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LDDragon

LDDragon

Armenga wastes no time in rolling up the bearskin rug to put in their dorm. Maybe after a thorough washing and some Prestidigitation. She assesses the bearskin rug as being worth roughly thirty gold pieces.

In front of the faculty she hesitates, uncertain how to ask this delicately, "Teacher Ot, we found these masks in the tunnels. Are- were these students?" She asks solemnly as she sets the four masks respectfully on a table.

 

Clankerton grunted and frowned as they processed the notes of the villianous old student. Part of him wished he was still alive to get him to tell them how one came to hate so much. If you didn't like something, make it better! Make it again! Make something new! Creation filled the world with things to enjoy, why get stuck in hate?

When the met again with Teacher Ot, Clankerton allowed the others to share what they had learnt and added in a blurt.

"Onlygoodbug'sadeadbug!"

He waited to see what what Teacher Ot would say about the masks.

 

Takulu Ot turns slightly pale. I recognize those, the stern antelope belonged to Avralnis Kindertwig, the kindly hare to Kelsira Banion, and smiling warthog to Jaspora Helventor. Students who went missing a while ago. The kindly hare mask is enchanted, it is known as a mask of mercy. I can transfer the enchantment to a nonmagical mask, it will take a day.

 

He clasps his hand to his forehead, somewhat distressed.

 

I do not think that the student who owned the mask will be using it anymore. If they had survived and were able, they would have gotten word to us by now. We will honor and remember the students appropriately, and send word to their families.

 

The fourth mask is a rhinocerous mask. It is enchanted to make you more apt using momentum to strike objects. I can also transfer the enchantment of that one.

 

Please, take a rest, and we shall reconvene tomorrow.

 

***

 

When the heroes return to the field station the next day, Koride and Takulu are still there, having worked through the night. They’ve made several important discoveries.

Takulu is eager to share information with the cohort once they explain what took place down in the caverns. He listens intently to the group, and provides them these findings during the conversation.

"Firstly, the insects were drawn by some pervasive yet persistent psychic call.

Secondly, gremlins, pests, and other creatures that aren’t strictly insects (like spiders) have responded to the call as well. Of course, they’ve been closely questioned. None can provide any details other than experiencing a strange longing, and a sense that they must go to the Magaambya.

Thirdly, the emanation is virtually undetectable but seems to be ongoing. You have defeated the villain weaponizing the infestations, but they aren’t over. The emanation isn’t localized, so pinpointing its source is impossible without more work or some new angle of discovery."

 

Esi rushes up.  "Three prospective students seeking admission have just arrived!"

 

She looks a bit uncomfortable, before adding

 

"They’re likely to cause a disturbance unless someone speaks with them right away... the visitors are anadis. I don’t mind anadis, as I am good friends with Tzeniwe and her children, but not everyone is comfortable with the spider-like people."

 

Takulu nods.

 

"Thank you Esi. You may go now."

 

Turning to the group, Takulu says "Please, come with me to meet these visitors."

 

The three anadi seekers are in the open area near the Speaker’s Stage while a few students keep a cautious distance. Rather than traveling in human form, as is typical for anadis, they’re each in their hybrid forms. This behavior demonstrates that they’re likely new to the area and thus unfamiliar with Nantambu customs or opinions about anadis.

Takulu strides forward to greet the three visitors, who look around with wonder in their many eyes.“Welcome and a kind hello, new friends. It is my pleasure to greet you today. You may call me Teacher Ot.”

“Teacher Ot, we would learn from you and from the school. We humbly submit ourselves as pupils.” All three anadis bow respectfully. “I am Rainbows-Reflected-Upon-Gossamer-Strands, who is called Goss. This is Droplets-Hanging-Gently Savanakin and Barest-Threads-Billowing Maztachia. We have some small knowledge of magic already. Presenting ourselves without sponsorship is highly irregular, we know, but we all feel as though the Magaambya is…the place we must be. Something is calling us here, Teacher Ot.”

Teacher Ot looks meaningfully back to your group before responding, “We welcome the new angles of discovery that your presence will bring. I would like to introduce you to some of our most recent students. They have already distinguished themselves and might provide you with—”

Before Teacher Ot can finish, the nearby students shout and scatter. Three large forms soar across the canal from the city, screeching loudly.

Three griffons have been stalking the anadis as they moved through Nantambu. Recently escaped from an animal merchant, the hungry creatures consider spiders tasty and decide to make a meal of them. The griffons are visually striking, with blackbird heads and feline leopard bodies. They all look underfed and are obviously quite hungry.

Although everyone else in the area scatters, Takulu grips his staff and prepares to defend the three anadi seekers. He hopes the heroes choose to do so as well, knowing that he can’t handle the griffons on his own.

 

Map

 

Combat

Everyone roll initiative.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

LDDragon

LDDragon

Armenga wastes no time in rolling up the bearskin rug to put in their dorm. Maybe after a thorough washing and some Prestidigitation. She assesses the bearskin rug as being worth roughly thirty gold pieces.

In front of the faculty she hesitates, uncertain how to ask this delicately, "Teacher Ot, we found these masks in the tunnels. Are- were these students?" She asks solemnly as she sets the four masks respectfully on a table.

 

Clankerton grunted and frowned as they processed the notes of the villianous old student. Part of him wished he was still alive to get him to tell them how one came to hate so much. If you didn't like something, make it better! Make it again! Make something new! Creation filled the world with things to enjoy, why get stuck in hate?

When the met again with Teacher Ot, Clankerton allowed the others to share what they had learnt and added in a blurt.

"Onlygoodbug'sadeadbug!"

He waited to see what what Teacher Ot would say about the masks.

 

Takulu Ot turns slightly pale. I recognize those, the stern antelope belonged to Avralnis Kindertwig, the kindly hare to Kelsira Banion, and smiling warthog to Jaspora Helventor. Students who went missing a while ago. The kindly hare mask is enchanted, it is known as a mask of mercy. I can transfer the enchantment to a nonmagical mask, it will take a day.

 

He clasps his hand to his forehead, somewhat distressed.

 

I do not think that the student who owned the mask will be using it anymore. If they had survived and were able, they would have gotten word to us by now. We will honor and remember the students appropriately, and send word to their families.

 

The fourth mask is a rhinocerous mask. It is enchanted to make you more apt using momentum to strike objects. I can also transfer the enchantment of that one.

 

Please, take a rest, and we shall reconvene tomorrow.

 

***

 

When the heroes return to the field station the next day, Koride and Takulu are still there, having worked through the night. They’ve made several important discoveries.

Takulu is eager to share information with the cohort once they explain what took place down in the caverns. He listens intently to the group, and provides them these findings during the conversation.

"Firstly, the insects were drawn by some pervasive yet persistent psychic call.

Secondly, gremlins, pests, and other creatures that aren’t strictly insects (like spiders) have responded to the call as well. Of course, they’ve been closely questioned. None can provide any details other than experiencing a strange longing, and a sense that they must go to the Magaambya.

Thirdly, the emanation is virtually undetectable but seems to be ongoing. You have defeated the villain weaponizing the infestations, but they aren’t over. The emanation isn’t localized, so pinpointing its source is impossible without more work or some new angle of discovery."

 

Esi rushes up.  "Three prospective students seeking admission have just arrived!"

 

She looks a bit uncomfortable, before adding

 

"They’re likely to cause a disturbance unless someone speaks with them right away... the visitors are anadis. I don’t mind anadis, as I am good friends with Tzeniwe and her children, but not everyone is comfortable with the spider-like people."

 

Takulu nods.

 

"Thank you Esi. You may go now."

 

Turning to the group, Takulu says "Please, come with me to meet these visitors."

 

The three anadi seekers are in the open area near the Speaker’s Stage while a few students keep a cautious distance. Rather than traveling in human form, as is typical for anadis, they’re each in their hybrid forms. This behavior demonstrates that they’re likely new to the area and thus unfamiliar with Nantambu customs or opinions about anadis.

Takulu strides forward to greet the three visitors, who look around with wonder in their many eyes.“Welcome and a kind hello, new friends. It is my pleasure to greet you today. You may call me Teacher Ot.”

“Teacher Ot, we would learn from you and from the school. We humbly submit ourselves as pupils.” All three anadis bow respectfully. “I am Rainbows-Reflected-Upon-Gossamer-Strands, who is called Goss. This is Droplets-Hanging-Gently Savanakin and Barest-Threads-Billowing Maztachia. We have some small knowledge of magic already. Presenting ourselves without sponsorship is highly irregular, we know, but we all feel as though the Magaambya is…the place we must be. Something is calling us here, Teacher Ot.”

Teacher Ot looks meaningfully back to your group before responding, “We welcome the new angles of discovery that your presence will bring. I would like to introduce you to some of our most recent students. They have already distinguished themselves and might provide you with—”

Before Teacher Ot can finish, the nearby students shout and scatter. Three large forms soar across the canal from the city, screeching loudly.

Three griffons have been stalking the anadis as they moved through Nantambu. Recently escaped from an animal merchant, the hungry creatures consider spiders tasty and decide to make a meal of them. The griffons are visually striking, with blackbird heads and feline leopard bodies. They all look underfed and are obviously quite hungry.

Although everyone else in the area scatters, Takulu grips his staff and prepares to defend the three anadi seekers. He hopes the heroes choose to do so as well, knowing that he can’t handle the griffons on his own.

 

Map

 

Combat

Everyone roll initiative.

 

I will average the NPC initiatives. Those who roll higher that the averaged NPC initiative roll may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

LDDragon

LDDragon

Armenga wastes no time in rolling up the bearskin rug to put in their dorm. Maybe after a thorough washing and some Prestidigitation. She assesses the bearskin rug as being worth roughly thirty gold pieces.

In front of the faculty she hesitates, uncertain how to ask this delicately, "Teacher Ot, we found these masks in the tunnels. Are- were these students?" She asks solemnly as she sets the four masks respectfully on a table.

 

Clankerton grunted and frowned as they processed the notes of the villianous old student. Part of him wished he was still alive to get him to tell them how one came to hate so much. If you didn't like something, make it better! Make it again! Make something new! Creation filled the world with things to enjoy, why get stuck in hate?

When the met again with Teacher Ot, Clankerton allowed the others to share what they had learnt and added in a blurt.

"Onlygoodbug'sadeadbug!"

He waited to see what what Teacher Ot would say about the masks.

 

Takulu Ot turns slightly pale. I recognize those, the stern antelope belonged to Avralnis Kindertwig, the kindly hare to Kelsira Banion, and smiling warthog to Jaspora Helventor. Students who went missing a while ago. The kindly hare mask is enchanted, it is known as a mask of mercy. I can transfer the enchantment to a nonmagical mask, it will take a day.

 

He clasps his hand to his forehead, somewhat distressed.

 

I do not think that the student who owned the mask will be using it anymore. If they had survived and were able, they would have gotten word to us by now. We will honor and remember the students appropriately, and send word to their families.

 

The fourth mask is a rhinocerous mask. It is enchanted to make you more apt using momentum to strike objects. I can also transfer the enchantment of that one.

 

Please, take a rest, and we shall reconvene tomorrow.

 

***

 

When the heroes return to the field station the next day, Koride and Takulu are still there, having worked through the night. They’ve made several important discoveries.

Takulu is eager to share information with the cohort once they explain what took place down in the caverns. He listens intently to the group, and provides them these findings during the conversation.

"Firstly, the insects were drawn by some pervasive yet persistent psychic call.

Secondly, gremlins, pests, and other creatures that aren’t strictly insects (like spiders) have responded to the call as well. Of course, they’ve been closely questioned. None can provide any details other than experiencing a strange longing, and a sense that they must go to the Magaambya.

Thirdly, the emanation is virtually undetectable but seems to be ongoing. You have defeated the villain weaponizing the infestations, but they aren’t over. The emanation isn’t localized, so pinpointing its source is impossible without more work or some new angle of discovery."

 

Esi rushes up.  "Three prospective students seeking admission have just arrived!"

 

She looks a bit uncomfortable, before adding

 

"They’re likely to cause a disturbance unless someone speaks with them right away... the visitors are anadis. I don’t mind anadis, as I am good friends with Tzeniwe and her children, but not everyone is comfortable with the spider-like people."

 

Takulu nods.

 

"Thank you Esi. You may go now."

 

Turning to the group, Takulu says "Please, come with me to meet these visitors."

 

The three anadi seekers are in the open area near the Speaker’s Stage while a few students keep a cautious distance. Rather than traveling in human form, as is typical for anadis, they’re each in their hybrid forms. This behavior demonstrates that they’re likely new to the area and thus unfamiliar with Nantambu customs or opinions about anadis.

Takulu strides forward to greet the three visitors, who look around with wonder in their many eyes.“Welcome and a kind hello, new friends. It is my pleasure to greet you today. You may call me Teacher Ot.”

“Teacher Ot, we would learn from you and from the school. We humbly submit ourselves as pupils.” All three anadis bow respectfully. “I am Rainbows-Reflected-Upon-Gossamer-Strands, who is called Goss. This is Droplets-Hanging-Gently Savanakin and Barest-Threads-Billowing Maztachia. We have some small knowledge of magic already. Presenting ourselves without sponsorship is highly irregular, we know, but we all feel as though the Magaambya is…the place we must be. Something is calling us here, Teacher Ot.”

Teacher Ot looks meaningfully back to your group before responding, “We welcome the new angles of discovery that your presence will bring. I would like to introduce you to some of our most recent students. They have already distinguished themselves and might provide you with—”

Before Teacher Ot can finish, the nearby students shout and scatter. Three large forms soar across the canal from the city, screeching loudly.

Three griffons have been stalking the anadis as they moved through Nantambu. Recently escaped from an animal merchant, the hungry creatures consider spiders tasty and decide to make a meal of them. The griffons are visually striking, with blackbird heads and feline leopard bodies. They all look underfed and are obviously quite hungry.

Although everyone else in the area scatters, Takulu grips his staff and prepares to defend the three anadi seekers. He hopes the heroes choose to do so as well, knowing that he can’t handle the griffons on his own.

 

Map

 

Combat

Everyone roll initiative.

 

I will average the NPC initiatives. Those who roll higher that the averaged NPC initiative roll may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

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