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LDDragon

LDDragon

The Griffon's talons pierced through the jagged metal armor, raking deep gouges in the mail and drawing blood. Sorena bellowed her defiance at it, grimacing through the pain, and conjuring up her three part shield of forgeiron. Rather than raise it defensively, she hurled it into three pieces at each of the beasts. She missed with the last two, but the first struck its marks squarely in the guts.

The first griffon squawks as it is hit in the guts with the forgeiron.

 

Sweet Tooth yelped as the claws raked her

"Do not skin this cat!"

She flung more electrical magic after the griffon who had attacked her, then raised a magical ward to protect herself.

It avoids the brunt of the electricity, but is still shocked by some of it.

 

Omolara's eyes narrowed as she studied closest griffon. Griffons were fierce hunters; driving them off wouldn't be easy. Still they weren't the only raptors around. "Amosgarn, peck!" she called out in Elvish while pointing at her chosen prey. As the fish eagle swooped in and began pecking the beast with his beak, she followed up with a pair of arrows.

The first arrow strikes near the face of the second griffon, as Amosgarn swoops in and pecks near its eyes, causing blood to obscure part of its vision.

 

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

He then focuses on one of the spells he knows how to cast that cover such a long range, his hand briefly bubbling and steaming as he gestures at the southmost griffon, sending a viridian bolt of sizzling liquid flying out. He then prepares to strike at any griffon that manages to get close enough.

"Watch out, looks like it is about to veer to the left!"

Takulu Ot calls out, allowing Banana to adjust his aim. The sizzling liquid gets close to the griffon, who squawks and takes evasive maneuvers, but Banana has corrected for this, so it splashes the creature with acid, melting feathers and flesh.

 

Mac had rushed in front of Teacher Ot to protect him, but when one of the gryphons swooped in to attack, Ot pushed him aside and took the gryphon's beak instead. All Mac could do was to lash out at it with his weapon.

Seeing that the beasts are still flying and circling, he wonders how to best fight off these damn things...

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

Seeing the wisdom in his friends words, Mac quickly shoves his weapon into his belt to have a hand free to ready himself to try and grab at the gryphon the next time it swoops in.

The griffon narrowly avoids getting hit by Mac, twisting away.

 

Takulu Ot sends a blast of mental energy at the third griffon. It shakes its head, only very mildly affected.

 

The first griffon wheels around in a circular fashion to attack at Mac and Thura with a strafe. Mac attempts to grab it but misses.

The second griffon wheels around, attacking Sorena and Mac with strafing talons.

The third griffon gets a little too greedy, going to peck at one of the anadi twice. The first peck bloodied the anadi, but it is just quick enough to avoid the second attack, as its reflexes probably save its life. That griffon is now close enough to the ground to be able to be attacked in melee.

 

All three anadi conjure magical shields. Two of the anadi go to attack the griffon within reach.

 

Map

 

Combat

Everyone may act.

Both 1 & 2 provoke an attack of opportunity from Mac, so can pick one of them if he has not used a reaction.

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

9 damage. Made up of 9 Sorena magnetic pinions.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

8 damage + 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn.

Griffon 3.

55 damage. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid. 2 Takulu daze. 2 anadi 5, 4 anadi 6.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

LDDragon

LDDragon

POST IN PROGRESS

 

 

The Griffon's talons pierced through the jagged metal armor, raking deep gouges in the mail and drawing blood. Sorena bellowed her defiance at it, grimacing through the pain, and conjuring up her three part shield of forgeiron. Rather than raise it defensively, she hurled it into three pieces at each of the beasts. She missed with the last two, but the first struck its marks squarely in the guts.

The first griffon squawks as it is hit in the guts with the forgeiron.

 

Sweet Tooth yelped as the claws raked her

"Do not skin this cat!"

She flung more electrical magic after the griffon who had attacked her, then raised a magical ward to protect herself.

It avoids the brunt of the electricity, but is still shocked by some of it.

 

Omolara's eyes narrowed as she studied closest griffon. Griffons were fierce hunters; driving them off wouldn't be easy. Still they weren't the only raptors around. "Amosgarn, peck!" she called out in Elvish while pointing at her chosen prey. As the fish eagle swooped in and began pecking the beast with his beak, she followed up with a pair of arrows.

The first arrow strikes near the face of the second griffon, as Amosgarn swoops in and pecks near its eyes, causing blood to obscure part of its vision.

 

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

He then focuses on one of the spells he knows how to cast that cover such a long range, his hand briefly bubbling and steaming as he gestures at the southmost griffon, sending a viridian bolt of sizzling liquid flying out. He then prepares to strike at any griffon that manages to get close enough.

"Watch out, looks like it is about to veer to the left!"

Takulu Ot calls out, allowing Banana to adjust his aim. The sizzling liquid gets close to the griffon, who squawks and takes evasive maneuvers, but Banana has corrected for this, so it splashes the creature with acid, melting feathers and flesh.

 

Mac had rushed in front of Teacher Ot to protect him, but when one of the gryphons swooped in to attack, Ot pushed him aside and took the gryphon's beak instead. All Mac could do was to lash out at it with his weapon.

Seeing that the beasts are still flying and circling, he wonders how to best fight off these damn things...

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

Seeing the wisdom in his friends words, Mac quickly shoves his weapon into his belt to have a hand free to ready himself to try and grab at the gryphon the next time it swoops in.

The griffon narrowly avoids getting hit by Mac, twisting away.

 

Takulu Ot sends a blast of mental energy at the third griffon. It shakes its head, only very mildly affected.

 

The first griffon wheels around in a circular fashion to attack at Mac and Thura with a strafe. Mac attempts to grab it but misses.

The second griffon wheels around, attacking Sorena and Mac with strafing talons.

The third griffon gets a little too greedy, going to peck at one of the anadi twice. The first peck bloodied the anadi, but it is just quick enough to avoid the second attack, as its reflexes probably save its life. That griffon is now close enough to the ground to be able to be attacked in melee.

 

All three anadi conjure magical shields. Two of the anadi go to attack the griffon within reach.

 

Map

 

Combat

Everyone may act.

Both 1 & 2 provoke an attack of opportunity from Mac, so can pick one of them if he has not used a reaction.

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

9 damage. Made up of 9 Sorena magnetic pinions.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

8 damage + 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn.

Griffon 3.

55 damage. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid. 2 Takulu daze. 2 anadi 5, 4 anadi 6.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

LDDragon

LDDragon

POST IN PROGRESS

 

 

The Griffon's talons pierced through the jagged metal armor, raking deep gouges in the mail and drawing blood. Sorena bellowed her defiance at it, grimacing through the pain, and conjuring up her three part shield of forgeiron. Rather than raise it defensively, she hurled it into three pieces at each of the beasts. She missed with the last two, but the first struck its marks squarely in the guts.

The first griffon squawks as it is hit in the guts with the forgeiron.

 

Sweet Tooth yelped as the claws raked her

"Do not skin this cat!"

She flung more electrical magic after the griffon who had attacked her, then raised a magical ward to protect herself.

It avoids the brunt of the electricity, but is still shocked by some of it.

 

Omolara's eyes narrowed as she studied closest griffon. Griffons were fierce hunters; driving them off wouldn't be easy. Still they weren't the only raptors around. "Amosgarn, peck!" she called out in Elvish while pointing at her chosen prey. As the fish eagle swooped in and began pecking the beast with his beak, she followed up with a pair of arrows.

The first arrow strikes near the face of the second griffon, as Amosgarn swoops in and pecks near its eyes, causing blood to obscure part of its vision.

 

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

He then focuses on one of the spells he knows how to cast that cover such a long range, his hand briefly bubbling and steaming as he gestures at the southmost griffon, sending a viridian bolt of sizzling liquid flying out. He then prepares to strike at any griffon that manages to get close enough.

"Watch out, looks like it is about to veer to the left!"

Takulu Ot calls out, allowing Banana to adjust his aim. The sizzling liquid gets close to the griffon, who squawks and takes evasive maneuvers, but Banana has corrected for this, so it splashes the creature with acid, melting feathers and flesh.

 

Mac had rushed in front of Teacher Ot to protect him, but when one of the gryphons swooped in to attack, Ot pushed him aside and took the gryphon's beak instead. All Mac could do was to lash out at it with his weapon.

Seeing that the beasts are still flying and circling, he wonders how to best fight off these damn things...

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

Seeing the wisdom in his friends words, Mac quickly shoves his weapon into his belt to have a hand free to ready himself to try and grab at the gryphon the next time it swoops in.

The griffon narrowly avoids getting hit by Mac, twisting away.

 

Takulu Ot sends a blast of mental energy at the third griffon. It shakes its head, only very mildly affected.

 

The first griffon wheels around in a circular fashion to attack at Mac and Thura with a strafe. Mac attempts to grab it but misses.

The second griffon wheels around, attacking Sorena and Mac with strafing talons.

The third griffon gets a little too greedy, going to peck at one of the anadi twice. The first peck bloodied the anadi, but it is just quick enough to avoid the second attack, as its reflexes probably save its life. That griffon is now close enough to the ground to be able to be attacked in melee.

 

All three anadi conjure magical shields. Two of the anadi go to attack the griffon within reach.

 

Map

 

Combat

Everyone may act.

Banana readied action to hit one that gets close.

Mac readied attempt to grab. Done, unsuccessful.

Both 1 & 2 provoke an attack of opportunity from Mac, so can pick one of them if he has not used a reaction.

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

9 damage. Made up of 9 Sorena magnetic pinions.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

8 damage + 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn.

Griffon 3.

49 damage. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid. 2 Takulu daze.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

LDDragon

LDDragon

POST IN PROGRESS

 

 

The Griffon's talons pierced through the jagged metal armor, raking deep gouges in the mail and drawing blood. Sorena bellowed her defiance at it, grimacing through the pain, and conjuring up her three part shield of forgeiron. Rather than raise it defensively, she hurled it into three pieces at each of the beasts. She missed with the last two, but the first struck its marks squarely in the guts.

The first griffon squawks as it is hit in the guts with the forgeiron.

 

Sweet Tooth yelped as the claws raked her

"Do not skin this cat!"

She flung more electrical magic after the griffon who had attacked her, then raised a magical ward to protect herself.

It avoids the brunt of the electricity, but is still shocked by some of it.

 

Omolara's eyes narrowed as she studied closest griffon. Griffons were fierce hunters; driving them off wouldn't be easy. Still they weren't the only raptors around. "Amosgarn, peck!" she called out in Elvish while pointing at her chosen prey. As the fish eagle swooped in and began pecking the beast with his beak, she followed up with a pair of arrows.

The first arrow strikes near the face of the second griffon, as Amosgarn swoops in and pecks near its eyes, causing blood to obscure part of its vision.

 

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

He then focuses on one of the spells he knows how to cast that cover such a long range, his hand briefly bubbling and steaming as he gestures at the southmost griffon, sending a viridian bolt of sizzling liquid flying out. He then prepares to strike at any griffon that manages to get close enough.

"Watch out, looks like it is about to veer to the left!"

Takulu Ot calls out, allowing Banana to adjust his aim. The sizzling liquid gets close to the griffon, who squawks and takes evasive maneuvers, but Banana has corrected for this, so it splashes the creature with acid, melting feathers and flesh.

 

Mac had rushed in front of Teacher Ot to protect him, but when one of the gryphons swooped in to attack, Ot pushed him aside and took the gryphon's beak instead. All Mac could do was to lash out at it with his weapon.

Seeing that the beasts are still flying and circling, he wonders how to best fight off these damn things...

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

Seeing the wisdom in his friends words, Mac quickly shoves his weapon into his belt to have a hand free to ready himself to try and grab at the gryphon the next time it swoops in.

The griffon narrowly avoids getting hit by Mac, twisting away.

 

Takulu Ot sends a blast of mental energy at the third griffon. It shakes its head, only very mildly affected.

 

The first griffon wheels around in a circular fashion to attack at Mac and Thura with a strafe. Mac attempts to grab it but misses.

The second griffon wheels around, attacking Sorena and Mac with strafing talons.

The third griffon gets a little too greedy, going to peck at one of the anadi twice. The first peck bloodied the anadi, but it is just quick enough to avoid the second attack, as its reflexes probably save its life. That griffon is now close enough to the ground to be able to be attacked in melee.

 

 

Map

 

Combat

Everyone may act.

Banana readied action to hit one that gets close.

Mac readied attempt to grab. Done, unsuccessful.

Both 1 & 2 provoke an attack of opportunity from Mac, so can pick one of them if he has not used a reaction.

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

9 damage. Made up of 9 Sorena magnetic pinions.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

8 damage + 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn.

Griffon 3.

49 damage. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid. 2 Takulu daze.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

LDDragon

LDDragon

POST IN PROGRESS

 

 

The Griffon's talons pierced through the jagged metal armor, raking deep gouges in the mail and drawing blood. Sorena bellowed her defiance at it, grimacing through the pain, and conjuring up her three part shield of forgeiron. Rather than raise it defensively, she hurled it into three pieces at each of the beasts. She missed with the last two, but the first struck its marks squarely in the guts.

The first griffon squawks as it is hit in the guts with the forgeiron.

 

Sweet Tooth yelped as the claws raked her

"Do not skin this cat!"

She flung more electrical magic after the griffon who had attacked her, then raised a magical ward to protect herself.

It avoids the brunt of the electricity, but is still shocked by some of it.

 

Omolara's eyes narrowed as she studied closest griffon. Griffons were fierce hunters; driving them off wouldn't be easy. Still they weren't the only raptors around. "Amosgarn, peck!" she called out in Elvish while pointing at her chosen prey. As the fish eagle swooped in and began pecking the beast with his beak, she followed up with a pair of arrows.

The first arrow strikes near the face of the second griffon, as Amosgarn swoops in and pecks near its eyes, causing blood to obscure part of its vision.

 

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

He then focuses on one of the spells he knows how to cast that cover such a long range, his hand briefly bubbling and steaming as he gestures at the southmost griffon, sending a viridian bolt of sizzling liquid flying out. He then prepares to strike at any griffon that manages to get close enough.

"Watch out, looks like it is about to veer to the left!"

Takulu Ot calls out, allowing Banana to adjust his aim. The sizzling liquid gets close to the griffon, who squawks and takes evasive maneuvers, but Banana has corrected for this, so it splashes the creature with acid, melting feathers and flesh.

 

Mac had rushed in front of Teacher Ot to protect him, but when one of the gryphons swooped in to attack, Ot pushed him aside and took the gryphon's beak instead. All Mac could do was to lash out at it with his weapon.

Seeing that the beasts are still flying and circling, he wonders how to best fight off these damn things...

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

Seeing the wisdom in his friends words, Mac quickly shoves his weapon into his belt to have a hand free to ready himself to try and grab at the gryphon the next time it swoops in.

The griffon narrowly avoids getting hit by Mac, twisting away.

 

Takulu Ot sends a blast of mental energy at the third griffon. It shakes its head, only very mildly affected.

 

The first griffon wheels around in a circular fashion to attack at Mac and Thura with a strafe. Mac attempts to grab it but misses.

 

 

Map

 

Combat

Everyone may act.

Banana readied action to hit one that gets close.

Mac readied attempt to grab. Done, unsuccessful.

Both 1 & 2 provoke an attack of opportunity from Mac, so can pick one of them if he has not used a reaction.

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

9 damage. Made up of 9 Sorena magnetic pinions.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

8 damage + 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn.

Griffon 3.

49 damage. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid. 2 Takulu daze.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

LDDragon

LDDragon

POST IN PROGRESS

 

 

The Griffon's talons pierced through the jagged metal armor, raking deep gouges in the mail and drawing blood. Sorena bellowed her defiance at it, grimacing through the pain, and conjuring up her three part shield of forgeiron. Rather than raise it defensively, she hurled it into three pieces at each of the beasts. She missed with the last two, but the first struck its marks squarely in the guts.

The first griffon squawks as it is hit in the guts with the forgeiron.

 

Sweet Tooth yelped as the claws raked her

"Do not skin this cat!"

She flung more electrical magic after the griffon who had attacked her, then raised a magical ward to protect herself.

It avoids the brunt of the electricity, but is still shocked by some of it.

 

Omolara's eyes narrowed as she studied closest griffon. Griffons were fierce hunters; driving them off wouldn't be easy. Still they weren't the only raptors around. "Amosgarn, peck!" she called out in Elvish while pointing at her chosen prey. As the fish eagle swooped in and began pecking the beast with his beak, she followed up with a pair of arrows.

The first arrow strikes near the face of the second griffon, as Amosgarn swoops in and pecks near its eyes, causing blood to obscure part of its vision.

 

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

He then focuses on one of the spells he knows how to cast that cover such a long range, his hand briefly bubbling and steaming as he gestures at the southmost griffon, sending a viridian bolt of sizzling liquid flying out. He then prepares to strike at any griffon that manages to get close enough.

"Watch out, looks like it is about to veer to the left!"

Takulu Ot calls out, allowing Banana to adjust his aim. The sizzling liquid gets close to the griffon, who squawks and takes evasive maneuvers, but Banana has corrected for this, so it splashes the creature with acid, melting feathers and flesh.

 

Mac had rushed in front of Teacher Ot to protect him, but when one of the gryphons swooped in to attack, Ot pushed him aside and took the gryphon's beak instead. All Mac could do was to lash out at it with his weapon.

Seeing that the beasts are still flying and circling, he wonders how to best fight off these damn things...

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

Seeing the wisdom in his friends words, Mac quickly shoves his weapon into his belt to have a hand free to ready himself to try and grab at the gryphon the next time it swoops in.

The griffon narrowly avoids getting hit by Mac, twisting away.

 

Takulu Ot sends a blast of mental energy at the third griffon. It shakes its head, only very mildly affected.

 

The first griffon wheels around in a circular fashion to attack at Mac and Thura with a strafe.

 

Map

 

Combat

Everyone may act.

Banana readied action to hit one that gets close.

Mac readied attempt to grab.

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

9 damage. Made up of 9 Sorena magnetic pinions.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

8 damage + 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn.

Griffon 3.

49 damage. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid. 2 Takulu daze.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

LDDragon

LDDragon

POST IN PROGRESS

 

 

The Griffon's talons pierced through the jagged metal armor, raking deep gouges in the mail and drawing blood. Sorena bellowed her defiance at it, grimacing through the pain, and conjuring up her three part shield of forgeiron. Rather than raise it defensively, she hurled it into three pieces at each of the beasts. She missed with the last two, but the first struck its marks squarely in the guts.

The first griffon squawks as it is hit in the guts with the forgeiron.

 

Sweet Tooth yelped as the claws raked her

"Do not skin this cat!"

She flung more electrical magic after the griffon who had attacked her, then raised a magical ward to protect herself.

It avoids the brunt of the electricity, but is still shocked by some of it.

 

Omolara's eyes narrowed as she studied closest griffon. Griffons were fierce hunters; driving them off wouldn't be easy. Still they weren't the only raptors around. "Amosgarn, peck!" she called out in Elvish while pointing at her chosen prey. As the fish eagle swooped in and began pecking the beast with his beak, she followed up with a pair of arrows.

The first arrow strikes near the face of the second griffon, as Amosgarn swoops in and pecks near its eyes, causing blood to obscure part of its vision.

 

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

He then focuses on one of the spells he knows how to cast that cover such a long range, his hand briefly bubbling and steaming as he gestures at the southmost griffon, sending a viridian bolt of sizzling liquid flying out. He then prepares to strike at any griffon that manages to get close enough.

"Watch out, looks like it is about to veer to the left!"

Takulu Ot calls out, allowing Banana to adjust his aim. The sizzling liquid gets close to the griffon, who squawks and takes evasive maneuvers, but Banana has corrected for this, so it splashes the creature with acid, melting feathers and flesh.

 

Mac had rushed in front of Teacher Ot to protect him, but when one of the gryphons swooped in to attack, Ot pushed him aside and took the gryphon's beak instead. All Mac could do was to lash out at it with his weapon.

Seeing that the beasts are still flying and circling, he wonders how to best fight off these damn things...

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

Seeing the wisdom in his friends words, Mac quickly shoves his weapon into his belt to have a hand free to ready himself to try and grab at the gryphon the next time it swoops in.

The griffon narrowly avoids getting hit by Mac, twisting away.

 

Takulu Ot sends a blast of mental energy at the third griffon. It shakes its head, only very mildly affected.

 

The first griffon wheels around in a circular fashion to attack at Mac and Thura with a strafe.

 

Map

 

Combat

Everyone may act.

Banana readied action to hit one that gets close.

Mac readied attempt to grab.

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

9 damage. Made up of 9 Sorena magnetic pinions.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

8 damage + 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn.

Griffon 3.

49 damage. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid. 2 Takulu daze.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

LDDragon

LDDragon

POST IN PROGRESS

 

 

The Griffon's talons pierced through the jagged metal armor, raking deep gouges in the mail and drawing blood. Sorena bellowed her defiance at it, grimacing through the pain, and conjuring up her three part shield of forgeiron. Rather than raise it defensively, she hurled it into three pieces at each of the beasts. She missed with the last two, but the first struck its marks squarely in the guts.

The first griffon squawks as it is hit in the guts with the forgeiron.

 

Sweet Tooth yelped as the claws raked her

"Do not skin this cat!"

She flung more electrical magic after the griffon who had attacked her, then raised a magical ward to protect herself.

It avoids the brunt of the electricity, but is still shocked by some of it.

 

Omolara's eyes narrowed as she studied closest griffon. Griffons were fierce hunters; driving them off wouldn't be easy. Still they weren't the only raptors around. "Amosgarn, peck!" she called out in Elvish while pointing at her chosen prey. As the fish eagle swooped in and began pecking the beast with his beak, she followed up with a pair of arrows.

The first arrow strikes near the face of the second griffon, as Amosgarn swoops in and pecks near its eyes, causing blood to obscure part of its vision.

 

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

He then focuses on one of the spells he knows how to cast that cover such a long range, his hand briefly bubbling and steaming as he gestures at the southmost griffon, sending a viridian bolt of sizzling liquid flying out. He then prepares to strike at any griffon that manages to get close enough.

"Watch out, looks like it is about to veer to the left!"

Takulu Ot calls out, allowing Banana to adjust his aim. The sizzling liquid gets close to the griffon, who squawks and takes evasive maneuvers, but Banana has corrected for this, so it splashes the creature with acid, melting feathers and flesh.

 

Mac had rushed in front of Teacher Ot to protect him, but when one of the gryphons swooped in to attack, Ot pushed him aside and took the gryphon's beak instead. All Mac could do was to lash out at it with his weapon.

Seeing that the beasts are still flying and circling, he wonders how to best fight off these damn things...

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

Seeing the wisdom in his friends words, Mac quickly shoves his weapon into his belt to have a hand free to ready himself to try and grab at the gryphon the next time it swoops in.

The griffon narrowly avoids getting hit by Mac, twisting away.

 

Takulu Ot sends a blast of mental energy at the third griffon. It shakes its head, only very mildly affected.

 

Map

 

Combat

Everyone may act.

Banana readied action to hit one that gets close.

Mac readied attempt to grab.

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

9 damage. Made up of 9 Sorena magnetic pinions.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

8 damage + 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn.

Griffon 3.

49 damage. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid. 2 Takulu daze.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

LDDragon

LDDragon

POST IN PROGRESS

 

 

The Griffon's talons pierced through the jagged metal armor, raking deep gouges in the mail and drawing blood. Sorena bellowed her defiance at it, grimacing through the pain, and conjuring up her three part shield of forgeiron. Rather than raise it defensively, she hurled it into three pieces at each of the beasts. She missed with the last two, but the first struck its marks squarely in the guts.

The first griffon squawks as it is hit in the guts with the forgeiron.

 

Sweet Tooth yelped as the claws raked her

"Do not skin this cat!"

She flung more electrical magic after the griffon who had attacked her, then raised a magical ward to protect herself.

It avoids the brunt of the electricity, but is still shocked by some of it.

 

Omolara's eyes narrowed as she studied closest griffon. Griffons were fierce hunters; driving them off wouldn't be easy. Still they weren't the only raptors around. "Amosgarn, peck!" she called out in Elvish while pointing at her chosen prey. As the fish eagle swooped in and began pecking the beast with his beak, she followed up with a pair of arrows.

The first arrow strikes near the face of the second griffon, as Amosgarn swoops in and pecks near its eyes, causing blood to obscure part of its vision.

 

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

He then focuses on one of the spells he knows how to cast that cover such a long range, his hand briefly bubbling and steaming as he gestures at the southmost griffon, sending a viridian bolt of sizzling liquid flying out. He then prepares to strike at any griffon that manages to get close enough.

"Watch out, looks like it is about to veer to the left!"

Takulu Ot calls out, allowing Banana to adjust his aim. The sizzling liquid gets close to the griffon, who squawks and takes evasive maneuvers, but Banana has corrected for this, so it splashes the creature with acid, melting feathers and flesh.

 

Mac had rushed in front of Teacher Ot to protect him, but when one of the gryphons swooped in to attack, Ot pushed him aside and took the gryphon's beak instead. All Mac could do was to lash out at it with his weapon.

Seeing that the beasts are still flying and circling, he wonders how to best fight off these damn things...

Banana growls loudly, feeling his specialization in melee combat making itself decidedly inconvenient.

"Mac, try to drag one down the next time they pass!"

Seeing the wisdom in his friends words, Mac quickly shoves his weapon into his belt to have a hand free to ready himself to try and grab at the gryphon the next time it swoops in.

The griffon narrowly avoids getting hit by Mac, twisting away.

 

Takulu Ot sends a blast of mental energy at the third griffon.

 

Map

 

Combat

Everyone may act.

Banana readied action to hit one that gets close.

Mac readied attempt to grab.

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

9 damage. Made up of 9 Sorena magnetic pinions.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

8 damage + 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn.

Griffon 3.

47 damage. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic. 8 Banana acid.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

LDDragon

LDDragon

POST IN PROGRESS

 

 

The Griffon's talons pierced through the jagged metal armor, raking deep gouges in the mail and drawing blood. Sorena bellowed her defiance at it, grimacing through the pain, and conjuring up her three part shield of forgeiron. Rather than raise it defensively, she hurled it into three pieces at each of the beasts. She missed with the last two, but the first struck its marks squarely in the guts.

The first griffon squawks as it is hit in the guts with the forgeiron.

 

Sweet Tooth yelped as the claws raked her

"Do not skin this cat!"

She flung more electrical magic after the griffon who had attacked her, then raised a magical ward to protect herself.

It avoids the brunt of the electricity, but is still shocked by some of it.

 

Omolara's eyes narrowed as she studied closest griffon. Griffons were fierce hunters; driving them off wouldn't be easy. Still they weren't the only raptors around. "Amosgarn, peck!" she called out in Elvish while pointing at her chosen prey. As the fish eagle swooped in and began pecking the beast with his beak, she followed up with a pair of arrows.

The first arrow strikes near the face of the second griffon, as Amosgarn swoops in and pecks near its eyes, causing blood to obscure part of its vision.

 

 

 

 

Map

 

Combat

Everyone may act.

 

 

Thura cast Bless - all allies within 15 ft of Thura get a +1 status bonus to attack rolls.

If you rolled 17 or higher initiative but those actions did not resolve, you can claim them in the next post, just let me know which are the actions from before the enemies acted and which are the ones after they took their first turn.

 

I will average the NPC initiatives. Those who roll 17 or higher may act. Then it will be npcs, then all heroes, then npcs, then all heroes etc.

 

Takulu initiative 23

Average Griffon initiative 17

Anadi averaged initiative 10

 

Takulu Ot.

Total damage 15. Made up of 15 talon damage from griffon 1.

 

Griffon 1

9 damage. Made up of 9 Sorena magnetic pinions.

Griffon 2. DAZZLED. DC 5 FLAT CHECK TO SUCCESSFULLY ATTEMPT TO ATTACK SOMEONE.

8 damage + 3 persistent bleed damage. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition. Made up of 8 Omolara arrow plus 3 persistent bleed damage Amosgarn.

Griffon 3.

39 damage. Made up of 34 magic missiles, and 2 from Takulu daze. 3 Sweet Tooth fling magic.

 

Anadi 4. Used magic missile.

Anadi 5. Used magic missile.

Anadi 6. Used magic missile.

 

Anadi stats

Anadi, Creature 1.

 

Perception
 Languages Anadi, Common

Skills Acrobatics 6, Arcana 7, Athletics 4, +6 to climb in common or hybrid form, Crafting 7, +11 Weaving, Nature 5, Occultism 7

Stat modifiers. Str 1 Dex 3 Con minus 1 Int 4 Wis 2 Cha 0.

Items 
20 sling bulletsy
 Interaction Abilities 
concentrate, exploration, manipulate By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.
AC 15 ,

Fort 4 Ref 10 Will 7

Max HP 20 ; Current 20
 Automatic And Reactive Abilities 
Speed 25 climb 25 feet Melee Strikes 
Fangs Attack +8, finesse 1d6+1 piercing damage plus anadi venom
 Ranged Strikes 
 propulsive, range increment 50 feet, reload 1 1d6 bludgeoning damage 50 feet
 Offensive Or Proactive Abilities 
Anadi Venom poison Saving Throw: DC 15 Fortitude; Maximum Duration: 4 rounds; Stage 1: [[1d6]] (1d6) poison damage and flat-footed (1 round); Stage 2: [[1d6]] (1d6) poison damage, flat-footed, and clumsy 1 (1 round)

Change Shape arcane, concentrate, polymorph, transmutation The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can’t use their fangs attack. When in spider form, they can’t use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster’s transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn’t gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block. Actions 1

Arcane Innate Spells
 DC 17; 1st color spray, magic missile, unseen servant; Cantrips (1st) dancing lights, detect magic, mage hand, read aura, shield

Griffon stats

Griffon stats, Creature 4.

 

Perception 11darkvision, scent (imprecise) 60 feet

 

Skills Acrobatics 11 Athletics 12 Survival 9

 

Str 4, Dex 3, Con 3, Int -4, Wis 1, Cha -1

 

Items 
 
Modify+Add

 

Interaction Abilities 
 
Modify+Add

AC 21 Fort 13, Ref 13, Will 7

 

HP 60 ; Current 60

 

Automatic And Reactive Abilities 
 
Modify+Add

Speed 25fly 60 feet

 

Melee Strikes 
Beak 14 deadly 1d10 #2 #3 damage 2d8+ 4 Piercing 
Talon 14 agile #2 #3 damage 2d6+ 4 Piercing 
Wing 14 reach 10 feet #2 #3 damage 2d6+ 4 Bludgeoning 
 
Modify+Add

 

Ranged Strikes 
 
Modify+Add

 

Offensive Or Proactive Abilities 
Flying Strafe The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty. Actions 2
Pounce The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action hidden, it remains hidden until after the attack. Actions 1

 

Takulu Ot stats

Takulu Ot, creature 4.

 

TAKULU OT
CREATURE4

 

LGMEDIUMUNIQUE, HUMAN, HUMANOID

 

Male human Cascade Bearer teacher

 

Perception 11   

 

Languages Amurrun, Common, Elven, Iruxi, Sylvan, Xanmba

 

Skills Arcana 13 Diplomacy 11 Academia Lore 13 Library Lore 11 Nature 9 Performance 11

 

Str -1, Dex 2, Con 1, Int 5, Wis 3, Cha 1

 

Items 
Anteater Mask
Potion Of Minor Healing
Staff
 
Interaction Abilities 
 
 

AC 21 Fort 9, Ref 12, Will 12

 

HP 60 ; Current 

 

Automatic And Reactive Abilities 
Quick Lesson Reaction auditory Trigger An ally Takulu can see and who can hear Takulu makes a skill check or an attack roll. Takulu grants the ally a +2 circumstance bonus to the triggering check.

Speed 25

 

Melee Strikes 
Staff 9two-hand d8 #2 #3damage 1d4+ 1 Bludgeoning 

 

Ranged Strikes 
 
 

 

Offensive Or Proactive Abilities 
Arcane Prepared Spells DC 21, attack +13; 2nd comprehend language, glitterdust, see invisibility; 1st heal, mending, ray of enfeeblement; Cantrips (2nd) daze, detect magic, message, prestidigitation, read aura

Spell attack 13

Spell DC 21

 

3 1st level spell slots per day

3 2nd level spell slots per day

 

 

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