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Steel's Adventurer


Steel Warrior

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Str: Dex: Con: Int: Wis: Cha:
Racial: +1 Dex, +1 Int, +2 Cha
Str: 13, Dex: 16, Con: 14, Int: 15, Wis: 14, Cha: 16

Traits
Age: Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Size: Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Darkvision: Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility: You gain proficiency in two skills of your choice.
Languages: You can speak, read, and write Common, Elvish, and one extra language of your choice.

Edited by Steel Warrior (see edit history)
Name
Ability Scores
14,13,15,14,14,14
repeat(keep(4d6,highest,3),6) 5,5,4,4,5,4,4,3,6,5,4,3,5,5,4,1,6,5,3,2,6,5,3,1
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Bard
    Spell Slots per Spell Level
Level Proficiency Bonus Features
1st
2nd
1st +2
Bardic Inspiration, Magical Inspiration, Spellcasting, Spell Versatility
2 4 2
2nd +2

Jack of All Trades, Song of Rest (d6), Magical Inspiration

2 5 3
3rd +2
Bard College: Lore, Expertise
2 6 4 2


Skills: Acrobatics 5, Athletics 3, Arcana 4, History 4, Insight 4, Investigation 4, Perception 6, Performance 5, Religion 4, Stealth 5
 

Spells

Cantrips: 2
Spells Known: 6
Spell Slots: 1st 4, 2nd 2

Cantrips: Minor Illusion, Vicious Mockery
1st: Color Spray, Cure Wounds, Sleep, Tasha's Hideous Laughter,
2nd: Cloud of Daggers, Lesser Restoration

 

 

Edited by Steel Warrior (see edit history)
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Background Skill Proficiencies: Choose two from among Insight, Investigation, or Perception
Race Skill Versatility: You gain proficiency in two skills of your choice.
Bard Skills: Choose any 3, College of Lore: 3

    Tool Proficiencies: Disguise kit, Thieves' tools
    Tools: three musical instruments of your choice (Harp, Lute and Lyre)

Starting Equipment
    a rapier
    a diplomat's pack or (b) an entertainer's pack
    a lute
    Leather armor
a dagger
magnifying glass,
Evidence from a past case (A dagger-sized shark tooth)
set of common clothes, and 10 gp

Edited by Steel Warrior (see edit history)
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