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KingGoblin

KingGoblin

 

Giant Constrictor Snake

Huge Beast, UnalignedGiant Constrictor Snake

Armor Class 12
Hit Points 60 (8d12+8)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 12 (+1) 1 (–5) 10 (+0) 3 (–4)

 

 

Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages
Challenge 2 (450 XP)     Proficiency Bonus +2

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.

Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD. 

The Snake of the Staff continues along its merry way, doing its merry thing. As it sees a surge of people getting too close to the edge, about to fall off, in their haste to get on the boats, it winds its long, sinuous body around to work as a sort of barrier, holding people back. (Dexterity - Acrobatics) (Success)

It works, and at the last minute several children and adults are stopped from falling; it probably doesn't hurt that they spend more time pulling away from the giant scary Snake of the Staff than they do actually pushing against its makeshift barrier. The Snake of the Staff takes some encouragement from this, and hisses 'encouragingly' at the people to speed them along (Strength - Intimidation) (Success)

The people move even quicker! Success! The team of Hunni and Hunni's Giant Constrictor Snake can't lose!

Of course, flying soldiers are coming closer every second. The snake takes a chance, and swims out to push more boats closer to the docks, and pushing full boats away. (Strength - Athletics) (Super Fail - Under 6)

This couldn't go more wrong, as the Snake has a hard time seeing which boats are full and which are empty, and pushes boats away while people are trying to get onto them. It even gets Hunni's Giant Constrictor Snake yelled at by her, and by a number of other people.

 

KingGoblin

KingGoblin

 

Giant Constrictor Snake

Huge Beast, UnalignedGiant Constrictor Snake

Armor Class 12
Hit Points 60 (8d12+8)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 12 (+1) 1 (–5) 10 (+0) 3 (–4)

 

 

Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages
Challenge 2 (450 XP)     Proficiency Bonus +2

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.

Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD. 

The Snake of the Staff continues along its merry way, doing its merry thing. As it sees a surge of people getting too close to the edge, about to fall off, in their haste to get on the boats, it winds its long, sinuous body around to work as a sort of barrier, holding people back. (Dexterity - Acrobatics) (Success)

It works, and at the last minute several children and adults are stopped from falling; it probably doesn't hurt that they spend more time pulling away from the giant scary Snake of the Staff than they do actually pushing against its makeshift barrier. The Snake of the Staff takes some encouragement from this, and hisses 'encouragingly' at the people to speed them along (Strength - Intimidation) (Success)

The people move even quicker! Success! The team of Hunni and Hunni's Giant Constrictor Snake can't lose!

Of course, flying soldiers are coming closer every second. The snake takes a chance, and swims out to push more boats closer to the docks, and pushing full boats away. (Strength - Athletics)

 

KingGoblin

KingGoblin

 

Giant Constrictor Snake

Huge Beast, UnalignedGiant Constrictor Snake

Armor Class 12
Hit Points 60 (8d12+8)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 12 (+1) 1 (–5) 10 (+0) 3 (–4)

 

 

Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages
Challenge 2 (450 XP)     Proficiency Bonus +2

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.

Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD. 

The Snake of the Staff continues along its merry way, doing its merry thing. As it sees a surge of people getting too close to the edge, about to fall off, in their haste to get on the boats, it winds its long, sinuous body around to work as a sort of barrier, holding people back. (Dexterity - Acrobatics) (Success)

It works, and at the last minute several children and adults are stopped from falling; it probably doesn't hurt that they spend more time pulling away from the giant scary Snake of the Staff than they do actually pushing against its makeshift barrier. The Snake of the Staff takes some encouragement from this, and hisses 'encouragingly' at the people to speed them along (Strength - Intimidation)

 

KingGoblin

KingGoblin

 

Giant Constrictor Snake

Huge Beast, UnalignedGiant Constrictor Snake

Armor Class 12
Hit Points 60 (8d12+8)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 12 (+1) 1 (–5) 10 (+0) 3 (–4)

 

 

Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages
Challenge 2 (450 XP)     Proficiency Bonus +2

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.

Environment: Desert, Forest, Swamp, Underdark, Underwater
Source: MM, page 324. Also found in ToA; GoS; DIP; SLW; EGW; WBtW. Available in the SRD. 

The Snake of the Staff continues along its merry way, doing its merry thing. As it sees a surge of people getting too close to the edge, about to fall off, in their haste to get on the boats, it winds its long, sinuous body around to work as a sort of barrier, holding people back. (Dexterity - Acrobatics)

 

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