Human Knight of Solamnia
AC: 19 (Chainmail, Shield +1) | HP: 19/22 (5 THP) | HD: 2/4 | Speed: 30 ft.
Senses: passive Perception 11, Insight 13, Investigation 9
Str: 17 (+3) | Dex: 8 (–1) | Con: 13 (+1) | Int: 8 (-1) | Wis: 12 (+1) | Cha: 16 (+3)
Languages: You can speak, read, and write Common and Solamnic
DR3 vs nonmagical bludgeoning, slashing, piercing
“My words,” | ‘My thoughts,’ | My actions . . .
Artanis thanks the alchemist as he offers the valuable vials to the group, carefully packing his away into one of Tiergan's saddlebags. Even if his shop was mostly cinders Artanis was sure the potions would still have value in Kalaman, and his generosity was true. After he's left, Artanis murmurs to his companions, "I don't feel like much of a saviour with all this," - he sweeps his arm across the burning scene of destruction before them - "but I suppose I do believe what I said about a town being made of it's people. I know the cost of even a fraction of this being destroyed though, and that took years to recover from. Can't imagine what this will take."
He's shook from his gloom by the cry and crash of the dragon. "By Takhisis Blood!" he exclaims reflexively, "Literally!" as he gazes through the haze of the evening.
The beast is flanked by several of the more humanoid monsters, and it is one of these that Artanis levels his lance at as he urges Tiergan through the fire and smoke, the mighty stallion huffing as its muscles ripple to carry it over the debris, landing near the enemy soldiers. He levels the lance tip at the draconian, but it skitters off the creatures armour.
Artanis wheels Tiergan around for another run, making sure the horse keeps its wits about it.
Actions & Resources
Actions:
Longsword (versatile). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage. Versatile damage: 8 (1d10 + 3) slashing damage.
Javelin (range, thrown) [3]. Thrown Weapon Attack: +5 to hit, ranged 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
RDA Javelin (range, thrown) [10]. Thrown Weapon Attack: +5 to hit, ranged 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage, 1d4 fire damage.
Lance (special). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage, 1d4 Fire damage.
Battlefield Presence.
Bonus Actions:
Rallying Mark
Urgent Orders
Helpful Word
Class Features:
Precise Strike. 1/2 (Long Rest)
Leadership Dice (d6). 3/3 (Short Rest, 1/turn)
Lead the Charge. When you roll initiative you gain temporary hit points equal to your Charisma modifier + your proficiency bonus (5 THP).