness
+2: Investigation, Situational Awareness, Mental Fortitude
+1: Contacts, Mechanics, Medical, Diplomacy

Stunts:
Martial Exemplar: +1 Free Invocation when performing Melee-related CaAs
Whirling Dervish: When being attacked by more than one individual enemy, gain +2 to Melee
Trained Bodyguard: Once per combat, take a single attack meant for someone else in the same zone, defending with half stats(minimum of 1)

 

----

Mecha: Lie Vante

Lie Vante
Design Concept: Melee-Focused Assassin
Design Flaw: "Get me closer so I can hit them with my sword!"
ADDON(X3): Glimmer and Glamour CQB Units, Greyhawk Interference Field, Mercury Boosters
+4: Melee Combat
+3: Manoeuvre, Stealth Systems
+2: Durability, Internal Systems, Radar
+1: Ranged Combat, Electronic Warfare

Systems:
CQB Systems Override: You may attack as many targets as you spend FP on this stunt with in the same zone as you with melee. (Note, spending FP on this stunt does not also grant +2 bonuses on the action, it must be either the bonus or the special effect).
Ghost in the Machine: You may use Stealth to defend against EW rather than Internal Systems
Advanced Boosters: You may move through two zones rather than one per turn.

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