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Fei Rei, Heiress to an Ancestral School


Lord_Rednevac

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Name: Fei Rei

Race: Human

Age: 19

  • Birthday: 08/31/716

Height/Weight: 4'8"/90 lbs.

Hair/Eye Color: Black/Electric Blue

 

Personality: Patient, soft-spoken, polite, and a little bookish, but with the determination needed to be an accomplished fighter. Still prone to anger with sufficient antagonization; she doesn't start fights but is more than willing to finish them. She can be overly analytical about things, often to the point of paralysis as she tries to consider every outcome and implication. Has trouble opening up to people and making friends, and she can also be critical of people until she gets to know them. Deeply values her family and is devoted to continuing their legacy, but also worries whether she'll leave an impression on their history. She is still learning to overcome her fears from inexperience and grow into her own. Her reserved demeanor often leads to people overlooking her, much to her irritation; especially if it's with people she cares about.

Physical Description: Short for a young woman her age, a factor that's often a point of contention for her. Minor irritations aside, she uses this to her advantage. She has a limber and agile build, both naturally and refined from her training. Said training is in a fighting style focusing on agility and power, she focuses on outmaneuvering her opponents and hitting them hard where it hurts; an easy feat against much larger foes. Her hair is kept tied back simple and neat, something that keeps it from being exploited by adversaries but still allows her to put a little style and personality into her looks.

History: Being the only child and star pupil of Master Huang Rei, she's next in line to be the master of her family's ancestral martial arts school. Her last test before completing her childhood training will be participating in the World Martial Arts tournament to test the skills she's honed for years. Alongside this, her father has introduced her to another master and his student for her to learn from and train alongside respectively. She's well aware this will be the first time her skills will be tested outside the walls of her home, and the thought of proving herself to the world after fifteen years of training leaves her more than a little anxious. For now, all she can do is swallow her doubts and press on. Maybe a new peer will help take her mind off of it all...

 

Recent History

  • Reconnected with a childhood friend, the student of a former friend and ally of her father. Lately, he's been showing a more aggressive and controlling side...
  • Has been made aware of Guardian of Earth, the existence of Alien life, and is just starting to understand how much more to life she has to learn. The prospect frightens and intrigues her.
  • Finally qualified after the world tournament after three attempts. Between the experience and reinforcement from her friends, she is starting to get over her fear of failure.
  • Joined her companions in infiltrating a Casino posing as a scantily clad service worker; an experience well outside of her comfort zone.
Edited by Lord_Rednevac (see edit history)
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  • 4 months later...

Characteristics 

Physical: 10

Mental: 10

Combat: 21

Movement: 15

Skills

Fighting: 50

Evasion: 50

Body: 50

Mind: 35

Weapon: 7

Power: 40

Values

Power Level: 3200

Power Up: 390

Hit Points: 200

Damage: 60

Shock: 95

Defense: 15

Recovery: 25

Combat Action Modifiers

Attack: 71/+7

Block: 71/+7

Dodge: 71/+7

Counter: 71/+7

Initiative: 56/+5

 

Total Energy (your Power Level value): 

Passive Energy (your Power Up value): 

Charged Energy (how much energy you have charged from using the Power Up Action): 


 

Racial Traits 

The Human Spirit: Humans have an indomitable will that can lead them to accomplish great things. In this case, it spurs them on to greater feats of physical and mental prowess in the heat of battle. The Human Spirit is a Transformation power that multiplies the Combat characteristic, Power skill, and Shock value (recalculate Defense).

Trigger: The Human Spirit activates when RP triggers are met.

  • Anger: Years of underestimating her skills based on her stature has become a sore subject for her. Even a poorly worded comment will set her off to prove just how capable she is.
  • Survival: When backed into a corner, she won't give up a fight that easily. When the stakes are high she's inspired to fight harder.
  • Shtick - Drunken Fist: At her age, she hasn't been exposed to much alcohol. Furthermore, she has a naturally low tolerance. A stiff drink or two is enough to get her drunk, and her restraint in combat lowers about as much as her social inhibitions.

Duration: 3d6 Phases.

Human Spirit Profile

Combat: 42

- Fighting: 92/+9

- Dodge: 92/+9

- Block: 92/+9

- Counter: 92/+9

- Initiative: 77/+7

Power Skill: 80

Shock: 190

- Defense: 24

Talents 

  • Weight Training Bonus: +10 to Combat Action Totals.

Complications 

 

Perks 

  • Flying Nimbus Cloud: On loan by the Guardian and Grand Sage of Earth. Flying Transport granted to recognized heroes. Has a max speed (All-Out Move) of Mach 1.

Equipment and Money 

  • Weighted Training Equipment: Weight Rating 10
  •  

Experience/Advancement Points

  • AP: 45
  • AP Spent: 215

Advancement Progress 

  • Improve Mental by 2: 6 points
  • Fighting and Evasion by 2 each: 4 points
  • Power by 1
  • Mind by 1
  • Body by 3
  • Physical by 1: 5 points

Fight with Winter Invaders

  • Move +2
  • Combat +1
  • Fighting, Evasion, Body, and Power +5
  • Mind +10

Happy Birthday Suitengu

  • PL+300
  • PU+60

Week'o'Training

  • PL+300
  • PU+60
  • Combat +3
  • Defense +20
  • Hits +40

2 Months training

  • +150 Power Level, +30 Power Up. +5 Movement. +20 Fighting, +20 Evasion, +2 Weapon, + 12 Power (250/Phase, +25 Body (Block 63, Damage 39), +6 Mind. +5 Shock, +10 HP

Vs. Mossa

  • +100 Power Levek, 20 AP: +10 Body Skill, +10 Shock Value

Spar with Ken

  • 25 AP, +100 Power Level

Battle of the Breadbowl

  • +1000 Power Level, 100 AP

One Month of Training before the West City Tournament
Attributes

  • Physical +1: 5 AP

Skills: 45 Total

  • Fighting +10: 10 AP
  • Evasion +10: 10 AP
  • Weapon: +2: 2 AP
  • Power +10: 10 AP
  • Body +3: 3 AP
  • Mind +10: 10 AP

Values: 75 AP

  • Power Level:
  • Power Up: +40: 40 AP
  • HP: +50: 25 AP
  • Shock: +5: 10 AP
  • Total: 75

Total: 125 AP
West City Tournament

  • Qualifying Round: 5 AP
  • Vs. Jamba: 10 AP, 50 Power Level
  • Vs. Onryo: 29 AP, 100 PL
  • Vs. Ren: 11 AP, 50 PL
Edited by Lord_Rednevac (see edit history)
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  • 3 months later...

Techniques and Powers

Techniques

  • BanyueTi/Half Moon Kick: +5 Damage, -5 Attack Total. A sweeping kick in the shape of a half-circle swung either horizontally or vertically.
  • Hushi Quan/Overlooked Fist: +10 Damage, -10 Attack Total. A spiral uppercut developed to deal with opponents who underestimated her height.
  • Diyu Zhi Shou/Hands of Hell: +15 Damage, -15 Attack Total. A flurry of punches, jabs, palm strikes, and other assorted hand techniques designed to wear down an opponent.
  • Tiantang Chufa/Punishment of Heaven: +20 Damage, -20 Attack Total. A high-flying downward strike. She leaps into the air and dives into her opponent to deliver either a chop or kick.

Detection Powers

  • Sense Energy
  • Hide Energy
  • Read Energy

Boost Powers

  • Damage Bonus: 40 Energy/1 Damage Value
  • First Strike: 20 Energy/1 Initiative Total
  • Speed Bonus: 60 Energy/1 Movement Total
  • Instinctual Focus: 50 Energy/1 Combat Total

Power Attacks

  • Ki Force Push: Fire an invisible ball of Ki at your target.
    - Power Style: Blast
    - Quirk: No Damage
    - Max Energy Cost: 200
    - Power Effect - Knockback: This Attack has a Physical value equal to its Energy Cost divided by 10; Physical 20. Targets who take an unsaved hit from this attack are pushed a distance of Move equal to the Knockback value subtracted by their Physical Attribute.
  • Ki Cutting Sword - Ki is focused into the shape of a sword. Short-range but powerful.
    - Power Style - Energy Weapon: Add Weapon Skill to the Energy cost to determine Damage total.
    - Max Energy Cost: 100
    - Power Effect - Deadly
  • Ki Blast - A simple attack made to practice more advanced techniques.
    - Power Style - Blast
    - Max Energy Cost: 100
  • Pearls of Destruction - She conjures a number of minuscule Ki balls in the palms of her hands; dividing the total Energy cost between each ball. She picks a number of targets to fire one ball at. They quickly expand into full-sized blasts while airborne.
    - Power Style - Multi-Blast
    - Max Energy Cost: 400

Defensive Powers

  • Ki Deflection Armor - A defensive technique where the user concentrates their Ki around their body, shaping it into a suit of armor. The appearance is different between each user and how they imagine the armor in their mind.
    - Power Style - Energy Armor: Functions as a Deflection, but persist through melee attacks.
    - Quirk - Special Appearance: Fei's armor takes the form of Chinese Lamellar armor. Helm, chest piece, legs, and arms are covered.
    - Max Energy Cost: 400

Super Powers

  • Faster than Reaction - You heighten your speed, moving and acting faster than normal. You gain an additional Melee or Weapon Attack Action at a multiplying Energy cost, starting at 100. To use Multi-Attack, you must first make an Attack Action. Multi-Attack may not be started or combined with other Power Attacks, including Power Weapon attacks. You can gain no more than 10 extra attacks.
  • Flight: Fly through the air at a Cost of 10 Energy per Round. You have a Flight speed equal to your Move Attribute.
  • Super Strength: +1 Physical for 50 Energy.
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