Armenga Olulo - Thaumaturge 3 HP: 38/38 | AC: 20 | Speed: 30ft | Hero: 2/3 | Spells: 0 Perception: +7 | Fort: +8 | Ref: +8 | Will: +7 Consumables | Spells | Skills | School | Conditions: None Bonuses and Abilities -Mirror's Reflection -Exploit Vulnerability
-Implement's Empowerment -Diverse Lore -Intimidating Glare -Scroll Thaum -Steeped in History -Talisman Esoterica -Toughness -Languages |
Armenga bows solemnly over the masks, "I am sorry for your loss, teacher, and for all the Magaambya. We will honor their memories." She turns to the others to see if anyone would be gracious enough to take and wear the masks.
She returns to the dorm and spreads the large bear rug on the floor in the common room, then tries to gather the others to get their opinions on the tasteful addition to the décor.
Then she takes a minute to walk to the school's store to see what she can get for the gold teeth and a few other items they picked up. She browses for a moment, trying to think of what might be helpful to combat this mysterious insect invasion.
Armie looks askance at the three spider-like people in the courtyard. She's never been a fan of spiders in the first place, giant humanoid ones notwithstanding. Then the beautiful and majestic griffons soar down, and it takes her a second to remember which one she should attack, but then she pulls out her purloined pick and slides past Clank to her left, studying the creatures. With no discernable weaknesses she decides to get closer and see if they're vulnerable to a foot of steel driven into their sides.
Mechanics/Actions
Other: added Craft roll to appraise gold teeth. I think these things are safe to sell as party loot, let me know if there's anything you want to keep instead.
Sell:
Silver Ring (40gp)
Amber chunk (35gp)
Light hammer (1.5sp)
Shortsword (4.5sp)
10x darts (.5sp)
4x gold teeth (?)
For 75.65 + ? Gp, split 5 ways = 15.13 +?/5 per person
Free:
Action 1: Draw Pick
Action 2: Exploit on northernmost Griff (Success, learn weakness (none) so Personal Antithesis 3, also counts as a RK success, whereby Armie will learn the enemy Reactions (none))
Action 3: Move 30' E
Reaction: Recognize Spell
Exploration Activity: Scout
Hands: Mirror Implement and Pick
Gear
Worn
-Backpack: Ignore first 2 Bulk of contents
-Belt Pouch
-School Robes
-Bracelet of Dashing
-Breastplate: +4AC/+1Dex
Weapons
-Dagger: +9 | 1d4+5P/S | Agile | Finesse | Thrown 10'
-5x Darts: +7 | 1d4+5P | Agile | Thrown 20'
-Whip: +9 | 1d4+5S | Reach 10' | Disarm | Trip | Nonlethal | Finesse
-Leiomano: +9 | 1d6+5B/S | Deadly D10
-War Razor: +9 | 1d4+6S | Backstabber | Deadly D8 | Agile
-Striking Pick: +9 | 2d6+5P | Fatal D10
Containers
Backpack
-Extendable Pincers: Pick up objects up to 10' away
-Feather Token (Chest)
-Feather Token (Ladder)
-Grappling Hook
-Net
-Repair Kit
-Rope, 50'
-2x Sacks
-Soap
-2x Torches
-Waterskin
-Writing Set
Belt/Pouch
-Antidote
-10x Chalk
-1x Healing Potion, Minor
-1x Healing Potion, Lesser
-Flint and Steel
-3x Oil Pints
-Signal Whistle
-Silver Ring (40gp) (Party Loot)
-Amber Chunk (35gp) (Party Loot)
-Gold Teeth (??gp) (Party Loot)
-2x Empty Vials
-1gp, 10sp, 8cp
Dormitory
-Bedroll
-Crafter's Book
-2x Rations (1w)
-3x Sacks
-3x Torches