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S01E00 Campaign Launch


Peachyco

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When is this campaign set, with respect to the "Shepard Trilogy"?

  • 1-50 Before, 51-90 During, 91-100 After
  • [60] During the Shepard Trilogy

 

Has the Reaper Threat become widely known by this point? Unlikely.

  • [68] No, the Reaper Threat hasn't been officially recognized yet.

 

In which sector of the galaxy are we starting? Favoring the frontier and outer spaces.

  • 1-15 Council Space, 16-30 Systems Alliance Space, 31-65 Attican Traverse, 66-100 Terminus Systems
  • [31] The Attican Traverse

 

What overarching trouble might be plaguing this sector? (Sector Trouble)

  • [77] Settlements or factions are on the brink of war
Edited by Peachyco (see edit history)
Name
When is this campaign set WRT the Shepard Trilogy?
60
1d100 60
Reaper Threat is widely known?
68
1d100 68
In which sector do we start?
31
1d100 31
Sector Trouble
77
1d100 77
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Interesting so far. We're starting in the Attican Traverse, which is like the Council frontier, sometime in the ME1 and ME2 timeline. 😉

 

I'm gonna roll to get an idea of what character to play: [51] Operative (INFILTRATOR; BLADEMASTER)

Nice. I might change Blademaster later, though, unless I wind up with a backstory or motivation that fits someone like Kai Leng.

 

For the backstory... [5] You abandoned your kin after learning a troubling truth.

Intriguing, but kinda vague. What sort of troubling truth is this? [40] Escalate, [48] Innocence.

I think that, as a child, they discovered that their family was involved in the Batarians' slave trade. Shocked by the discovery, they fled and is now working as an operative against organized crime.

 

As for the specific background vow... [67] Secure a resource.

Also vague, but at this point, the campaign isn't exactly clear anyway, so I'll leave it for now and flesh it out later.

 

Jumping to his name: [96] Yelena, [1] Kuzmin

 

Wait. I just assumed that she's Human, but the profile should fit any race. Let's see...

1-40 Human, 41-65 Asari, 66-80 Salarian, 81-95 Turian, 96-100 Quarian

[63] Asari.

Interesting. I'm changing BLADEMASTER to KINETIC to represent her biotics, keeping my options for the 3rd asset open. If I want to focus on the combat usage of her biotics, I could reflavor FIREBRAND to use biotics instead of fire.

 

So far, I'm seeing her as a young asari operative. I'm leaning toward giving her Shadow 3 to emphasize her Infiltrator expertise and her cunning. I think she has Wits 2 because being an Infiltrator requires intellect, and then Iron 2 to show her aggression and impulsiveness.

 

spacer.pngYelena K'zmin

Asari Operative

  • Stats: Edge 1, Heart 1, Iron 2, Shadow 3, Wits 2
  • Assets: INFILTRATOR; KINETIC, < One Other >
  • Backstory: Abandoned her kin after discovering their ties to Batarian slavery
  • Background Vow: < Secure a resource >

 

Edited by GreysonWulffe (see edit history)
Name
Background Inspiration
51
1d100 51
Backstory Prompt
5
1d100 5
Troubling Truth
40; 48
1d100;1d100 [40]; [40,48]
Character Goal
67
1d100 67
Character Name
96; 1
1d100;1d100 [96]; [96,1]
Race
63
1d100 63
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Okay, so I've been given the green light to build the Forgelight.

 

Giving the Starship a History: [54] Granted by an organization or community

Is this a government/military faction? 50/50: [41] Yes, it's from a government organization.

 

Envision the Starship: [69] Removable plate decks provide access to hidden storage; [25] Hull is fused with organic growths

This gives the Forgelight something of a USS Discovery vibe, from Star Trek: Discovery. Fused in the hull and in various internal parts of the ship are fungi that support interstellar travel and that might be able to serve as an alternative to the mass relays in traversing the galaxy. I think the ship is a secret project of the Asari and the Salarians, and is now in its testing stage.

 

The Forgelight

Command Vehicle: Starship (Light Frigate)

  • Integrity: 5/5
  • History: Product of a covert project run jointly by the Asari and the Salarians, now in its final trial phase
  • Description: Fused with interstellar fungi; Removable plate decks provide access to hidden storage

spacer.png

 

Edited by GreysonWulffe (see edit history)
Name
Starship History
54
1d100 54
Government faction?
41
1d100 41
Envision the Starship
69; 25
1d100;1d100 [69]; [69,25]
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Nicely done! Seems like we're shaping up to have an Asari Spectre - or at least, someone comparable in rank to James Bond 007 - aboard. ^_^

My turn with the character-building:

 

  • Choose Two Paths: [6] Delegate (BANNERSWORN; DIPLOMAT). Interesting. Am I fated to be the Princess Leia here? ^_^
  • Create Your Backstory: [31] You are the sole survivor of an attack or calamity. Tragic - and again, pretty close to Princess Leia.
    • Nature of the attack/calamity: [61] Leave, [73] Resource. It was an attack that was meant to seize a mineral resource that their colony had control over.
  • Write Your Background Vow: Bring justice to those who razed my colony.
  • Choose Your Final Asset: Let's make things interesting...
    • 1-25 Companion, 26-50 Module, 51-75 Path, 76-100 Support Vehicle
    • [13] Companion. Cool. I'll decide a bit later, once I have a better idea of this character.
  • Set Your Stats: Edge 2, Heart 3, Iron 1, Shadow 1, Wits 2
  • Race: I like what you did here, so I'll follow suit.
    • 1-40 Human, 41-65 Asari, 66-80 Salarian, 81-95 Turian, 96-100 Quarian
    • [78] Salarian. Very interesting! ^_^
  • Name: [64] Curtis, [63] Barbosa, [54] Mainframe --> Curtar Banuk

 

CURTAR BANUK

spacer.pngSalarian Delegate

  • Stats: Edge 2, Heart 3, Iron 1, Shadow 1, Wits 2
  • Assets:
    • BANNERSWORN (Salarian Union)
    • DIPLOMAT
    • UTILITY BOT (Mainframe | Integrity 4)
  • Condition:
    • Health 5, Spirit 5, Supply 5
    • Momentum +2, Max +10, Reset +2
  • Backstory: He is the sole survivor of a raid against his colony, meant to steal the minerals that they were mining.
  • Background Vow: Bring justice to those who razed my colony. (Epic | Progress 0)

 

Edited by Peachyco (see edit history)
Name
Background
6
1d100 6
Backstory
31
1d100 31
Nature of the Attack/Calamity
61; 73
1d100;1d100 [61]; [61,73]
3rd Asset
13
1d100 13
Race
78
1d100 78
Name
64; 63; 54
1d100;1d100;1d100 [64]; [64,63]; [64,63,54]
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Okay, I think I'll lean more toward Yelena's infiltration specialization and give her the TECH asset.

Oh, wait! I just remembered that folks need biotic amps to be effective with their biotics. I think we can represent that with the AUGMENTED asset.

 

As for her background vow, how about we align our vows? Maybe it's the same faction that razed Curtar's colony and that got Yelena's clan involved in slavery. In this case, Yelena's vow of "Secure a resource" could be her trying to secure a large enough force or the complete authority to destroy that criminal organization.

 

And I don't wanna start her off as a Spectre. Maybe she's a Spectre candidate that the asari leadership are observing, but she doesn't know about it. In any case, right now she's just a military operative that's part of the Forgelight crew.

 

Yelena K'zmin

spacer.pngYelena K'zmin


  • Stats: Edge 1, Heart 1, Iron 2, Shadow 3, Wits 2
  • Condition:
    • Health 5, Spirit 5, Supply 5
    • Momentum +2, Max Momentum +10, Momentum Reset +2
  • Assets: AUGMENTEDAugment 1: Biotic Amp

    You are equipped with an advanced prosthetic, implant, or mechanical enhancement. When you make a move directly aided by the augment, envision how it gives you exceptional capabilities and add +1. On a strong hit with a match, your augment exceeds expectations; take +2 momentum. On a miss with a match, the augment is broken; you must Repair and spend 3 repair points to bring it back to working condition.
    ; INFILTRATORWhen you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.; KINETICYou wield kinetic powers. By focusing, you may remotely push, pull, lift, or constrict objects and beings that are about your size or smaller. When you are in a risky situation and draw on your powers to make a move, add +2 and Lose Momentum (-2).
  • Legacies: Quests 0, Bonds 0, Discoveries 0
  • Vows:
    • I will acquire enough military force and destroy those Batarian slavers. [Epic: Progress 0]

  • Backstory: Abandoned her clan after uncovering their ties to Batarian slavery
  • Envision:
    • Look: Slender build; blue complexion
    • Act: Coy and playful; always on the lookout for exit points
    • Wear: Anti-static sneaking suit; cropped jacket

 

 

Edited by GreysonWulffe (see edit history)
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Good work with Yelena! I like it. ^_^

 

I just realized that the Attican Traverse really isn't a sector in the context of Starforged - it's more like a region. Looking at this wiki, it seems that the clusters are closer to what sectors are in Starforged. So, let's roll on that list. There are 12 clusters in that list, and I'll add "Others" just for that chance of discovering/creating a new cluster. Then, we'll give equal chances (or as close to equal) to all of them:

1-8 Armstrong Nebula
9-16 Caleston Rift
17-24 Hades Nexus
25-32 Hawking Eta
33-40 Ismar Frontier
41-48 Kepler Verge
49-56 Maroon Sea
57-64 Ninmah Cluster
65-72 Nubian Expanse
73-80 Sentry Omega
81-88 Shadow Sea
89-96 Styx Theta
97-100 Other

[32] Hawking Eta. Interesting. This was where Shepard's team boarded the derelict Reaper to get its IFF system, which in turn allowed them to access the Omega-4 Relay safely.

 

Because we're treating the Attican Traverse like Starforged's Outlands Region, we get to build 3 settlements/colonies.

 

Settlement 1

  • Location: [4] Planetside
  • Population: [43] Hundreds
  • Authority: [86] Oppressive
  • Projects: [85] Surveillance; [37] Exploration
  • Planet: [20] Furnace World, [31] Ember
  • Star: [90] Black hole allows nothing to escape—not even light
  • Name: [3] Altura

Settlement 2

  • Location: [37] Planetside
  • Population: [85] Thousands
  • Authority: [98] Oppressive
  • Projects: [73] Shipbuilding; [80] Subsistence
  • Planet: [29] Furnace World, [27] Effigy
  • Star: [4] Smoldering red star
  • Name: [55] Nova --> Spes Nova ("New Hope")

Settlement 3

  • Location: [42] Orbital
  • Population: [11] Few
  • Authority: [14] None / lawless
  • Projects: [26] Entertainment; [65] Research
  • Planet: [63] Jovian World, [52] Nubium
  • Star: [67] White dwarf shining with spectral light
  • Name: [42] Larissa --> Larixa

 

Attican Traverse: Hawking Eta

spacer.png

 

You can go ahead and zoom-in on a settlement, and create a connection. ^_^

Edited by Peachyco (see edit history)
Name
Starting Sector/Cluster
32
1d100 32
Settlement 1: Location
4
1d100 4
Settlement 1: Population
43
1d100 43
Settlement 1: Authority
86
1d100 86
Settlement 1: Projects
85; 37
1d100;1d100 [85]; [85,37]
Settlement 1: Planet
20; 31
1d100;1d100 [20]; [20,31]
Settlement 1: Star
90
1d100 90
Settlement 1: Name
3
1d100 3
Settlement 2: Rolls
37; 85; 98; 73; 80; 29; 27; 4; 55
1d100;1d100;1d100;1d100;1d100;1d100;1d100;1d100;1d100 [37]; [37,85]; [37,85,98]; [37,85,98,73]; [37,85,98,73,80]; [37,85,98,73,80,29]; [37,85,98,73,80,29,27]; [37,85,98,73,80,29,27,4]; [37,85,98,73,80,29,27,4,55]
Settlement 3: Rolls
42; 11; 14; 26; 65; 63; 52; 67; 42
1d100;1d100;1d100;1d100;1d100;1d100;1d100;1d100;1d100 [42]; [42,11]; [42,11,14]; [42,11,14,26]; [42,11,14,26,65]; [42,11,14,26,65,63]; [42,11,14,26,65,63,52]; [42,11,14,26,65,63,52,67]; [42,11,14,26,65,63,52,67,42]
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Since Spes Nova's already at the entrance to this corner of the galaxy, we might as well start there.

 

Spes Nova

  • Location: Planetside
  • Population: Thousands
  • Authority: Oppressive
  • Projects: Shipbuilding; Subsistence
  • Planet: Furnace World, Effigy
  • Star: Smoldering red star

Zooming in...

  • First Look: [43] Industrial architecture, [37] High-tech construction
  • Settlement Trouble: [46] Impending attack
  • Planet Details (Furnace World)
    • Atmosphere: [15] Marginal
      • 1-70 Marginal, 71-100 Breathable --> since this settlement is planetside, it only makes sense to have an atmosphere that can be breathed in, even if only for hours at a time.
    • Observed From Space: [56] Once verdant terrain; [39] Magma seas
    • Planetside Features: [64] Roiling clouds of superheated gas; [5] Blinding ash storms

 

A sizable settlement on a furnace planet, and there's an impending attack; maybe we can elaborate on that attack once the game kicks off. But the blinding ash storms and the clouds of superheated gas - those sound dangerous.

Edited by GreysonWulffe (see edit history)
Name
Nova - First Look
43; 37
1d100;1d100 [43]; [43,37]
Nova - Trouble
46
1d100 46
Nova - Atmosphere
15
1d100 15
Nova - Observed From Space
56; 39
1d100;1d100 [56]; [56,39]
Nova - Planetside Features
64; 5
1d100;1d100 [64]; [64,5]
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Let's create that local connection.

 

Local Connection

  • Role: [93] Action & Theme --> [87] Serve, [4] Authority
    • Probably a low- to mid-level government worker/official
  • Rank: Dangerous
    • The suggestion is to take Troublesome or Dangerous. Let's get brave.
  • First Look: [31] Eccentric; [8] Adorned
  • Character Goal: [20] Defend a person
    • Maybe we'll find out who in-game. Also, this fits in very well with the impending attack on the settlement.
  • Revealed Character Aspect: [95] Wary; [36] Envious
  • Home: Spes Nova
  • Race: [23] Human
    • 1-55 Human, 56-65 Asari, 66-75 Salarian, 76-85 Turian, 86-95 Volus, 96-100 Quarian
  • Name: [51] Kei, [10] Hendrix, [83] Static
    • With a callsign of "Static", maybe she works somewhere in electrical, electronics, or comms.

 

spacer.pngKei Hendrix, "Static"

Human Electrical Engineer in Spes Nova

  • Connection: Dangerous (Progress 0)
  • Role: Electrical Engineer
  • First Look: Eccentric; Adorned
  • Revealed Character Aspect: Wary; Envious
  • Home: Spes Nova
  • Character Goal: Defend a person

 

Edited by GreysonWulffe (see edit history)
Name
Connection - Role
93
1d100 93
Connection - Role (Action, Theme)
87; 4
1d100;1d100 [87]; [87,4]
Connection - First Look
31; 8
1d100;1d100 [31]; [31,8]
Connection - Character Goal
20
1d100 20
Connection - Revealed Aspects
95; 36
1d100;1d100 [95]; [95,36]
Connection - Race
23
1d100 23
Connection - Name
51; 10; 83
1d100;1d100;1d100 [51]; [51,10]; [51,10,83]
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Look. I'm encountering more irritating aspects of this new BALDR interface, and it's really putting me off the site. Let's just switch to Google Drive and that site that can save dice rolls. V_V

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