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spacer.png                       Meryelle "Mery" Keryndon

                         Level 3 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 25/25 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 16 (+5)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/4 2nd 0/2 | Bardic Inspiration: 0/3


 “My words,” | ‘My thoughts,’ | My actions


Mery's eyes widen in horror as the hooded figure lands on the messenger and horse and they both go flying to the ground. 'Oh no, you don't!' she thinks in outrage as she sets Handsome free to choose how to respond. "I'd sure be grateful if you chose to attack that lizard thing," she murmurs to her mount as she squeezes her legs to hang on for dear life for whatever's coming next.

Handsome seems to sense his mistress' wishes and begins a charge toward the lizard, who, while aware of Coltan after the smith's attack, is apparently so focused on the messenger that it has not seen Mery or her horse.

From her position atop Handsome's back, Mery can't exactly tell what happens when, but she is aware of both a flurry of hooves coming almost simultaneously with the crack of breaking bone as the warhorse collides with the lizard, which immediately falls prone on the ground with a howl of pain.

The gallant warhorse then rounds on the lizard for another attack, but the creature manages to roll out of the way of Handsome's deadly hooves.

Once Handsome finishes, Mery first sings a quick little ditty to help the messenger's horse recover from the attack.

🎵 Up, my horsey friend 🎶
🎶 Not letting you die today 🎵
🎵Your help is yet needed 🎶
🎶 So off with you now, away!🎵

She then turns her attention to the lizard and sings a song she'd sometimes sang with her mother and sister for the children in Palanthas.

🎵 So, giggle at the ghostly 🎶
🎶Guffaw at the grossly 🎵
🎵 Crack up at the creepy 🎶
🎶Whoop it up with the weepy 🎵
🎵Chortle at the kooky 🎶
🎶 Snortle at the spooky🎵

Mery isn't sure if the lizard finds the song hilariously funny or just alarming, because the fit of hissing and hoarse vocalizations that emanate from its mouth don't really sound like laughter to her, but it certainly fails to get up from its position on the ground!

 

OOC

Action: Tasha's Hideous Laughter against baaz draconian

Bonus Action: Healing Word to messenger's horse

Movement -

Mount Action: Trampling Charge paired with hoof attack, and due to charge success, an extra attack on the bonus action.

Mount Movement: Charge 20 feet toward baaz

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   17 arrows in quiver, 1 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (2/2 slots): invisibility, heat metal

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Music Credit:The song used with Healing Word is just a random rhyme that popped into my head.

Music Credit:The Laughter Song from Hasbro's My Little Pony: Friendship is Magic by Lauren Faust

 

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spacer.png                       Meryelle "Mery" Keryndon

                         Level 3 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 25/25 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 16 (+5)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/4 2nd 0/2 | Bardic Inspiration: 0/3


 “My words,” | ‘My thoughts,’ | My actions


Mery's eyes widen in horror as the hooded figure lands on the messenger and horse and they both go flying to the ground. 'Oh no, you don't!' she thinks in outrage as she sets Handsome free to choose how to respond. "I'd sure be grateful if you chose to attack that lizard thing," she murmurs to her mount as she squeezes her legs to hang on for dear life for whatever's coming next.

Handsome seems to sense his mistress' wishes and begins a charge toward the lizard, who, while aware of Coltan after the smith's attack, is apparently so focused on the messenger that it has not seen Mery or her horse.

From her position atop Handsome's back, Mery can't exactly tell what happens when, but she is aware of both a flurry of hooves coming almost simultaneously with the crack of breaking bone as the warhorse collides with the lizard, which immediately falls prone on the ground with a howl of pain.

The gallant warhorse then rounds on the lizard for another attack, but the creature manages to roll out of the way of Handsome's deadly hooves.

Once Handsome finishes, Mery first sings a quick little ditty to help the messenger's horse recover from the attack.

🎵 Up, my horsey friend 🎶
🎶 Not letting you die today 🎵
🎵 Your help is yet needed 🎶
🎶 So off with you now, away! 🎵

She then turns her attention to the lizard and sings a song she'd sometimes sang with her mother and sister for the children in Palanthas.

🎵 So, giggle at the ghostly 🎶
🎶Guffaw at the grossly 🎵
🎵 Crack up at the creepy 🎶
🎶Whoop it up with the weepy 🎵
🎵Chortle at the kooky 🎶
🎶 Snortle at the spooky🎵

Mery isn't sure if the lizard finds the song hilariously funny or just alarming, because the fit of hissing and hoarse vocalizations that emanate from its mouth don't really sound like laughter to her, but it certainly fails to get up from its position on the ground!

 

OOC

Action: Tasha's Hideous Laughter against baaz draconian

Bonus Action: Healing Word to messenger's horse

Movement -

Mount Action: Trampling Charge paired with hoof attack, and due to charge success, an extra attack on the bonus action.

Mount Movement: Charge 20 feet toward baaz

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   17 arrows in quiver, 1 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (2/2 slots): invisibility, heat metal

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Music Credit:The song used with Healing Word is just a random rhyme that popped into my head.

Music Credit:The Laughter Song from Hasbro's My Little Pony: Friendship is Magic by Lauren Faust

 

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spacer.png                       Meryelle "Mery" Keryndon

                         Level 3 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 25/25 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 16 (+5)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/4 2nd 0/2 | Bardic Inspiration: 0/3


 “My words,” | ‘My thoughts,’ | My actions


Mery's eyes widen in horror as the hooded figure lands on the messenger and horse and they both go flying to the ground. 'Oh no, you don't!' she thinks in outrage as she sets Handsome free to choose how to respond. "I'd sure be grateful if you chose to attack that lizard thing," she murmurs to her mount as she squeezes her legs to hang on for dear life for whatever's coming next.

Handsome seems to sense his mistress' wishes and begins a charge toward the lizard, who, while aware of Coltan after the smith's attack, is apparently so focused on the messenger that it has not seen Mery or her horse.

From her position atop Handsome's back, Mery can't exactly tell what happens when, but she is aware of both a flurry of hooves coming almost simultaneously with the crack of breaking bone as the warhorse collides with the lizard, which immediately falls prone on the ground with a howl of pain.

The gallant warhorse then rounds on the lizard for another attack, but the creature manages to roll out of the way of Handsome's deadly hooves.

Once Handsome finishes, Mery first sings a quick little ditty to help the messenger's horse recover from the attack.

🎵 Up, my horsey friend 🎶
🎶 Not letting you die today 🎵
🎵 Your help is yet needed 🎶
🎶 So off with you now, away! 🎵

She then turns her attention to the lizard and sings a song she'd sometimes sang with her mother and sister for the children in Palanthas.

🎵 So, giggle at the ghostly 🎶
🎶Guffaw at the grossly 🎵
🎵 Crack up at the creepy 🎶
🎶Whoop it up with the weepy 🎵
🎵Chortle at the kooky 🎶
🎶 Snortle at the spooky🎵

Mery isn't sure if the lizard finds the song hilariously funny or just alarming, because the fit of hissing and hoarse vocalizations that emanate from its mouth don't really sound like laughter to her, but it certainly fails to get up from its position on the ground!

 

OOC

Action: Tasha's Hideous Laughter against baaz draconian

Bonus Action: Healing Word to messenger's horse

Movement -

Mount Action: Trampling Charge paired with hoof attack, and due to charge success, an extra attack on the bonus action.

Mount Movement: Charge 20 feet toward baaz

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   17 arrows in quiver, 1 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (2/2 slots): invisibility, heat metal

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Music Credit:The song used with Healing Word is just a random rhyme that popped into my head.

Music Credit:The Laughter Song from Hasbro's My Little Pony: Friendship is Magic by Lauren Faust

 

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spacer.png                       Meryelle "Mery" Keryndon

                         Level 3 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 25/25 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 16 (+5)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/4 2nd 0/2 | Bardic Inspiration: 0/3


 “My words,” | ‘My thoughts,’ | My actions


Mery's eyes widen in horror as the hooded figure lands on the messenger and horse and they both go flying to the ground. 'Oh no, you don't!' she thinks in outrage as she sets Handsome free to choose how to respond. "I'd sure be grateful if you chose to attack that lizard thing," she murmurs to her mount as she squeezes her legs to hang on for dear life for whatever's coming next.

Handsome seems to sense his mistress' wishes and begins a charge toward the lizard, who, while aware of Coltan after the smith's attack, is apparently so focused on the messenger that it has not seen Mery or her horse.

From her position atop Handsome's back, Mery can't exactly tell what happens when, but she is aware of both a flurry of hooves coming almost simultaneously with the crack of breaking bone as the warhorse collides with the lizard, which immediately falls prone on the ground with a howl of pain.

The gallant warhorse then rounds on the lizard for another attack, but the creature manages to roll out of the way of Handsome's deadly hooves.

Once Handsome finishes, Mery first sings a quick little ditty to help the messenger's horse recover from the attack.

🎵 Up, my horsey friend 🎶
🎶 Not letting you die today 🎵
🎵 Your help is yet needed 🎶
🎶 So off with you now, away! 🎵

She then turns her attention to the lizard and sings a song she'd sometimes sang with her mother and sister for the children in Palanthas.

🎵 So, giggle at the ghostly 🎶
🎶Guffaw at the grossly 🎵
🎵 Crack up at the creepy 🎶
🎶Whoop it up with the weepy 🎵
🎵Chortle at the kooky 🎶
🎶 Snortle at the spooky🎵

Mery isn't sure if the lizard finds the song hilariously funny or just alarming, because the fit of hissing and hoarse vocalizations that emanate from its mouth don't really sound like laughter to her, but it certainly fails to get up from its position on the ground!

 

OOC

Action: Tasha's Hideous Laughter against baaz draconian

Bonus Action: Healing Word to messenger's horse

Movement -

Mount Action: Trampling Charge paired with hoof attack, and due to charge success, an extra attack on the bonus action.

Mount Movement: Charge 20 feet toward baaz

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   17 arrows in quiver, 1 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (2/2 slots): invisibility, heat metal

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Music Credit:The song used with Healing Word is just a random rhyme that popped into my head.

Music Credit:The Laughter Song from Hasbro's My Little Pony: Friendship is Magic by Lauren Faust

 

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 3 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 25/25 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 16 (+5)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/4 2nd 0/2 | Bardic Inspiration: 0/3


 “My words,” | ‘My thoughts,’ | My actions


Mery's eyes widen in horror as the hooded figure lands on the messenger and horse and they both go flying to the ground. 'Oh no, you don't!' she thinks in outrage as she sets Handsome free to choose how to respond. "I'd sure be grateful if you chose to attack that lizard thing," she murmurs to her mount as she squeezes her legs to hang on for dear life for whatever's coming next.

Handsome seems to sense his mistress' wishes and begins a charge toward the lizard, who, while aware of Coltan after the smith's attack, is apparently so focused on the messenger that it has not seen Mery or her horse.

From her position atop Handsome's back, Mery can't exactly tell what happens when, but she is aware of both a flurry of hooves coming almost simultaneously with the crack of breaking bone as the warhorse collides with the lizard, which immediately falls prone on the ground.

The gallant warhorse then rounds on the lizard for another attack, but the creature manages to roll out of the way of Handsome's deadly hooves.

Once Handsome finishes, Mery first sings a quick little ditty to help the messenger's horse recover from the attack.

🎵 Up, my horsey friend 🎶
🎶 Not letting you die today 🎵
🎵 Your help is yet needed 🎶
🎶 So off with you now, away! 🎵

She then turns her attention to the lizard and sings a song she'd sometimes sang with her mother and sister for the children in Palanthas.

🎵 So, giggle at the ghostly 🎶
🎶Guffaw at the grossly 🎵
🎵 Crack up at the creepy 🎶
🎶Whoop it up with the weepy 🎵
🎵Chortle at the kooky 🎶
🎶 Snortle at the spooky🎵

Mery isn't sure if the lizard finds the song hilariously funny or just alarming, because the fit of hissing and hoarse vocalizations that emanate from its mouth don't really sound like laughter to her, but it certainly fails to get up from its position on the ground!

 

OOC

Action: Tasha's Hideous Laughter against baaz draconian

Bonus Action: Healing Word to messenger's horse

Movement -

Mount Action: Trampling Charge paired with hoof attack, and due to charge success, an extra attack on the bonus action.

Mount Movement: Charge 20 feet toward baaz

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   17 arrows in quiver, 1 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (2/2 slots): invisibility, heat metal

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Music Credit:The song used with Healing Word is just a random rhyme that popped into my head.

Music Credit:The Laughter Song from Hasbro's My Little Pony: Friendship is Magic by Lauren Faust

 

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spacer.png                       Meryelle "Mery" Keryndon

                         Level 3 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 25/25 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 16 (+5)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/4 2nd 0/2 | Bardic Inspiration: 0/3


 “My words,” | ‘My thoughts,’ | My actions


Mery's eyes widen in horror as the hooded figure lands on the messenger and horse and they both go flying to the ground. 'Oh no, you don't!' she thinks in outrage as she sets Handsome free to choose how to respond. "I'd sure be grateful if you chose to attack that lizard thing," she murmurs to her mount as she squeezes her legs to hang on for dear life for whatever's coming next.

Handsome seems to sense his mistress' intent and begins a charge toward the lizard, who, while aware of Coltan after the smith's attack, is apparently so focused on the messenger that it has not seen Mery or her horse.

From her position atop Handsome's back, Mery can't exactly tell what happens when, but she is aware of both a flurry of hooves coming almost simultaneously with the crack of breaking bone as the warhorse collides with the lizard, which immediately falls prone on the ground.

The gallant warhorse then rounds on the lizard for another attack, but the creature manages to roll out of the way of Handsome's deadly hooves.

Once Handsome finishes, Mery first sings a quick little ditty to help the messenger's horse recover from the attack.

🎵 Up, my horsey friend 🎶
🎶 Not letting you die today 🎵
🎵 Your help is yet needed 🎶
🎶 So off with you now, away! 🎵

She then turns her attention to the lizard and sings a song she'd sometimes sang with her mother and sister for the children in Palanthas.

🎵 So, giggle at the ghostly 🎶
🎶Guffaw at the grossly 🎵
🎵 Crack up at the creepy 🎶
🎶Whoop it up with the weepy 🎵
🎵Chortle at the kooky 🎶
🎶 Snortle at the spooky🎵

Mery isn't sure if the lizard finds the song hilariously funny or just alarming, because the fit of hissing and hoarse vocalizations that emanate from its mouth don't really sound like laughter to her, but it certainly fails to get up from its position on the ground!

 

OOC

Action: Tasha's Hideous Laughter against baaz draconian

Bonus Action: Healing Word to messenger's horse

Movement -

Mount Action: Trampling Charge paired with hoof attack, and due to charge success, an extra attack on the bonus action.

Mount Movement: Charge 20 feet toward baaz

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   17 arrows in quiver, 1 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (2/2 slots): invisibility, heat metal

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Music Credit:The song used with Healing Word is just a random rhyme that popped into my head.

Music Credit:The Laughter Song from Hasbro's My Little Pony: Friendship is Magic by Lauren Faust

 

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spacer.png                       Meryelle "Mery" Keryndon

                         Level 3 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 25/25 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 16 (+5)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 4/4 2nd 0/2 | Bardic Inspiration: 0/3


 “My words,” | ‘My thoughts,’ | My actions


Mery's eyes widen in horror as the hooded figure lands on the messenger and horse and they both go flying to the ground. 'Oh no, you don't!' she thinks in outrage as she sets Handsome free to choose how to respond. "I'd sure be grateful if you chose to attack that lizard thing," she murmurs to her mount as she squeezes her legs to hang on for dear life for whatever's coming next.

Handsome seems to sense his mistress' intent and begins a charge toward the lizard, who, while aware of Coltan after the smith's attack, is apparently so focused on the messenger that it has not seen Mery or her horse.

From her position atop Handsome's back, Mery can't exactly tell what happens when, but she is aware of both a flurry of hooves coming almost simultaneously with the crack of breaking bone as the warhorse collides with the lizard, which immediately falls prone on the ground.

The gallant warhorse then rounds on the lizard for another attack, but the creature manages to roll out of the way of Handsome's deadly hooves.

Once Handsome finishes, Mery first sings a quick little ditty to help the messenger's horse recover from the attack.

🎵 Up, my horsey friend 🎶
🎶 Not letting you die today 🎵
🎵 Your help is yet needed 🎶
🎶 So off with you now, away! 🎵

She then turns her attention to the lizard and sings a song she'd sometimes sang with her mother and sister for the children in Palanthas.

🎵 So, giggle at the ghostly 🎶
🎶Guffaw at the grossly 🎵
🎵 Crack up at the creepy 🎶
🎶Whoop it up with the weepy 🎵
🎵Chortle at the kooky 🎶
🎶 Snortle at the spooky🎵

Mery isn't sure if the lizard finds the song hilariously funny or just alarming, because the fit of hissing and hoarse vocalizations that emanate from its mouth don't really sound like laughter to her, but it certainly fails to get up from its position on the ground!

 

OOC

Action: Tasha's Hideous Laughter against baaz draconian

Bonus Action: Healing Word to messenger's horse

Movement -

Mount Action: Trampling Charge paired with hoof attack, and due to charge success, an extra attack on the bonus action.

Mount Movement: Charge 20 feet toward baaz

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   17 arrows in quiver, 1 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (2/2 slots): invisibility, heat metal

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Music Credit:The song used with Healing Word is just a random rhyme that popped into my head.

Music Credit:The Laughter Song from Hasbro's My Little Pony: Friendship is Magic by Lauren Faust

 

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 3 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 25/25 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 16 (+5)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 4/4 2nd 0/2 | Bardic Inspiration: 0/3


 “My words,” | ‘My thoughts,’ | My actions


Mery's eyes widen in horror as the hooded figure lands on the messenger and horse and they both go flying to the ground. 'Oh no, you don't!' she thinks in outrage as she sets Handsome free to choose how to respond. "I'd sure be grateful if you chose to attack that lizard thing," she murmurs to her mount as she squeezes her legs to hang on for dear life for whatever's coming next.

Handsome seems to sense his mistress' intent and begins a charge toward the lizard, who, while aware of Coltan after the smith's attack, is apparently so focused on the messenger that it has not seen Mery or her horse.

From her position atop Handsome's back, Mery can't exactly tell what happens when, but she is aware of both a flurry of hooves coming almost simultaneously with the crack of breaking bone as the warhorse collides with the lizard, which immediately falls prone on the ground.

The gallant warhorse then rounds on the lizard for another attack, but the creature manages to roll out of the way of Handsome's deadly hooves.

Once Handsome finishes, Mery first sings a quick little ditty to help the messenger's horse recover from the attack.

🎵 Up, my horsey friend 🎶
🎶 Not letting you die today 🎵
 🎵 Your help is yet needed 🎶
 🎶 So off with you now, away! 🎵

She then turns her attention to the lizard and sings a song she'd sometimes sang with her mother and sister for the children in Palanthas.

🎵 So, giggle at the ghostly 🎶
🎶Guffaw at the grossly 🎵
🎵 Crack up at the creepy 🎶
🎶Whoop it up with the weepy 🎵
🎵Chortle at the kooky 🎶
🎶 Snortle at the spooky🎵

Mery isn't sure if the lizard finds the song hilariously funny or just alarming, because the fit of hissing and hoarse vocalizations that emanate from its mouth don't really sound like laughter to her, but it certainly fails to get up from its position on the ground!

 

OOC

Action: Tasha's Hideous Laughter against baaz draconian

Bonus Action: Healing Word to messenger's horse

Movement -

Mount Action: Trampling Charge paired with hoof attack, and due to charge success, an extra attack on the bonus action.

Mount Movement: Charge 20 feet toward baaz

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   17 arrows in quiver, 1 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (2/2 slots): invisibility, heat metal

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

Music Credit:The song used with Healing Word is just a random phrase that popped into my head.

Music Credit:The Laughter Song from Hasbro's My Little Pony: Friendship is Magic by Lauren Faust

 

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 3 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 25/25 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str: 8 (-1) | Dex: 14 (+4) | Con: 14 (+2) | Int: 14 (+2) | Wis: 11 (+0) | Cha: 16 (+5)
Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 4/4 2nd 0/2 | Bardic Inspiration: 0/3


 “My words,” | ‘My thoughts,’ | My actions


pending dice rolls

OOC

Action -

Bonus Action: -

Movement -

Mount Action -

Mount Movement -

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

  Heat Metal

Until the spell ends (up to 1 minute), you can use a bonus action on each of your subsequent turns to cause this damage (1d8 fire damage for each level the spell is cast at, minimum 2nd level) again.

Ammunition:

   17 arrows in quiver, 1 arrow bundles in backpack.

Spellcasting:

   Mery is a 2nd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells available for spontaneous casting: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (4/4 slots): healing word, hideous laughter, cure wounds, unseen servant
  • 2nd (2/2 slots): invisibility, heat metal

Class Features:

  • 3/3 Bardic Inspiration, recovered after a long rest
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)
  • Bardic College = College of Lore. Gain expertise in 2 skills you already have proficiency in, and proficiency in 3 new skills. (Choosing Persuasion and Deception for Expertise, adding Nature, Stealth, and Religion for Proficiency.)

OOC

OOC comments, if I have them, go here.

 

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