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LDDragon

LDDragon

 

Armenga bows solemnly over the masks, "I am sorry for your loss, teacher, and for all the Magaambya. We will honor their memories." She turns to the others to see if anyone would be gracious enough to take and wear the masks.

She returns to the dorm and spreads the large bear rug on the floor in the common room, then tries to gather the others to get their opinions on the tasteful addition to the décor.

Then she takes a minute to walk to the school's store to see what she can get for the gold teeth and a few other items they picked up. She browses for a moment, trying to think of what might be helpful to combat this mysterious insect invasion.

 

Armenga goes to the Powderpile, and sells the assorted items.

 

Clankerton bowed his hed as Teacher Ot outlined the history of the masks and that their previous owners were likely dead.

"Restinpeace," he murmured through his soot stained beard.

He studied the rhinocerous mask with interest as its properties were explained.

"PleasetransfertomymaskTeacherOt?" he asked if none of his peers expressed interest in it. He pictured demolitions and mining with such an artifact covering his face and grinned.

 

Takulu Ot nods, and gives the mask to Clankerton the next day. "I have transferred the enchantment for you. Enjoy!" 

 

"May the spirits guide you in beyond." The multi-tailed kitsune said after it was revealed about the possible fate of the students who's who were the former bearer of these masks. As her tails rested behind her, her head bowed, she gave a solemn nod.

"A sad loss when someone so young is lost to such things." Auriflamma the flaming fox said as he lowered his head, pulling a paw under him, to offer a small bow in the only manner a large flaming fox can.

"My new friends can have the enchantments on the masks." Firea said with regards to the masks enchantments, and her new companions.

 

 

***

 

Armie looks askance at the three spider-like people in the courtyard. She's never been a fan of spiders in the first place, giant humanoid ones notwithstanding. Then the beautiful and majestic griffons soar down, and it takes her a second to remember which one she should attack, but then she pulls out her purloined pick and slides past Clank to her left, studying the creatures. With no discernable weaknesses she decides to get closer and see if they're vulnerable to a foot of steel driven into their sides.

 

Zyrel ponders. Griffons? While the creatures themselves are famous enough to be immediately identifiable, there's the question of knowing what they are and then the much more pertinent question, just where do you shoot them?

 

The next day Clank was happy for the interuption by Esi to declare the new student arrival. He nodded at Teacher Ot's meaningful look, clearly these students had responded to the apparent psychic call. He spent a little bit of time studying vibrations and how it can break materials like glass. He wondered if he would be able to construct just a device. Perhaps after a few more years of study here at the Mgaambya? Combining magic and technology was something he had not had a great deal of success with yet. He had hoped to make more progress almost a year into his time here, but he was enjoying himself with both his study and their extracurricular activites. It woudl come soon enough.

When the griffons revealed themselves Clank took once glance at the frightened anadi and the determined looking teacher and set himself for battle. He pushed the button to activiate his suit. He had spent much of the previous evening tinkering, repairing and buffing his suit. It roared to life with an efficient burst of smoke. A broad grin broke out on the dwarves face.

Raising his shield he stumped himself into position in front of Teacher Ot and the Anandi and waited for the griffons to attack.

 

Firea would watch the new prospective students with curiousness. Her head cocking to one side, and one of her vulpine ears twitching a bit as she listened to the conversation.

Then they landed, the creatures, the Griffon's. And that made her all the more curious! "I cannot wait until I can summon one of those!" That was when she realized that they were not there are friends, and frowned gently. "Auriflamma, we must help protect the Anadi. Attack the Griffon." There was a bit of a said resigned tone in her voice as she began a summoning spell.

"Understood." And with that the fiery fox began to move forward!

 

All three griffons move closer and begin to make strafing attacks, taking to the air and flying by people, swiping at them with their wickedly sharp talons!

 

The first one strafes past Armenga in a circular flying motion, raking at her with its talons.

 

The second flies up then strafes past Clankerton and Auriflamma, striking out at both of them with their talons.

 

The third weaves its way through the air to strike at one of the Anadi, who yells in pain as the talons rake across their torso.

 

The anadi who was hit yells FOCUS FIRE! and points at the one who hit them. The other two follow suit, sending magical bolts of force to try to take it down, or at least weaken it. Bolts of orange, green and yellow strike the griffon, who is now bloodied, but only just. In response it merely looks angry, wheeling around to potentially take another chunk out of the anadi that it struck before.

 

Map

 

Combat

Everyone may now act, in any order. If you got higher than 17 but your actions from the first round have not been resolved, you can use them this round, just let me know.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu.

 

Griffon 1

Griffon 2

Griffon 3. Stunned 1.

37 total damage. Made up of 32 from magic missiles by 3 anadi, and 5 from Takulu daze.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

Total 14 damage. Made up of 14 talon damage from Griffon 3.

Level-Based DCs - Rules - Archives of Nethys: Pathfinder 2nd Edition Database (aonprd.com)

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

 

 

LDDragon

LDDragon

 

 

POST IN PROGRESS

 

Armenga bows solemnly over the masks, "I am sorry for your loss, teacher, and for all the Magaambya. We will honor their memories." She turns to the others to see if anyone would be gracious enough to take and wear the masks.

She returns to the dorm and spreads the large bear rug on the floor in the common room, then tries to gather the others to get their opinions on the tasteful addition to the décor.

Then she takes a minute to walk to the school's store to see what she can get for the gold teeth and a few other items they picked up. She browses for a moment, trying to think of what might be helpful to combat this mysterious insect invasion.

 

Armenga goes to the Powderpile, and sells the assorted items.

 

Clankerton bowed his hed as Teacher Ot outlined the history of the masks and that their previous owners were likely dead.

"Restinpeace," he murmured through his soot stained beard.

He studied the rhinocerous mask with interest as its properties were explained.

"PleasetransfertomymaskTeacherOt?" he asked if none of his peers expressed interest in it. He pictured demolitions and mining with such an artifact covering his face and grinned.

 

Takulu Ot nods, and gives the mask to Clankerton the next day. "I have transferred the enchantment for you. Enjoy!" 

 

"May the spirits guide you in beyond." The multi-tailed kitsune said after it was revealed about the possible fate of the students who's who were the former bearer of these masks. As her tails rested behind her, her head bowed, she gave a solemn nod.

"A sad loss when someone so young is lost to such things." Auriflamma the flaming fox said as he lowered his head, pulling a paw under him, to offer a small bow in the only manner a large flaming fox can.

"My new friends can have the enchantments on the masks." Firea said with regards to the masks enchantments, and her new companions.

 

 

***

 

Armie looks askance at the three spider-like people in the courtyard. She's never been a fan of spiders in the first place, giant humanoid ones notwithstanding. Then the beautiful and majestic griffons soar down, and it takes her a second to remember which one she should attack, but then she pulls out her purloined pick and slides past Clank to her left, studying the creatures. With no discernable weaknesses she decides to get closer and see if they're vulnerable to a foot of steel driven into their sides.

 

Zyrel ponders. Griffons? While the creatures themselves are famous enough to be immediately identifiable, there's the question of knowing what they are and then the much more pertinent question, just where do you shoot them?

 

The next day Clank was happy for the interuption by Esi to declare the new student arrival. He nodded at Teacher Ot's meaningful look, clearly these students had responded to the apparent psychic call. He spent a little bit of time studying vibrations and how it can break materials like glass. He wondered if he would be able to construct just a device. Perhaps after a few more years of study here at the Mgaambya? Combining magic and technology was something he had not had a great deal of success with yet. He had hoped to make more progress almost a year into his time here, but he was enjoying himself with both his study and their extracurricular activites. It woudl come soon enough.

When the griffons revealed themselves Clank took once glance at the frightened anadi and the determined looking teacher and set himself for battle. He pushed the button to activiate his suit. He had spent much of the previous evening tinkering, repairing and buffing his suit. It roared to life with an efficient burst of smoke. A broad grin broke out on the dwarves face.

Raising his shield he stumped himself into position in front of Teacher Ot and the Anandi and waited for the griffons to attack.

 

Firea would watch the new prospective students with curiousness. Her head cocking to one side, and one of her vulpine ears twitching a bit as she listened to the conversation.

Then they landed, the creatures, the Griffon's. And that made her all the more curious! "I cannot wait until I can summon one of those!" That was when she realized that they were not there are friends, and frowned gently. "Auriflamma, we must help protect the Anadi. Attack the Griffon." There was a bit of a said resigned tone in her voice as she began a summoning spell.

"Understood." And with that the fiery fox began to move forward!

 

All three griffons move closer and begin to make strafing attacks, taking to the air and flying by people, swiping at them with their wickedly sharp talons!

 

The first one strafes past Armenga in a circular flying motion, raking at her with its talons.

 

Map

 

Combat

Everyone roll initiative.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Level-Based DCs - Rules - Archives of Nethys: Pathfinder 2nd Edition Database (aonprd.com)

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

 

 

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