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Teeli Th'Underfoot | KenderFearless.
You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can't do so again until you finish a long rest.
Taunt.
You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you.
The target must succeed on a Wisdom saving throw or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence modifier .
You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest., RogueSneak Attack (1d6)
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. (1), "Mage" of High SorceryInitiate of High Sorcery:
You gain the Initiate of High Sorcery feat. (see Spellcasting)
In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member.
HP: 10/10 | AC: 16 | PP 16 | init +4| Speed: 30' | Spells Active: none | SpellcastingInitiate of High Sorcery
Cantrip: Prestidigitation
1st Level: Color Spray, Feather Fall
You can cast each of the chosen 1st-level spells without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spells using any spell slots you have.
Spellcasting Ability: INT
Spell Save DC: 12
Spell Attack: +4
Buffs: None | Debuffs: None | Resistances: None | Inspiration: 0 | Exhaustion: 0
"Speech"
Thought
Action
Teeli Th'Underfoot | KenderFearless.
You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can't do so again until you finish a long rest.
Taunt.
You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 feet of yourself that can hear and understand you.
The target must succeed on a Wisdom saving throw or it has disadvantage on attack rolls against targets other than you until the start of your next turn. The DC equals 8 + your proficiency bonus + your Intelligence modifier .
You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest., RogueSneak Attack (1d6)
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. (1), "Mage" of High SorceryInitiate of High Sorcery:
You gain the Initiate of High Sorcery feat.
In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member.
HP: 10/10 | AC: 16 | PP 16 | init +4| Speed: 30' | Spells Active: none | SpellcastingInitiate of High Sorcery
Cantrip: Prestidigitation
1st Level: Color Spray, Feather Fall
You can cast each of the chosen 1st-level spells without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spells using any spell slots you have.
Spellcasting Ability: INT
Spell Save DC: 12
Spell Attack: +4
Buffs: None | Debuffs: None | Resistances: None | Inspiration: 0 | Exhaustion: 0
"Speech"
Thought
Action
Teeli Th'Underfoot | Kender, Rogue (1), "Mage" of High Sorcery
HP: 10/10 | AC: 16 | PP 16 | init +4| Speed: 30' | Spells Active: none | SpellcastingInitiate of High Sorcery
Cantrip: Prestidigitation
1st Level: Color Spray, Feather Fall
You can cast each of the chosen 1st-level spells without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spells using any spell slots you have.
Spellcasting Ability: INT
Spell Save DC: 12
Spell Attack: +4
Buffs: None | Debuffs: None | Resistances: None | Inspiration: 0 | Exhaustion: 0
"Speech"
Thought
Action
Teeli Th'Underfoot | Kender, Rogue (1), "Mage" of High Sorcery
HP: 10/10 | AC: 16 | PP 16 | init +4| Speed: 30' | Spells Active: none | SpellcastingInitiate of High Sorcery
Cantrip: Prestidigitation
1st Level: Color Spray, Feather Fall
You can cast each of the chosen 1st-level spells without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spells using any spell slots you have.
Spellcasting Ability: INT
Spell Save DC: 12
Spell Attack: +4
Buffs: None | Debuffs: None | Resistances: None | Inspiration: 0 | Exhaustion: 0
"Speech"
Thought
Action
Teeli Th'Underfoot | Kender, Rogue (1), "Mage" of High Sorcery
HP: 10/10 | AC: 16 | PP 16 | init +4| Speed: 30' | Spells Active: none | SpellcastingInitiate of High Sorcery
Cantrip: Prestidigitation
1st Level: Color Spray, Feather Fall
You can cast each of the chosen 1st-level spells without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spells using any spell slots you have.
Spellcasting Ability: INT
Spell Save DC: 12
Spell Attack: +4
Buffs: None | Debuffs: None | Resistances: None | Inspiration: 0 | Exhaustion: 0
"Speech"
Thought
Action
Teeli Th'Underfoot | Kender, Rogue (1), "Mage" of High Sorcery
HP: 10/10 | AC: 16 | PP 16 | init +4| Speed: 30' | Spells Active: none | SpellsCantrip
Buffs: None | Debuffs: None | Resistances: None | Inspiration: 0 | Exhaustion: 0
"Speech"
Thought
Action
Teeli Th'Underfoot | Kender, Rogue (1), "Mage" of High Sorcery
HP: 10/10 | AC: 16 | PP 16 | init +4| Speed: 30' | Spells Active: none | SpellsCantrip
Buffs: None | Debuffs: None | Resistances: None | Inspiration: 0 | Exhaustion: 0
"Speech"
Thought
Action
Teeli Th'Underfoot | Kender, Rogue (1), "Mage" of High Sorcery
HP: 10/10 | AC: 16 | PP 16 | init +4| Speed: 30' | Spells Active: none | SpellsCantrip
Buffs: None | Debuffs: None | Resistances: None | Inspiration: 0 | Exhaustion: 0
"Speech"
Thought
Action
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