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Drakeburn

Drakeburn

Zach Sullivan (aka. Haze)


ABILITIES   DEFENSES  
Strength 0 Dodge 10
Stamina - Parry 10
Agility

3

Fortitude Immune
Dexterity 1 Toughness 4
Fighting 3 Will 10
Intellect 0    
Awareness 2    
Presence 1    

 

 

POWERS


Gas Array (32pp plus 2pp for Alternate Effects)

Gas Cloud (32 pp)

... Ranged Cloud Area Affliction 8 (Resisted and Overcome by Fortitude; Fatigued, Exhausted, Incapacitated), Cumulative

- Smoke Screen (1 pp)

... Ranged Cloud Area Concealment Attack 4 (All Visual Senses)

- Tear Gas (1 pp)

... Ranged Cloud Area Affliction 8 (Resisted by Fortitude; Dazed and Vision Impaired, Stunned and Vision Disabled, Incapacitated), Extra Condition

 

Unliving (30pp)

... Immunity 30 (Fortitude Effects)

 

Tough (9pp)

... Regeneration 5 (1/every 2 rounds); Protection 4

 

Gas Form (10pp)

... Insubstantial 2 (Gaseous)

 

Flight (8 pp)

... Flight 4 (32 MPH)

 

 

SKILLS


Acrobatics 0 +3
Close Combat: Unarmed 0 +3
Athletics -- +0
Expertise: Streetwise 0 +0
Deception 4 +5
Insight 1 +3
Intimidation 0 +1
Perception 1 +3
Persuasion 0 +1
Ranged Combat: Throw 0 +0
Sleight of Hand 2 +3
Stealth 2 +5

OFFENSES


Initiative +3

Unarmed Strength-based Damage 0
+3 vs Parry; DC15 vs Toughness
Throw Strength-based Ranged Damage
+-- vs Dodge; DC-- vs Toughness

 

ADVANTAGES

Move-By Action (1pp)

Uncanny Dodge (1pp)

Abilities 10pp / Powers 91pp / Advantages 2pp / Skills 5pp / Defenses 22pp
 

 

 

Drakeburn

Drakeburn

Zach Sullivan (aka. Haze)


ABILITIES   DEFENSES  
Strength 0 Dodge 10
Stamina - Parry 10
Agility

3

Fortitude Immune
Dexterity 1 Toughness 4
Fighting 3 Will 10
Intellect 0    
Awareness 2    
Presence 1    

 

 

POWERS


Gas Array (32pp plus 2pp for Alternate Effects)

Gas Cloud (32 pp)

... Ranged Cloud Area Affliction 8 (Resisted and Overcome by Fortitude; Fatigued, Exhausted, Incapacitated), Cumulative

- Smoke Screen (1 pp)

... Ranged Cloud Area Concealment Attack 4 (All Visual Senses)

- Tear Gas (1 pp)

... Ranged Cloud Area Affliction 8 (Resisted by Fortitude; Dazed and Vision Impaired, Stunned and Vision Disabled, Incapacitated), Extra Condition

 

Unliving (30pp)

... Immunity 30 (Fortitude Effects)

 

Tough (9pp)

... Regeneration 5 (1/every 2 rounds); Protection 4

 

Gas Form (10pp)

... Insubstantial 2 (Gaseous)

 

Flight (8 pp)

... Flight 4 (32 MPH)

 

 

SKILLS


Acrobatics 0 +3
Close Combat: Unarmed 0 +3
Athletics -- +0
Expertise: Streetwise 0 +0
Deception 4 +5
Insight 1 +3
Intimidation 0 +1
Perception 1 +3
Persuasion 0 +1
Ranged Combat: Throw 0 +0
Sleight of Hand 2 +3
Stealth 2 +5

OFFENSES


Initiative +3

Unarmed Strength-based Damage 0
+3 vs Parry; DC15 vs Toughness
Throw Strength-based Ranged Damage
+-- vs Dodge; DC-- vs Toughness

 

ADVANTAGES

Move-By Action (1pp)

Uncanny Dodge (1pp)

Abilities 10pp / Powers 91pp / Advantages 2pp / Skills 5pp / Defenses 22pp
 

 

 

Drakeburn

Drakeburn

Zach Sullivan (aka. Haze)


ABILITIES   DEFENSES  
Strength 0 Dodge 10
Stamina - Parry 10
Agility

3

Fortitude Immune
Dexterity 1 Toughness 4
Fighting 3 Will 10
Intellect 0    
Awareness 2    
Presence 1    

 

 

POWERS


Gas Array (32pp plus 2pp for Alternate Effects)

Gas Cloud (32 pp)

... Ranged Cloud Area Affliction 8 (Resisted and Overcome by Fortitude; Fatigued, Exhausted, Incapacitated), Cumulative

- Smoke Screen (1 pp)

... Ranged Cloud Area Concealment Attack 4 (All Visual Senses)

- Tear Gas (1 pp)

... Ranged Cloud Area Affliction 8 (Resisted by Fortitude; Dazed and Vision Impaired, Stunned and Vision Disabled, Incapacitated), Extra Condition

 

Unliving (30pp)

... Immunity 30 (Fortitude Effects)

 

Tough (9pp)

... Regeneration 5 (1/every 2 rounds); Protection 4

 

Gas Form (10pp)

... Insubstantial 2 (Gaseous)

 

Flight (8 pp)

... Flight 4 (32 MPH)

 

 

SKILLS


Acrobatics 0 +3
Close Combat: Unarmed 0 +3
Athletics -- +0
Expertise: Streetwise 0 +0
Deception 4 +5
Insight 1 +3
Intimidation 0 +1
Perception 1 +3
Persuasion 0 +1
Ranged Combat: Throw 0 +0
Sleight of Hand 2 +3
Stealth 2 +5

OFFENSES


Initiative +3

Unarmed Strength-based Damage 0
+3 vs Parry; DC15 vs Toughness
Throw Strength-based Ranged Damage
+-- vs Dodge; DC-- vs Toughness

 

ADVANTAGES

Move-By Action (1pp)

Uncanny Dodge (1pp)

Abilities 10pp / Powers 91pp / Advantages 2pp / Skills 5pp / Defenses 22pp
 

 

 

Drakeburn

Drakeburn

Dylan Erickson (aka. Gizmomancer)


ABILITIES   DEFENSES  
Strength 0 Dodge 6
Stamina - Parry 6
Agility

0

Fortitude Immune
Dexterity 0 Toughness 4/1*
Fighting 0 Will 6
Intellect 0    
Awareness 0    
Presence 0    

*= Without Defensive Rolls

 

POWERS


Technopath Array (32pp plus 3pp for Alternate Effects)

Gas Cloud (24 pp)

... Cloud Area Affliction 8 (Resisted and Overcome by Fortitude; Fatigued, Exhausted, Incapacitated), Cumulative

- Smoke Screen (1 pp)

... Ranged Cloud Area Concealment Attack 4 (All Visual Senses)

- Deactivate Technology (1 pp)

... Nullify Technology 8, Burst Area (30-foot radius), Broad (Technological), Simultaneous (1pp)

- Disassemble (1 pp)

... Ranged Continuous Transform 8 (assembled to disassembled) (1pp)

 

Unliving (30pp)

... Immunity 30 (Fortitude Effects )

 

Gas Form (15pp)

... Insubstantial 3 (Gaseous)

 

 

 

Transport Platform (8 pp)

... Flight 4 (32 MPH)

 

 

SKILLS


Acrobatics 0 +0
Close Combat: Unarmed 0 +0
Athletics -- +2
Expertise: Popular Culture 2 +4
Deception -- +2
Insight 2 +5
Intimidation 0 +2
Perception 2 +5
Persuasion 0 +2
Ranged Combat: Throw 0 +0
Stealth -- +3

OFFENSES


Initiative +3

Unarmed Strength-based Damage 2
+2 vs Parry; DC17 vs Toughness
Throw Strength-based Ranged Damage
+-- vs Dodge; DC-- vs Toughness

 

ADVANTAGES

Defensive Rolls 3 (3pp)

Inventor (1pp)

 

Abilities 36pp / Powers 52pp / Advantages 4pp / Skills 3pp / Defenses 31pp
 

 

 

Drakeburn

Drakeburn

Dylan Erickson (aka. Gizmomancer)


ABILITIES   DEFENSES  
Strength 2 Dodge 12
Stamina 1 Parry 12
Agility

3

Fortitude 8
Dexterity 2 Toughness 4/1*
Fighting 2 Will 8
Intellect 3    
Awareness 3    
Presence 2    

*= Without Defensive Rolls

 

POWERS


Technopath Array (32pp plus 3pp for Alternate Effects)

Assemble (32 pp)

... Ranged Continuous Transform 8 (parts into finished machine)

- Control Technology (1 pp)

... Perception Ranged Cumulative Affliction 8 (Controlled; Resisted by Fortitude, Overcome by Technology skill), Limited to third degree only, Affects Objects Only, Limited to Technology

- Deactivate Technology (1 pp)

... Nullify Technology 8, Burst Area (30-foot radius), Broad (Technological), Simultaneous (1pp)

- Disassemble (1 pp)

... Ranged Continuous Transform 8 (assembled to disassembled) (1pp)

 

Interface (4pp)

... Comprehend Machines 2 (4pp)

 

Manipulate Technology  (3pp)

... Perception Ranged Move Object 1, Precise, Limited to Operating Machines (3pp)

 

Remote (1pp)

... Feature 1 (You can function like a “universal remote control” in relationship to machines that include such capabilities, turning them on or off or controlling them like a regular remote would.) (1pp)

 

Tech Savant (6 pp)

... Enhanced Skill 6 (Technology); Enhanced Advantage (Skill Mastery: Technology) (6 pp)

 

Transport Platform (3pp)

... Flight 4 (32 MPH), Platform, Quirk: Requires available technology or machine parts (3 pp)

 

 

SKILLS


Acrobatics 0 +0
Close Combat: Unarmed 0 +0
Athletics -- +2
Expertise: Popular Culture 2 +4
Deception -- +2
Insight 2 +5
Intimidation 0 +2
Perception 2 +5
Persuasion 0 +2
Ranged Combat: Throw 0 +0
Stealth -- +3

OFFENSES


Initiative +3

Unarmed Strength-based Damage 2
+2 vs Parry; DC17 vs Toughness
Throw Strength-based Ranged Damage
+-- vs Dodge; DC-- vs Toughness

 

ADVANTAGES

Defensive Rolls 3 (3pp)

Inventor (1pp)

 

Abilities 36pp / Powers 52pp / Advantages 4pp / Skills 3pp / Defenses 31pp
 

 

 

Drakeburn

Drakeburn

Dylan Erickson (aka. Gizmomancer)


ABILITIES   DEFENSES  
Strength 2 Dodge 12
Stamina 1 Parry 12
Agility

3

Fortitude 8
Dexterity 2 Toughness 4/1*
Fighting 2 Will 8
Intellect 3    
Awareness 3    
Presence 2    

*= Without Defensive Rolls

 

POWERS


Technopath Array (32pp plus 3pp for Alternate Effects)

Assemble (32 pp)

... Ranged Continuous Transform 8 (parts into finished machine)

- Control Technology (1 pp)

... Perception Ranged Cumulative Affliction 8 (Controlled; Resisted by Fortitude, Overcome by Technology skill), Limited to third degree only, Affects Objects Only, Limited to Technology

- Deactivate Technology (1 pp)

... Nullify Technology 8, Burst Area (30-foot radius), Broad (Technological), Simultaneous (1pp)

- Disassemble (1 pp)

... Ranged Continuous Transform 8 (assembled to disassembled) (1pp)

 

Interface (4pp)

... Comprehend Machines 2 (4pp)

 

Manipulate Technology  (3pp)

... Perception Ranged Move Object 1, Precise, Limited to Operating Machines (3pp)

 

Remote (1pp)

... Feature 1 (You can function like a “universal remote control” in relationship to machines that include such capabilities, turning them on or off or controlling them like a regular remote would.) (1pp)

 

Tech Savant (6 pp)

... Enhanced Skill 6 (Technology); Enhanced Advantage (Skill Mastery: Technology) (6 pp)

 

Transport Platform (3pp)

... Flight 4 (32 MPH), Platform, Quirk: Requires available technology or machine parts (3 pp)

 

 

SKILLS


Acrobatics 0 +0
Close Combat: Unarmed 0 +0
Athletics -- +2
Expertise: Popular Culture 2 +4
Deception -- +2
Insight 2 +5
Intimidation 0 +2
Perception 2 +5
Persuasion 0 +2
Ranged Combat: Throw 0 +0
Stealth -- +3

OFFENSES


Initiative +3

Unarmed Strength-based Damage 2
+2 vs Parry; DC17 vs Toughness
Throw Strength-based Ranged Damage
+-- vs Dodge; DC-- vs Toughness

 

ADVANTAGES

Defensive Rolls 3 (3pp)

Inventor (1pp)

 

Abilities 36pp / Powers 52pp / Advantages 4pp / Skills 3pp / Defenses 31pp
 

 

 

Drakeburn

Drakeburn

Work In Progress

 

 

 

 

Dylan Erickson (aka. Gizmomancer)


ABILITIES   DEFENSES  
Strength 2 Dodge 12
Stamina 1 Parry 12
Agility

3

Fortitude 8
Dexterity 2 Toughness 4/1*
Fighting 2 Will 8
Intellect 3    
Awareness 3    
Presence 2    

*= Without Defensive Rolls

 

POWERS


Technopath Array (32pp plus 3pp for Alternate Effects)

Assemble (32 pp)

... Ranged Continuous Transform 8 (parts into finished machine)

- Control Technology (1 pp)

... Perception Ranged Cumulative Affliction 8 (Controlled; Resisted by Fortitude, Overcome by Technology skill), Limited to third degree only, Affects Objects Only, Limited to Technology

- Deactivate Technology (1 pp)

... Nullify Technology 8, Burst Area (30-foot radius), Broad (Technological), Simultaneous (1pp)

- Disassemble (1 pp)

... Ranged Continuous Transform 8 (assembled to disassembled) (1pp)

 

Interface (4pp)

... Comprehend Machines 2 (4pp)

 

Manipulate Technology  (3pp)

... Perception Ranged Move Object 1, Precise, Limited to Operating Machines (3pp)

 

Remote (1pp)

... Feature 1 (You can function like a “universal remote control” in relationship to machines that include such capabilities, turning them on or off or controlling them like a regular remote would.) (1pp)

 

Tech Savant (6 pp)

... Enhanced Skill 6 (Technology); Enhanced Advantage (Skill Mastery: Technology) (6 pp)

 

Transport Platform (3pp)

... Flight 4 (32 MPH), Platform, Quirk: Requires available technology or machine parts (3 pp)

 

 

SKILLS


Acrobatics 0 +0
Close Combat 0 +0
Athletics -- +0
Expertise: Popular Culture 2 +4
Deception -- +0
Insight 2 +5
Intimidation 0 +0
Perception 2 +5
Persuasion 0 +0
Ranged Combat: Throw 0 +0
Stealth -- +0

OFFENSES


Initiative +3

Unarmed Strength-based Damage 2
+2 vs Parry; DC17 vs Toughness
Throw Strength-based Ranged Damage
+-- vs Dodge; DC-- vs Toughness

 

ADVANTAGES

Defensive Rolls 3 (3pp)

Inventor (1pp)

 

Abilities 36pp / Powers 52pp / Advantages 4pp / Skills 3pp / Defenses 31pp
 

 

 

Drakeburn

Drakeburn

Work In Progress

 

 

 

 

 


ABILITIES   DEFENSES  
Strength 0 Dodge 12
Stamina 0 Parry 12
Agility

0

Fortitude 8
Dexterity 0 Toughness 0*/4
Fighting 0 Will 8
Intellect 0    
Awareness 0    
Presence 0    

*= Without Defensive Rolls

 

POWERS


Intangibility  (42pp)

... Insubstantial 4, Affects Others, Precise: (Incorporeal) (42pp)

 

Flight (12pp)

... Flight 6: (120 MPH) (12pp)

 

 

 

 

SKILLS


Acrobatics 0 +0
Close Combat 0 +0
Athletics -- +0
Expertise: Popular Culture 0 +0
Deception -- +0
Insight -- +0
Intimidation 0 +0
Perception 0 +0
Persuasion 0 +0
Ranged Combat: Throw 0 +0
Stealth -- +0

OFFENSES


Initiative +0

Unarmed Strength-based Damage
+0 vs Parry; DC0 vs Toughness
Throw Strength-based Ranged Damage
+0 vs Dodge; DC0 vs Toughness

 

ADVANTAGES

Defensive Roll 4 (4pp)

??? (--pp)

??? (--pp)

??? (--pp)

 

Abilities --pp / Powers 54pp / Advantages 4pp / Skills --pp / Defenses 40pp
 

 

 

Drakeburn

Drakeburn

Work In Progress

 

 

 

 

Dylan Erickson


ABILITIES   DEFENSES  
Strength 0 Dodge 0
Stamina 0 Parry 0
Agility

0

Fortitude 0
Dexterity 0 Toughness 0
Fighting 0 Will 0
Intellect 0    
Awareness 0    
Presence 0    

 

POWERS


Intangibility  (42pp)

... Insubstantial 4, Affects Others, Precise: (Incorporeal) (42pp)

 

Flight (12pp)

... Flight 6: (120 MPH) (12pp)

 

 

 

 

SKILLS


Acrobatics 0 +0
Close Combat 0 +0
Athletics -- +0
Expertise: Popular Culture 0 +0
Deception -- +0
Insight -- +0
Intimidation 0 +0
Perception 0 +0
Persuasion 0 +0
Ranged Combat: Throw 0 +0
Stealth -- +0

OFFENSES


Initiative +0

Unarmed Strength-based Damage
+0 vs Parry; DC0 vs Toughness
Throw Strength-based Ranged Damage
+0 vs Dodge; DC0 vs Toughness

 

ADVANTAGES

??? (--pp)

??? (--pp)

??? (--pp)

??? (--pp)

 

Abilities --pp / Powers 54pp / Advantages --pp / Skills --pp / Defenses --pp
 

 

 

Drakeburn

Drakeburn

Work In Progress

 

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Dylan Erickson


ABILITIES   DEFENSES  
Strength 0 Dodge 0
Stamina 0 Parry 0
Agility

0

Fortitude 0
Dexterity 0 Toughness 0
Fighting 0 Will 0
Intellect 0    
Awareness 0    
Presence 0    

 

POWERS


Intangibility  (42pp)

... Insubstantial 4, Affects Others, Precise: (Incorporeal) (42pp)

 

Flight (12pp)

... Flight 6: (120 MPH) (12pp)

 

 

 

 

SKILLS


Acrobatics 0 +0
Close Combat 0 +0
Athletics -- +0
Expertise: Popular Culture 0 +0
Deception -- +0
Insight -- +0
Intimidation 0 +0
Perception 0 +0
Persuasion 0 +0
Ranged Combat: Throw 0 +0
Stealth -- +0

OFFENSES


Initiative +0

Unarmed Strength-based Damage
+0 vs Parry; DC0 vs Toughness
Throw Strength-based Ranged Damage
+0 vs Dodge; DC0 vs Toughness

 

ADVANTAGES

??? (--pp)

??? (--pp)

??? (--pp)

??? (--pp)

 

Abilities --pp / Powers 54pp / Advantages --pp / Skills --pp / Defenses --pp
 

 

 

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