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Stiehle

Stiehle

Garrick looks over the door carefully, with Paaras right behind him. The half-orc doesn't note anything dangerous either, and with a nod the rogue opens the door quietly. This immense room is obviously a place of worship. On either side of a broad center aisle are rows of high-backed wooden benches that extend all the way to the far end of the room, where a wide hallway exits the temple - though only Selina can see that far through the darkness. The door through which the party has entered opens onto an illuminated dais that fills this entire end of the room, extending out about fifteen feet before descending into the main worship area. Narrow aisles along the walls run past ornate mosaics to a pair of small fountains set into the walls on either side of the dais, just in front of the first stone bench. On the dais itself, near a stone altar, lay three large toppled statues that look similar to the ones on the top of the pyramid outside - a strong bearded man holding a balance in one hand and a lighting bolt in the other; a slim woman cradling a sheaf of wheat in one arm and holding a longsword in the other hand; and a winged child with two snakes twined around its body, holding a wand in one hand and a handful of coins in the other.

Two figures about forty feet away stand near the toppled statues, one of them leaning against the broken stonework in a nonchalant manner while the other's stance is more rigid, their arms crossed in front of their chest. Both are clad in colorful clothes and their hair is a dark shade of red, but masks conceal most of their faces - both of them crafted to appear as foxes. A lantern is set upon one of the larger stone chunks that made up the pedestal of the middle-most statue, shedding plentiful light upon most of the dais, as well as the statues and the front thirty feet or so of the worship area. Beyond that is darkness, though the ambient light gives those without darkvision at least some idea of the surroundings. The moment draws out, as Garrick decides whether to hail the strangers, attack, or perhaps sneak up on them to eavesdrop. In that instant though, he can't be sure if they've noticed him yet, as they are engrossed in their personal conversation...

OOC

Depending on how you want to go about this, you may speak to them to alert them to your presence or give me a Stealth check - Garrick at least and anyone else who wants to move in. In the latter case, it will be an opposed roll against their Passive Perception as they aren't actively looking around. If anyone is NOT moving into the room, let me know what you're doing.

Adventure Details

Detail Map

Dungeon Map

Party Health & Adventure Notes

Selina (18/19 HP) Darkvision (300')
Paaras (16/23 HP) Darkvision
Raaz (22/22 HP)
Ongotho (27/27 HP)
Garrick (17/21) Darkvision; carrying an Everburning lantern
Rodnel (20/20 HP) Mage Armor is active for a bit less than 8 hours; Darkvision

Player Mentions

@Draidden

@herastor

@RedDingo

@Magiker

@Der_kulge

@Ensou

 

Stiehle

Stiehle

Garrick looks over the door carefully, with Paaras right behind him. The half-orc doesn't note anything dangerous either, and with a nod the rogue opens the door quietly. This immense room is obviously a place of worship. On either side of a broad center aisle are rows of high-backed wooden benches that extend all the way to the far end of the room, where a wide hallway exits the temple. The door through which the party has entered opens onto a large dais that fills this entire end of the room, extending out about fifteen feet before descending into the main worship area. Narrow aisles along the walls run past ornate mosaics to a pair of small fountains set into the walls on either side of the dais, just in front of the first stone bench. On the dais itself, near a stone altar, lay three large toppled statues that look similar to the ones on the top of the pyramid outside - a strong bearded man holding a balance in one hand and a lighting bolt in the other; a slim woman cradling a sheaf of wheat in one arm and holding a longsword in the other hand; and a winged child with two snakes twined around its body, holding a wand in one hand and a handful of coins in the other.

Two figures about forty feet away stand near the toppled statues, one of them leaning against the broken stonework in a nonchalant manner while the other's stance is more rigid, their arms crossed in front of their chest. Both are clad in colorful clothes and their hair is a dark shade of red, but masks conceal most of their faces - both of them crafted to appear as foxes. A lantern is set upon one of the larger stone chunks that made up the pedestal of the middle-most statue. The moment draws out, as Garrick decides whether to hail the strangers, attack, or perhaps sneak up on them to eavesdrop. In that instant though, he can't be sure if they've noticed him yet, as they are engrossed in their personal conversation...

OOC

Depending on how you want to go about this, you may speak to them to alert them to your presence or give me a Stealth check - Garrick at least and anyone else who wants to move in. In the latter case, it will be an opposed roll against their Passive Perception as they aren't actively looking around. If anyone is NOT moving into the room, let me know what you're doing.

Adventure Details

Detail Map

Dungeon Map

Party Health & Adventure Notes

Selina (18/19 HP) Darkvision (300')
Paaras (16/23 HP) Darkvision
Raaz (22/22 HP)
Ongotho (27/27 HP)
Garrick (17/21) Darkvision; carrying an Everburning lantern
Rodnel (20/20 HP) Mage Armor is active for a bit less than 8 hours; Darkvision

Player Mentions

@Draidden

@herastor

@RedDingo

@Magiker

@Der_kulge

@Ensou

 

Stiehle

Stiehle

Garrick looks over the door carefully, with Paaras right behind him. The half-orc doesn't note anything dangerous either, and with a nod the rogue opens the door quietly. This immense room is obviously a place of worship. On either side of a broad center aisle are rows of high-backed wooden benches that extend all the way to the far end of the room, where a wide hallway exits the temple. The door through which the party has entered opens onto a large dais that fills this entire end of the room, extending out about fifteen feet before descending into the main worship area. Narrow aisles along the walls run past ornate mosaics to a pair of small fountains set into the walls on either side of the dais, just in front of the first stone bench. On the dais itself, near a stone altar, lay three large toppled statues that look similar to the ones on the top of the pyramid outside - a strong bearded man holding a balance in one hand and a lighting bolt in the other; a slim woman cradling a sheaf of wheat in one arm and holding a longsword in the other hand; and a winged child with two snakes twined around its body, holding a wand in one hand and a handful of coins in the other.

Two figures about twenty feet away stand near the toppled statues, one of them leaning against the broken stonework in a nonchalant manner while the other's stance is more rigid, their arms crossed in front of their chest. Both are clad in colorful clothes and their hair is a dark shade of red, but masks conceal most of their faces - both of them crafted to appear as foxes. A lantern is set upon one of the larger stone chunks that made up the pedestal of the middle-most statue. The moment draws out, as Garrick decides whether to hail the strangers, attack, or perhaps sneak up on them to eavesdrop. In that instant though, he can't be sure if they've noticed him yet, as they are engrossed in their personal conversation...

OOC

Depending on how you want to go about this, you may speak to them to alert them to your presence or give me a Stealth check - Garrick at least and anyone else who wants to move in. In the latter case, it will be an opposed roll against their Passive Perception as they aren't actively looking around. If anyone is NOT moving into the room, let me know what you're doing.

Adventure Details

Detail Map

Dungeon Map

Party Health & Adventure Notes

Selina (18/19 HP) Darkvision (300')
Paaras (16/23 HP) Darkvision
Raaz (22/22 HP)
Ongotho (27/27 HP)
Garrick (17/21) Darkvision; carrying an Everburning lantern
Rodnel (20/20 HP) Mage Armor is active for a bit less than 8 hours; Darkvision

Player Mentions

@Draidden

@herastor

@RedDingo

@Magiker

@Der_kulge

@Ensou

 

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