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Aryana, Half-Elf Witch Hunter Fighter


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Aryana, Half-Elf Warlocker
“Oh no I’m soooo scared- somebody grab this guy before I kill him.”


9937-F5-F5-0-AD2-4-E43-92-F1-03-E892-D6722-A.jpg.d6108f115208dfc6869328b13d757bc4.jpgBasic Information

Race: Half-Elf (Frelehan)  | Sex: F | Age: 24 | Height: 6' 1" | Weight: 155 lb

Alignment: LN | Background: Undead Hunter | Class: Fighter (4) | Subclass: Witch Hunter


Quick Stats
Proficency: +3 | AC: 17 | Max HP: 68 | Speed: 30ft | PP: 11 | Init: +3 | Darkvision: 60ft


Abilities and Skills
STRENGTH: 11 (+0) + 4 STR Save
+0 Athletics

DEXTERITY: 16 (+3) +4 DEX Save
+6   Acrobatics | +3 Sleight of Hand +6  Stealth

CONSTITUTION: 14 (+2) + 5 CON Save

WISDOM: 12 (+1) +2 WIS Save
+1  A. Handling | +1  Insight | +1  Medicine | +4  Perception | +4  Survival

INTELLIGENCE: 10 (+0) +1 INT Save
+0 Arcana | +0 History | +3 Investigation | +0 Nature | +3 Religion

CHARISMA: 14 (+2) +3 CHA Save
+2 Deception | +2 Intimidation | +2 Performace | +2 Persuasion


Attacks
Unarmed Strike: (melee) +2 to hit, 1 blungeoning damage
Longbow: (150/600) +5, 1d8+3 piercing damage
Shortsword: (melee) +6, 1d6+4 piercing damage


Bonus Actions
Second Wind: 1/short rest
Action Surge: 1/short rest
Detect Magic: 1/short rest
Counterspell: 3/long rest


Class Features
Two Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Actions Surge (Level 2): Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Mage Slayer (Level 3): When you choose this archetype at 3rd level, you gain the Mage Slayer feat. You can also cast the spell Detect Magic without components. You cannot cast Detect Magic from this feature again until you have completed a short or long rest.

Extra Feat - Punisher (Level 4): For every inch an enemy moves away from you, you extract your pound of flesh. You gain the following benefit: Increase your Strength score by 1, to a maximum of 20. You can make one Opportunity Attack per round without using your reaction.

Extra Attack (Level 5): Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Extra Feat - Sentinel (Level 6): You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

Magical Defense (Level 7): Starting at 7th level, you can cast the spell Counterspell without components and as if you used a 3rd-level slot; strength is your spellcasting ability for this spell when you use your magical defense. You can use this feature a number of times equal to 1 + your Constitution modifier. When you finish a long rest, you regain all expended uses. At 15th level, your Counterspell from magical defense is cast as if you used a 5th-level slot.

Extra Feat - Retaliator (Level 8): You punish successful attacks against you. You gain the following benefit: Whenever you are hit by a melee attack, as a reaction you may immediately make a melee attack against the creature that hit you.


Proficiencies

Tools: Herbalist | Languages: Kelevan (Kelerak), Anarian (Anaria), Altarian (Elven) | Weapons & Armours: Light armor, Medium armor, Heavy armor, Simple weapons, Martial Weapons. 


Racial & Background Features
Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.[/ooc]
Haven from the Haunted: The path you walk is a dark one and few can understand the horrors you face. You spend many nights alone in the wild, waiting and watching for the living dead to rise. In times of need, you often can find respite in the churches, temples, and shrines of the faithful. Churches and temples will provide you with food, drink, shelter, and the warmth of a fire to help keep the horrors away, at least temporarily. If you stay at a church, shrine, or temple for a few days, you are able to learn about local undead lore by studying holy tomes and speaking with the keepers of these holy places.[/ooc]


Equipment

Weapons: Longbow, with 20 arrows | +1 Shortsword, cold iron (1000gp) | +1 Shortsword, alchemical silver (1100gp)

Armor: Cloak of Protection (3500 gp) | Glamoured Studded Leather Armor (2000 gp)

Magic Items: Potion of Heroism x 5 (900gp)

Other Equipment: Traveler’s Clothes, Backpack, Bedroll, Mess Kit, Tinderbox, Torches x 10, Daily Rations x10, Waterskin, Herbalism kit, Vial of Holy Water, Holy symbol, Lamp, Hammer, Wooden stakes x3, Shovel

Treasure: Gold Pieces 100gp | Silver Pieces 10sp


Personality and Appearance

 

Aryana’s father once told her that if you love your job, you’ll never have to work a day in your life. He was referring to growing potatoes, not slaying monsters, but the lesson stuck with her nonetheless. Her favorite pastime is monster hunting and when she isn’t hunting she likes to do things that make her better at monster hunting, but that isn’t to say she doesn’t have other hobbies. Ary can be found at the bar thinking deeply over a flagon of ale about hunting or even talking to disinterested lovers about hunting. If there’s one way to her heart, it’s with a well-placed arrow.

The girl is tall with a lithe, elven build. Standing at 6’1” tall and 155 lbs, she would be a much more imposing figure if it wasn’t for her fairylike figure. Her most striking feature is her shimmering back-length, silver blonde hair which she usually wears up in a high ponytail or in a messy bun to keep it from getting bloodied with zombie guts. That stuff stains. Aryana has a warm, clear complexion and mostly delicate features. In contrast, her long sharp ears often get her mistaken for a full blooded elf. She tends to dress in dark, hooded clothing to look ‘tough’ although her tight-fitting outfits do little to actually disguise her. Too many layers would get in the way of her acrobatic fighting style.

Aryana is both a dedicated killer and an eager opportunist. She solemnly believes it his her duty to slay as many evil beasts as people will pay her to kill. She also has a huge soft spot for puppies and flowers. She’s the kind of fiery-willed woman that’ll try to end a bar fight with her fists, but just as quickly hold your hand and offer a friendly smile in the darkest of nights. She doesn’t say much to strangers and in fact frequently gives them a cold shoulder, eliciting an aura of mysteriousness that follows her, but Ary is quite cordial and even rather bubbly around her friends in the party. In fact, she smiles all the time when they get to fight or go anywhere together. If you saw it you might equate it to the earlier lesson on passion her father gave her at the beginning of this section, but I’ll let you in on a little secret. The real reason she smiles is because she finally has true friends.

Backstory

Aryana’s story begins in a quaint little village on the divide between Amaria and Kelerak. Officially under the rule of the Lord of Lust, her elven mother and human father did their best to raise Aryana and her two sisters, Arathel and Ardanna, in peace despite the challenges of farm-life on the frontier.

When the Kingdom of Kelerak was liberated there were more reasons then one to celebrate. Arathel, the oldest sister, married into the prestigious Vastaff family whom had won mayorship of the village and teenaged Aryana was accepted as a priestess in training at a nearby Temple of Kantor. Ardanna, the youngest, was still just a baby.

One fateful evening Aryana was late walking home from the temple when she came upon a man draining the blood of the town’s baker on the outskirts of town. It was one of the Vastaff sons, brother to her sister's new husband. She screamed and as fast as she could blink he was on top of her. The blood-crazed vampire would have killed her too if it wasn’t for a hooded man stepping out of the shadows at that very moment, cutting off the vamp’s head with his sword. Her hero called himself a “Warlocker” and told her they needed to leave right away before the rest of the vampire clutch found out what happened and connected her scent to the remains. Aryana rushed home, packed her things in a panic, and told her family she was going on a trip as a missionary.

The Warlocker became sort of a mentor to the young girl. He taught her to hunt evil beasts for profit as he did, and how to survive the dark world that surrounded them. It was certainly more fun then the stuffy temple and boring religious stuff. He promised someday when she was strong enough she could return home and they would kill the vampires that covertly ran the village. The Warlocker died before he could fulfill his promise, at the hands of an evil witch they battled together. After the fight Aryana felt the call to pick up his mantle and title where he left off. She now carries his swords and name proudly, a beacon of hope in the shadows of Kelerak. If only people actually knew what a Warlocker was…

”I told you, I’m a Warlocker. It means I hunt the shadowy wretches that plague your mortal nightmares.”

”How much Lotus are you on elf? I just want to know you have a job so you can afford the room, don’t go stabbing no wenches in my inn. They’re good for business.”

”No I said wretches, not wenches. I kill monsters…you know with like big teeth and pointy claws.”

”Sure kid, if that were true you’d have just said you were a monster hunter not whatever it is you call yourself.”

”Warlo- Nevermind! Here’s your gold.”

Unable to avoid home for too long, Aryana has taken to occasionally visiting the folks on the down low between adventures. She tells her parents she now works as a courier spreading both faith and letters across the kingdom. Of course, she hides the bruises and true nature of her work especially from her older sister whom Ary believes may now be a vampire's thrall herself. It’s a sad hometown despite everyone pretending things are normal. Everything around the village seems so grim lately, but before Aryana can save them from the Vastaff vamps she needs to train so she can save herself…at least mom and dad seem happy.

Vignette

A jeering crowd gathered in a circle outside the front door of the Orc’s Foot, a tavern made infamous for drinks that tasted worse then the namesake smelled. It was a wonder so many travelers frequented the run down joint but a place with soft beds and strong booze was otherwise hard to come by for travelers and trappers on the remote border of Amaria and Kelerak. A drunk and unruly group, they celebrated as two bearded bare knuckled brawlers went at each other in the middle. It was a quick rout as one knocked out the other and then unceremoniously passed out drunk on top of him.

Inside the establishment things were no less civilized as patrons danced and sang, boasted and argued, and otherwise drank until they could hardly stand. The young half-elf Aryana sat by herself in the corner, brooding under a hooded cloak. Her previous mentor believed it was an important tradition, the brooding in a dark corner of a tavern that is, before and after each hunt. She stared most solemnly, focusing her attention on a tall ginger haired man seated at the bar until it was interrupted by an unwelcome distraction. ”Olaf thinkssch pretty girlsch should smilesch more.” A portly dwarf burped, spilling part of his mug of ale on Aryana’s lap as he appeared in front of her. The dwarf ignored her as she cussed at him. ”Whatsch say pre-“ He didn’t get the chance to finish his sentence before a scream silenced the room. The ginger haired man had grown fur and sharp teeth. Apparently, the food at the Orc’s Foot was worse then the drink and the wolf man, her intended target, was still very hungry.

”Move dude!” Aryana launched herself around the dwarf and unsheathed her sword with determination in her eyes. People were running in every direction, all except the wolf man whom locked his eyes with our blonde haired monster hunter and growled. She went to step forward but didn’t get very far. A strong shoulder checked her sideways from behind. ”Fearsch not pretty girl! I knowsch you are afraidsch that beast wouldsch eatsch you but I am Olafsch and I will protectsch you!” The dwarf slurred his words as he pushed past her with an axe held high. Ary was less then impressed as she picked herself off the floor and dusted herself off. A damsel in distress? She rolled her eyes and smirked. “Oh no I’m soooo scared- somebody grab this guy before I kill him.” At least the wolf man was listening. With a quick swipe of his claws he launched the dwarf back across the room. ”Cute.” Aryana stepped over him and the fight was on.

It was a battle of supernatural strength against fairy like grace and agility. The wolf man crashed through the bar swiping at the girl with his dagger like fingernails and chomping at her heels with trap like jaws. She nimbly dodged each attempt, dancing from table to table and along the bar top. Her own swords cut and forged from cold iron and silver, sliced at the monster’s pelt. He finally managed to catch her off balance and knock her to the floor, but with a well timed jab of her blade threw the beast’s open maw it perished from this world.

Aryana wiped the wolf’s drool from her face and found the dwarf on the ground as the patrons started to file back into the destroyed tavern. She helped the wide-eyed axe weilder up and smiled. He just stood there trembling for a minute of silence. ”Maybe-“ She started to speak, but the dwarf abruptly put a finger to her lips and roared confidently. ”I toldsch you pretty girl! Olaf has slainsch the wolfsch man!!” A cheer rose from the tavern and Ary threw two hands up in exasperated defeat. ”Yeah pal you sure showed him. A drink to our hero!” Aryana slapped him on the back and grinned as a large man lifted Olaf to his shoulders in celebration, carrying the dwarf against his will across the room to the tables chanting his name. ”Waitsch no I was stillsch talkingsch to her.” Ary replaced her hood and melted back into the scenery. It was better the dwarf got the credit, so long as she kept the credits. This way she could finally go back to brooding in the corner in peace.

Bardic Tales

The party, known only as The Black and Blue Eyed Peace, had been tracking this creepy necromancer through the even creepier back alleys of Dragonspur for hours now. The guy had apparently been a minion of the Lord of Sluts Lust or whatever so he was like totally bad. He was wounded though from their previous fight so Aryana led the way following droplets of blood because she’s this mad tracker ya know. Too bad everyone in the party was also exhausted from that fight, it made all the walking kind of suck.

They finally catch up with the dude but did I mention he was a necromancer already? Guy pretty much makes all these other undead guys pop up out of nowhere and the party is surrounded. Meanwhile scaredy pants-less necrophiliac starts running away again. So everybody goes stabby stabby but there’s too many undead and it already looks like the end of the party in only the charachter application section right? Plus, our big bad evil guy is getting away.

Well this edgy half-elf chick who by the way looked too happy to be killing things just sheathes her swords in the middle of the fight and starts clutching her holy symbol. With the same hand she then nocks an arrow on her bowstring and there’s a big gust of wind and leaves moving about. It looks really bad ass as she just calmly draws back and lets that arrow fly between zombies towards the necromancer.

I tell you man, we all absolutely lost it when that arrow missed him clean by like a whole three feet. It just kept going and going and going. She looked mortified.

Well eventually the arrow hit the corner of a house and richocheted a few times off the walls in the alley and next thing you know it was cruising back at the party but instead of hitting them it nailed the knee of this of this other adventurer guy who had come to help kill the zombies. He fell over screaming and out of his pocket this sweet roll came rolling out faster then a dragon down the street. The donut thing tripped the necromancer who fell and hit his head on the cobblestone. All the undead then just like fell over and were un-un-dead.

Aryana who at this point was absolutely grimacing, straightens up and walks over to the bad dude with a look of pure fake confidence and is all like-

”Here is your evil monster, he has been defeated!”

The party was paid handsomely for that one. Guess you had to be there though. It was way cooler in person, went nothing like how the bards sing it.

Trivia

Place of Birth: North Kelerak
Home: North Kelerak
Parents: Liessa (Female Elf, Galan) and Thorvald (Male Human, Anarian)
Siblings: Arathel (Sister, older) and Ardanna (Sister, younger)
Current Love: Easy gold and occasional one night stands.
Lost Love: A Wyverian guard captain by the name of Wilhelm, they had a brief fling before he proved unfaithful. He still lives, unfortunately.
Children: None
Current Age: 24
Best Friend:To be determined from party members.
Worst Enemy: The Vastaff family, a clutch of vampires whom preside over her home village. One of them is married to Aryana's older sister.
Greatest Regret:Not yet having the strength or guts to face off against Derollo and his minions.

 

Edited by NorthOfOrdinary (see edit history)
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